In this entry, we play through the third world of the game in Grimace's Highlands. There is where things get a little bit tougher.
Grimace's Highlands
Level 1: Cliffton Heights
Cards: Grimace's Highlands
The lone card here is just above the start. Once you make your way up the mountain, make a running jump to the left to get the card.
The tornado enemy will track you and keep chasing you. You're better off avoiding it. If you can get it to drop down to a lower level, that's even better.
The zipper leads to a bunch of arches and two 1-Ups.
Level 2: Moose Bridge
Cards: Grimace's Highlands, SECRET
There are two cards. One is just down and to the right of the start, on the other side of the bridge with the gap. The other one is at the bridge above the exit. Just go all the way to the right on that bridge, then drop down and grab the card with Down and B. Getting to the top is no easy deat, as you have to jump off a trampoline underneath a bridge. To do that, you'll have to stand on some bridge segments to bring them down, then be ready to make a running jump to the trampoline, land on the right edge of it, then hold Right once you land to launch yourself to the top of the level.
The moose will charge at you. When it brings its head down, be ready to jump over it.
Level 3: Lumberjack Lane
Cards: Grimace's Highlands, Professor's Workshop
For the first card, you'll want to take the low road at the start and watch out for the gophers that run back and forth. The card will be at the tall tree. From here, you'll need to take the high path to continue.
At one point, there will be a block in mid-air on the left end of a tree ledge. If you hold Down and press B to grab the block, you'll reveal a trampoline that will launch you into the air. From here, carefully jump your way to the right to get the second card, then drop straight down to get to the goal.
One of the cards is for the Professor's Workshop, which is the world after this.
Level 4: Fry Kid Falls
Cards: Grimace's Highlands
The 1-Ups at the start are a trap. However, if you stand in the middle, you can grab both before you plummet to your doom, making it easy to farm extra lives.
The zipper at the bottom of the third pit leads to a waterfall. Believe it or not, you can grab the boat with B, then keep pressing A to stay on the water, then make a running jump to the platforms above the water. You can then throw the boat to the top of the waterfall and ride to the right for a 1-Up. Just watch out for the piranha underneath as well as the purple fish that keeps jumping around in an arc.
The lone card here is to the right of the goal. To get to it, you'll need to stay at the top of the level at all times, giving yourself enough running room to get to one platform to the next. You'll eventually find a red platform floating in the air. Jump on it to ride it to the card.
When you complete the first four levels with at least three cards for Grimace's Highlands collected, go back to Grimace's house and talk to him. He will open up a path in the previous world that you can take to Levels 5 and 6. From here, you'll need five cards to open up a path to the Professor's Workshop, but we're just one card away and we're getting the other two, anyway.
Level 5: Danger Lake
Cards: Grimace's Highlands
You'll be riding a boat to get across the water in this level. Grab the boat when you reach dry land at the bottom to keep going.
In order to get the card here, you'll need to make your way to the top of the level. You'll need to grab the block with the square outline in the center and place it in its dotted-line counterpart, and you'll have to be pretty clever with the platform that goes down the column in order to grab a block, make your way back and then superjump to make your moving platform to the top. Once you've got the block in place, ride it to the right, then head right for the card.
From there, carefully drop down, and watch for the drill enemy that pops in and out of the ground. You'll have to ride another boat and watch out for some fish again, but it's a quick ride to the goal.
Level 6: Far Falls Forest
Cards: Ronald's Clubhouse, Grimace's Highlands
At the start, jump to the left and drop down to the far left for a zipper. Enter the zipper, then grab the card on your way up to the goal. This card is for Ronald's Clubhouse, believe it or not.
Now for the hard part. Head right, grab the boat, then ride it to the right until you cannot move it anymore. Grab the boat by pressing B while inside, then keep mashing A while holding Right to get to dry land. Throw the boat onto the top of the waterfall ahead, and watch out for fish. At the other side of the waterfall is a card for Grimace's Highlands and a 1-Up.
Hold Left as you drop down off the edge to land on dry land, then jump your way to the goal. Watch out for the fish near the end!
If you talk to Ronald with all six of his cards, you'll unlock PuZzLeWoRlD. In order to enter it, you need to find all the SECRET cards. We've already found two, and these six cards reveal a picture of Mick and Mack.
Talking to Grimace at this point will unlock Professor's Workshop. The Professor has been tinkering with a rocket ship that can take you to the moon. If you can find five of his cards - two of which we've found already at this point - you'll be able to head to the moon on the rocket ship and find clues as to where The Hamburglar is.
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