Sunday, January 26, 2025

PrinceWatercress plays M.C. Kids - Part 7 of 7


PuZzLeWoRlD ended up being a little easier than I expected, but I like the level designs up to a point.


Now for PuZzLeWoRlD. There are no cards to pick up here or anywhere else in the game. If you complete all of PuZzLeWoRlD, then go back to Ronald in that world and talk to him, you'll get ten extra lives. It is possible to pick up all of the arches and get infinite lives (after being taken to 99, losing ten of them, and then talking to Ronald in PuZzLeWoRlD to get infinite).

PuZzLeWoRlD


Level 1: Phony Finishes



Grab the platform block, then throw it at its dotted line counterpart on the other side. When you grab the next one, drop down when you see the platform above with the goal all the way to the left. Make your way right, avoid the goals and get the platform block in the dotted line block. You'll need to ride it to the right, then get the platform block, use it to get further up, then ride the platform to the right when it's in place. You'll need to stay left and drop down, grab the plaform block, avoid the goals, and use the trampoline to place the platform. Do the superjump to get to the next platform. Jump over the goal and the blocks that send you all the way back to the beginning, and use the trampolines to get to the green platform at the end. Wait for the flying Ronald platform, and use it to get over the blocks that take you back to the beginning to get to the real goal. 

The real goal is the one with the arch moving back and forth in it. The others are fake. 

Level 2: Clowning Around



Grab the platform block and ride the Ronald platform. Wait for the next one, and be ready to maneuver yourself around the green platforms, then throw the platform block into the dotted line block moving around below the nearby zipper.

Enter the zipper, then wait at the left end of the platform you are on for another flying Ronald platform. Take it to the left, ride the next one, then wait for the third. Ride it and take the green platforms to the fourth. Wait for the platform block and jump to the top with it, make a running jump to the last trampoline, then keep holding Right to stay away from the blocks that will take you back to the beginning. Use the next Ronald platform to get around the green platform (and the arrow blocks), and use it to jump to the right, which leads to the final area. 

Here, you're meant to ride the Ronald platform all the way down, but if you're not on it perfectly, you're going to be sent all the way to the beginning of the level. Instead, you can run and jump to the right over the wall, drop straight down, then make your way to the goal.

Level 3: Zippety Do Da



At the start, enter the zipper on the left.

At the next platform, enter the lone zipper.

At the next platform, enter the lone zipper.

You'll be at the upper-left corner of the level. Enter the left zipper.

You'll be at the upper-right corner of the level. Make a running jump off the left edge, then drop down. At the platform shaped like an upside-down triangle, stand above the center dot. Run to the right and jump from the edge to reach the goal. That's all there is to it.

Hamburglar's Hideout


Level 4: Magic Cave



Use the trampoline, get to the end of the bridge and then grab the red block. From here, take a short hop to the left, throw the block with Down and B while in mid-air, then face right before you land so you can travel in that direction. From here, watch the fireballs as you jump from platform to platform to get to the boss. 

Press B at the hill of dirt to grab dirt clods to throw at everything. You'll have infinite dirt, so don't worry about running out of ammo. You'll need to avoid the tied-up towels and throw dirt clods at them as they approach to get rid of them. If they get too close, you'll need to make a running jump over them.

To beat the magic wand, stay directly underneath it as it moves back and forth to avoid getting zapped. From here, you'll want to make a running jump, then hold Up and B to throw the dirt clod upwards. If you're at the areas where the magic wand switches direction, you'll have a good chance of hitting the magic wand. 

You'll then face a rabbit in a hat that bounces around. Get under it as it is airborne, and jump straight up and throw the dirt clod to easily hit it. When it stops bouncing around and runs back and forth, you'll need to jump straight up and hit it with dirt clods until it is defeated. I got lucky and only had to do one more hit. After the bunny is truly defeated, run up to the Magic Bag and press B to pick it up and beat the game. Ronald will thank you for saving the Magic Bag, and you'll get the credits. You just beat M.C. Kids!

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