Lava, falling platforms and indestructible spike cylinders will make things a little difficult here.
Mission 3: Factory
All of the enemies from Mission 1 are back here.
You won't be able to walk through the bottom of the stairs at the start, so you'll need to go around them.
The big turret shoots out a three-way shot.
The lava will take off half of a full health bar, just like the spikes, so don't drop into it. Also, because lava exists, the falling platforms are back, and you'll need to get your jumps down pat and make progress without hesitation.
At one point, the circles in the wall spell out the word Open, a reference to the developers.
This level is the debut of the conveyor belts. Thankfully, you can easily tell which direction they are going by seeing which direction everything on them is rotating in.
The boss here is a cyborg enemy that can take multiple hits. He will walk back and forth for a bit before jumping up, shooting a projectile at your current location, and rocketing to the other side of the room like a fireball. He will also perform it if you attack him. You'll want to stay to one side, hit him, then get to the other side while avoiding both the boss' attacks, including the fireball. It is possible to hit him as he drops down, but getting that greedy for an extra hit is not exactly advised. After enough damage, it's on to Mission 4.
No comments:
Post a Comment