It's been a long time since I played the first Wario Land, but here I am, finally playing the second game in the series. This one is different from the first game in a variety of ways, and there's a lot more to do in this game. Get ready to collect coins, find treasure and get even more rich with Wario!
The game begins with a few pirate goons with pitchforks breaking into Wario's castle, stealing his treasure and flooding his castle. Meanwhile, the alarm clock (which is probably on the other side of the house, for all we know) wakes up Wario...and it's really, really loud.
Remember all of Wario's moves from the last game, such as the tackle and the ground pound? Well, they're back, and they'll be more useful than ever!
The main thing that sets this game (and its sequels) apart from the first one is that you can't die or lose energy from touching an enemy. Instead, Wario just loses some coins. He can sometimes gain their powers from touching enemies, which is crucial to solving puzzles in this game and ultimately finding everything there is.
Chapter 1: One Noisy Morning
Story 1: Turn off the alarm clock!
As soon as the level starts, press A to wake Wario up. Otherwise, you'll get the secret ending if you leave on the bed long enough, and we will not cover that until much later in the Let's Play.
The controls for this game are the same as ever. A jumps, B tackles, Left and Right left you move left and right, Down ducks, Down-Left and Down-Right let you crouch walk, and Up enters doors. Outside of doors, Up, when held, allows you to jump higher. Pressing Down while in mid-air lets you do a ground pound. Start pauses the game, while Select also pauses the game and also lets you know what level you're currently on, how many coins you have for the level and in total, whether or not you've found the treasure for the level, and the treasures and pixel panels that you've collected.
As you go through the castle, jump into ceilings, ground pound floors and tackle walls. You just might be able to find hidden areas. You can also ground pound and tackle jars to smash them. Pay attention to any coins that pop up and collect them.
Enemies don't kill you, but some of them will cause you to lose coins if you're not being careful. Tackle the Spear Goons when they are facing away from you so you don't lose six coins from running into the Spear Goon's spear.
The mice that pop out of the holes in the wall just bounce you around if you run into them.
The blocks with the picture that look like a Spear Goon can only be broken if you throw enemies at them. Stun an enemy by jumping on them, then walk into them to pick them up. You can press B to throw them, and if you hold B down, you can do a superthrow that will allow you to throw them so hard that they die and turn into a coin when they hit a solid wall. If you're holding Up on the D-Pad while charging up the throw, you can throw them straight up.
Some enemies will carry coins and drop them when defeated; others will not.
The bat carrying the huge weight will turn you into Flat Wario. You'll move slowly because you're flattened, and you won't be able to jump vey well. The bat without the weight will grab you and stretch you back into shape (and can take coins away when that happens if you're regular Wario; if that happens, keep mashing B and the D-Pad).
The fireplace past the bats leads to five big coins with Wario's face on them. These big coins are worth ten coins each.
To move the wood heater, just keep tackling it until you have it where you need it. Tackling the dresser will break it, but watch out for any hidden enemies.
The fireplace behind the dresser leads to the first of so many treasure rooms in the game. The more coins you have, the easier you can make the game, but at the same time, you don't want to spend too much in case you mess up. Hard is 50 coins, Normal is 100 coins and Easy is 200 coins. When you start the game, you'll get a picture of an enemy on a panel. The eight panels at the bottom will open up, and you'll have a very short amount of time (how short depends on which difficulty you pick) to remember and pick which panel matches the enemy panel that the game gave you. If you get it right, you'll get the treasure for the level. If you get it wrong, you'll lose the game and you'll need to get a bunch of coins (which can take a while) and try again. The treasure here is a Viking helmet.
The enemies with the football helmet will keep punching forward as they move. If you hit a ground pound, you can stun any enemies that move back and forth on the ground and make them move in the opposite direction, and this move can definitely make these guys vulnerable to attacks from behind, which you'll want to hit them with if you don't want to lose coins.
To "turn off" the alarm clock, just tackle it one to get it upside down, then tackle it again to destroy it. When you're near the goal, you'll get some happy music that is different from the level music, and it won't take long to tell this music apart from the level music because it's the same musical track everytime. Once you turn off the alarm clock, you'll beat the level. You'll get credit for the treasure from the treasure room if you grabbed it, and the current amount of coins that you ended the level with will be added to your grand total.
After you beat the level, you'll play the panel. There are nine panels, and you can turn a panel for 50 coins by pressing A. The first panel is always free. These 50 coins come from your grand total, so you'll want to grab as many coins as you can in each level. Use the numbers at the bottom of the screen to help your identify the number at the upper-left corner. When you're ready to answer, you can press B to solve. You only have one shot to do this, and if you get it right, you'll fill out a panel for a mystery picture. If you get it wrong, you'll have to play through the entire level before you can get another shot at getting the panel again.
When you complete a level, the game will automatically save. Wait for the game to tell you that saving is complete before turning the Game Boy off, if you need to.
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