I've seen this one from time to time, but I've never played it. Time to fix that.
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Believe it or not, this game was made in South Korea, which I know more for PC games and the Pump It Up series by Andamiro than I do for console games (even though I've played the first three Super Boy games from Zemina, which was also from South Korea).
I later found out halfway through making this Let's Play that the game was not released for the South Korean version of the NES, also known as the Hyundai Comboy; the game was only ever released on the Famicom. Nevertheless, I do cover Samsung exporting all the Sega systems up to and including the Sega Saturn to South Korea and Hyundai doing the same for the Nintendo consoles up to and including the Nintendo 64.
Mission 1: Space Colony
Left and Right let you move left and right, Down ducks, B attacks and A jumps.
Some enemies will give you power-ups in the form of domes with spinning objects. The dome with the spinning chip will switch between the default wave attack and the boomerang attack. The wave travels to the end of the screen, but the boomerang has less range as the expense of being able to return to you after being thrown. The dome with the pill in refills 50% of your energy, which is at the top center of the screen. The dome with the lightning in it increases the amount of projectiles you can have on-screen at a time, up to four. The dome with "1UP" in it is an extra life. The dome with what looks like a bamboo rod in it is a continue that you can use in case you lose all of your lives. You can see how many weapon power-ups, lives and continues you have by pausing with the Start button.
Landing in spikes will cause you to lose half of a full health bar, so don't do it.
The orb enemies will shoot at you if you get close enough to them, and they are only vulnerable when they open up to shoot a bullet, so you'll want to be fast and shoot them. The humanoid enemies will jump at you for a flying kick or slide if you get close enough to them, so you'll want to hit them from a distance. Enemies have a brief period of invincibility when you hit them, but once you get used to the timing on the invincibility, you can easily take them out.
The boxes with the X on them contain power-ups, all of which we've mentioned earlier.
When you go down after the start, head to the right for an extra life.
To climb a ladder, jump into it, then press Up or Down to grab on. Up and Down will allow you to climb the ladder up and down, respectively. Unlike the Mega Man games, you cannot attack while on a ladder.
The orb that keeps opening its mouth will slowly fly towards you, but it goes down in one hit. The robot enemy that stays still and blocks your shots with its shield will let down the shield and open up to shoot a bullet at you if you get close enough, and it is only vulnerable when it is open.
The white-and-orange discs are platforms that will whisk you away in a certain direction if you land on it. These platforms will be able to take you to places you normally wouldn't be able to go.
The small things that look like robot heads are fall-away platforms. You've seen one at the start, but you'll see more here. Be careful when on them, as you do not want to fall into spikes. They can come at you from seemingly out of nowhere, so be ready to hit them, especially when some of them can contain health or extra lives.
The tanks take two hits to defeat, and as they move back and forth, they will turn towards you and fire at you at regular intervals.
The domes with the two laser cannons that move across the ceiling will fire lasers downward if it is next to you. Once the lasers are out of the way, immediately move past it so you don't get shot.
The spinning spiked cylinders move up and down and cannot be destroyed; like all enemies, they can do contact damage if you run into them.
Near the end of the level, take the platform on the right so you don't have to deal with the spike pit below.
Each level has an end boss, and your first boss is this robot that looks like a Mouser from Teenage Mutant Ninja Turtles. Keep away from it, and when it stops to open its mouth, shoot at it as you jump over the projectiles and use the platforms above the floor to your advantage. After attacking twice, the boss will briefly move faster before returning to its regular speed. Once you know how it moves around, it's a pretty easy boss.
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