Sunday, February 15, 2026

PrinceWatercress plays Super Mario Odyssey - Part 31 of 92


In this entry, we begin our adventures in the Snow Kingdom, and we've got a lot of exploration to do.

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Metro Kingdom is as complete as can be at this point, so let's head to the Snow Kingdom.

The Cake Thief's Parting Gift


Don't forget to check behind the Odyssey when you get here for two Regional Coins.

There are some wooden posts you can remove with your hat near the Odyssey; these will produce some wind columns you can ride upwards for a shortcut back to the Odyssey.

The next place to go will be lit up with the rainbow-colored column right in front of you. If you throw your hat at the snow, you'll uncover a hole you can drop down. This will lead you to the village of Shiveria Town. When you approach people, you'll find out that not only has the Frost-Frosted Cake has been taken by Bowser and the Broodals, but the people here have been blocked from getting on the race course by the Broodals. You'll need to get some Power Moons to open up the path to the race course and restore order.

There is some hint art hidden behind the boxes near where you enter Shiveria Town. It will show Poochie in the Lost Kingdom. Remember this for later.

There will be four doorways near the entrance to the race course, and you'll need to go through all these areas to unblock the entrance.

In Wind-Chill Cavern, you'll meet the Ty-foo. The Ty-foos (which share a name with a British brand of tea, it appears), will blow strong gusts of wind that can blow away anything in their path. If you can take control of one with Cappy, you may be able to slowly float over the lava and reach areas that you normally could not. As for the Spinies, you cannot defeat them, but you can knock them away with your hat and also send them falling into the lava that way.

You'll see two Ty-foos pushing a wooden platform back and forth on an ice track. Stand on the top of platform and let the Ty-foos do the work. After that, take control of the Ty-foo on the other side and blow on the wooden wall to blow a wall forward and continue on. From there, stay away from the Ty-foo's gust and take control of it to blow away all the Spinies and reveal your first Power Moon. You can then take the pipe to return to Shiveria Town. Before you do that, though, you can float around the level with the final Ty-foo and get some stuff you normally couldn't.

If anyone is standing in front of an archway near the race course entrance, that means that you've found the Power Moon for that area.

In Snowy Mountain, you'll be constantly throwing your hat in order to clear out all of the snow. You'll also need to remove some wooden posts with your hat to reveal some wind columns to go further up the mountain with. 

At the end of Snowy Mountain, you'll fight Rando again. The same strategies as last time apply, but this time, the floor will be a thick sheet of ice. Also, Rando will throw two hats at once instead of one whenever he attacks.

In Hollow Crevasse, watch for the shadowy faces in the floors as you collect the five Moon Fragments to get the Power Moon here. If you're on top of them, they will raise up before trying to chomp on you. You can use the fact that they chase after you and try to eat you to your advantage by luring them to where you need to go in order to reach other areas. Just remember to jump straight up to avoid getting bitten.

If you haven't figured it out already outside where the Odyssey, the water in this kingdom is cold! If you spend too much time in it, you'll lose health, even on the surface of the water.

In Icicle Cavern, be careful near big, circle-shaped shadows. These are icicles that can fall on you if you're not careful. When you see Goombas here, you'll want to make a stack, as you'll need to do this to get through the area; the Goomba's non-slip shoes really make a difference on that narrow ice bridge. The Goomba-shaped switch will open up the path to a Power Moon that can be easy to miss if you step on it with four Goombas, and there is an area at the top where you can get the icicles to drop onto some cracks and bring down one big icicle to use as a bridge to the fourth and final Power Moon that you need to fully open the race course barrier.

Power Moons


1. The Icicle Barrier - At the top of Icicle Cavern, walk across the icicle shadows above the cracks to bring down an even bigger icicle to use as a bridge to the final Power Moon (see above).

2. The Ice Wall Barrier - Collect the five Moon Fragments and reach the end in Hollow Crevasse (see above).

3. The Gusty Barrier - Get this Power Moon by defeating all of the Spinies at the end of Wind-Chill Cavern (see above).

4. The Snowy Mountain Barrier - Beat Rando at the top of Snowy Mountain (see above).

7. Behind Snowy Mountain - There is a hidden passage in a wall covered by snow near the end of Snowy Mountain. If you go through it, you'll find this Power Moon.

9. Atop a Blustery Arch - Remember the wooden wall that you had to use a Ty-foo's breath to reveal an opening in? After taking control of the final Ty-foo in Wind-Chill Cavern, you can blow the wall back. As it turns out, the wall has a stairway on the other side, and it leads to the top of the wall, which is really an archway. At the top of the archway is an X; ground pound the X to reveal this Power Moon.

12. Treasure in the Ice Wall - Near the end of Hollow Crevasse, there is a path in the wall that Mario can grab onto and shimmy across. On the other side is a treasure chest containing a Power Moon.

18. Ice-Dodging Goomba Stick - In the middle of Icicle Cavern, there is a Goomba-shaped witch with a "4" on it. Jump on it with a stack of four Goombas to open up a panel in the wall and reveal a Power Moon.

21. Shopping in Shiveria - Purchase the Power Moon from the Crazy Cap Shop in Shiveria Town.

Regional Coins


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