Tuesday, January 21, 2025

PrinceWatercress plays M.C. Kids - Part 2 of 7


The second world takes us to Birdie's treehouse, where getting the cards will get a little bit tougher.


Birdie's Treehouse


Level 1: Stratosphere



Cards: Birdie's Treehouse, Hamburglar's Hideout

To get the card at the start, get on the cloud platform just to the right of the start. When the platform moves up and to the right, immediately jump to the left. Get to the top of the wall on the left side, then jump to the card and hold Down and press B to grab it.

The squirrels carrying the shark fins as they move back and forth are annoying, to be honest.

To grab the other card, take the platform on the next area at the bottom. The platform you're looking for will be moving up and down. Jump on it, then make your way to the right past the "smiley face." You'll find the second card.

The platforms near the end, if you can time your jumps to get onto them, will take you to a zipper. This will take you to the two 1-Ups above the bottomless pit. Further to the right is another zipper that leads to another section. To get the 1-Ups here and get through the area unscathed, you'll need to use the cloud platforms. For the first 1-Up, you'll need to get on the first platform; for the second 1-Up, you'll need to jump on the middle cloud platform when it is low enough to reach.

Below the second zipper is the goal. Interestingly, one of the cards is for Hamburglar's Hideout...

Level 2: Slippery Slopes



Cards: Birdie's Treehouse

The gophers stuck in ice will stay in place. This doesn't make them any less annoying, however, especially when you're dealing with the slippery ice physics that the level's icy grounds provides. As for the yetis, they just move back and forth, should you see them.

The card here is up in the air in the middle of the level. To reach it, you'll need to jump on the trampoline after the set of icy platforms in the middle of the level and head to the right. The platform you land on will have the card at the end.

To get the 1-Up at the start, you'll need to head left of the card, use the gear to go upside-down, go left, grab the block, jump on the trampoline and get on the underside of the icy platform at the start of the level.

The snow platforms crumble if you put your weight on them for long enough. If you're fast, this won't happen (at least, not very much).

The zipper takes you to a bonus area. If you can get to the left of the gopher, you can get two extra lives.

Level 3: Icy Maze



Cards: Birdie's Treehouse, SECRET

There are two cards here, and they are both on the right side of the level. One of them has you making your way to the top at that end, where you'll have to get to a zipper, go through it, and get the card on the other side. This is the SECRET Card, and you'll unlock a special area if you get all six of the SECRET Cards. If you can slide off the slope to the right and jump left at the end of it, you should be able to reach the zipper.

Along the way, you'll probably have to superjump. Yes, there is a superjump in this game, and it works just like in Super Mario Bros. 2: hold Down on the D-Pad for a second, then jump straight up in the air with A. Your character won't flash, but you will jump a little higher.

The other one is above the goal, but you'll need to move just right to get on top of it, and then hold Down and press B to grab it. This one is for Birdie's Treehouse. 

If you grab one card, but not the other, you won't need to re-grab it when you re-enter the level.

Avoid the trampolines at the bottom; they will launch you into the icicles, which will cause you to lose a life.

Level 4: Secret Surprize



Cards: Birdie's Treehouse

Watch out for the squirrels with the shark fins, as you can only see the shark fins.

If you leap to the left from the platform hidden in the clouds from the right of where you start, you'll find a hidden wall that takes you down and below the path. Keep heading right while in the clouds to get the lone card for the level, then use the trampoline to get out.

As for the rest of the level, make sure you get all the way down to the level as soon as you're able so you can get to the non-cloud platforms and get out of here.

Level 5: Frozen Caverns



Cards: Birdie's Treehouse

Take a big jump from the start. If you land on a platform with the yeti on it, you did it right. Just head right and grab the card.

As for the rest of the level, be ready to grab blocks and chuck them at enemies in your way.

Going upside-down leads to more arches, but if you can get rid of the blocks at the top and get past the top of the screen while right-side up, you can get to four extra lives above where the goal is.

Level 6: Frosty Mountain



Cards: Birdie's Treehouse

Jump all the way to the right at the start (but not into the arrow blocks), so you land on solid ground when you go through all the snow platforms. There are two 1-Ups at the bottom, but they are above a bottomless pit.

If you jump over the gopher above where you need to take the platform block, you can jump your way around and look for platforms that will take you to two extra lives that you can actually collecting without dying.

The card is near the end. At the trampoline leading to the top, go left, but not left to the point that you hit the arrow blocks and get sent back to the beginning. The small hint of ground near the arrow blocks will help you get the card. The goal will be to the right from there.

Back at Birdie's Treehouse, you'll be able to head to the cliffs now that you have at least five of Birdie's cards. This will take you to Grimace's Highlands, where you'll need three of Grimace's cards to open up the last third of the world. Until next time...

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