Tuesday, January 27, 2026

PrinceWatercress plays Super Mario Odyssey - Part 12 of 92


After spending the last couple of entries backtracking for Power Moons, it's time to move forward.

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There's nothing left in the Sand Kingdom, so let's head to the Wooded Kingdom. In this kingdom, there is a giant greenhouse full of flowers that is famous for its beautiful Soirée Bouquet.

Road to Sky Garden


Rabbits will run away from you if you approach them, and while some of them may have coins, others will have Power Moons. If you hit a rabbit with your cap, you can briefly slow it down.

The Regional Coins are in the shape of nuts...the metal ones, not the ones that come out of a tree. You'll see both all over this kingdom.

The first new enemy you'll meet just from looking around will most likely be an enemy in an upside-down flower pot. This enemy is known as an Uproot, and throwing your hat at it will free it from the pot. Throwing your hat at it again will allow you to possess it. While playing as an Uproot, you can stretch yourself upwards by holding the B button. Letting go of B will allow you to do a somersault forward as soon as your legs return to your body, which happens pretty quickly. You do have a limit as to how high you can stretch yourself, but even then, getting to places you normally aren't able to get to as Mario alone is easier than you would think. The stretch ability will also allow you to break the nuts on the walls as well as push some platforms upwards as well as break blocks from underneath, so it's not just for jumping.

The residents of this kingdom are robots that are programmed to water the flowers. They will be in a tizzy when you first enter this kingdom, as Bowser, Peach and the Broodals are all here. Your main objective before you have free reign over where you can go is to get to the Sky Garden at the very top of the kingdom.

The Sphinx returns, and you'll need to answer a question to enter the rest of the kingdom. The question is "What does the monster want from this kingdom?" The answer is "Flowers."

The pinkish-purple goop is poisonous sludge, and if you run into it, it will damage you. Thankfully, you can get rid of it by throwing your hat at it. As you go upwards in the kingdom, you'll meet Piranha Plants that spit this goop out, including a big one that carries the kingdom's first storyline Power Moon. More on that later.

The lake near Talkatoo contains a pipe. If you enter it, you'll find a hidden passage where you can find not one, but two moons. I won't find the hidden second one until later.

There is a maze on the way to Power Moon #1 (see below). You'll find a few Regional Coins as well as a Power Moon in another nut. 

When you reach the halfway point (which has its own flag called Iron Path: Halfway Point), you'll find a big Piranha Plant. Throw your hat at it to stun it, then jump on it to destroy it. You'll get a Power Moon.

Power Moons


1. Road to Sky Garden - In the area where the "Iron Road: Halfway Point" checkpoint is located, you'll need to throw your hat at the big Piranha Plant to stun it, then jump on it to defeat it. This will net you a Power Moon.

8. Caught Hopping in the Forest! - Near the Odyssey, there is a rabbit. If you can run into it and catch it, you can get a Power Moon. This is most likely the first rabbit you'll see, but not the last.

10. Atop the Tall Tree - On the other side of the cliff path that starts near the Odyssey is an area with an Uproot. Take control of the Uproot, then use your stretch ability to jump from platform to platform to reach a nut. Stretch yourself into the nut to break it and get this Power Moon.

13. The Nut 'Round the Corner - There is a hidden path that you can find if you follow the edges of the kingdom, and it will be across from Talkatoo. Use an Uproot to get past the platforms that will fall under your weight, and stretch yourself high on the last platform to get to this nut, break it and get the Power Moon.

15. The Nut in the Red Maze - You'll need an Uproot to find the nut containing this Power Moon in the maze portion before you reach Power Moon #1. 

16. The Nut at the Dead End - From the "Iron Road: Halfway Point" area, there is a pole you can slide down to enter another area. One end has three regional coins, but the other end has a nut. You'll need the Uproot in this area to break the nut and get the Moon.

23. Shopping in Steam Gardens - Purchase a Power Moon in the gold coin Crazy Cap store for 100 gold coins.

39. Flooding Pipeway - In the lake near Talkatoo, there is a pipe you can enter. If you can move and swim past all of the Black Fuzzys and get to the other end, you'll get a Power Moon.

Regional Coins


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