By the time you get to the Professor's Workshop, things get a little more interesting, and you'll get introduced to a few new game mechanics.
If you've collected everything up to this point, you should have two of the Professor's cards when you enter the fourth world of the game. The other cards will be found around here.
Professor's Workshop
Level 1: Ports O'Comets
Cards: SECRET, CosMc's Retreat
This level is one big dock with some gaps in between. To get the first card here, you'll need to get to the boat past the goal, ride it all the way to the left, and get the card. This is one of the Secret Cards, believe it or not. The zipper will lead to an area where you can use the D-Pad and press B to dig through the sand, and if you're lucky, you can find a few hidden 1-Ups. The second card is above the big trampoline near the goal, and you'll need to grab a block and jump on it to get to the card above. Interestingly, this card is for CosMc's Retreat, which is the next world.
Along the way, you'll need to watch the sky for flying comets, as they can seemingly hit you from out of nowhere despite falling diagonally downward from the left. The flames also hurt you. At least the meteors fall to the same place and have their flames spawn in the same place on impact every time. Take your time if you need to; it just might save you from losing a life and having to re-collect a card.
Level 2: Dino Dunes
Cards: Professor's Workshop
The hermit crab enemies move in small spurts randomly. Sometimes they move left; other times, they move right. Be careful near them.
To get the card, you'll need to take the platform block back to its dotted line counterpart, then take it upwards, head to the right and dig through the sand. Leave some sand for the way back, then use the nearby gear to become upside-down. Jump down the sand, then get to the left. Jump over the trampolines, then get the card. From here, you can go back and make yourself right-side up again. If you need the 1-Up below the card, use the trampolines.
The sand pit near the end has two 1-Ups. Leave some room in the sand you can make your way back up when you get them.
Level 3: Magic Forest
Cards: Professor's Workshop
Head to the right and grab the platform block, then take it back to the start. Watch out for the beaver, who can randomly stop to look around with the binoculars for no reason, and don't touch the fake goal. Ride the platform up and use the block on the spider to get to the moving platform, then get to the zipper. Use the leaf platform to jump to the tree platform on the other side and get the card. Watch out for the gopher who is running back and forth. From there, you can get to the goal.
Level 4: Desert Cove
Cards: SECRET, Hamburglar's Hideout
There is a 1-Up below where you start, so grab it before you do anything.
At the pairs of sand blocks, only dig out one. When you get to the bone platforms, be ready to keep jumping to the left when you drop to the water so you can eacht he zipper. Before you grab the card here, dig into the sand on the right for another 1-Up. Once you do that, grab the card from above with Down and B, then touch the goal. You've found another Secret Card!
The other card here is above all of the bone platforms above the water. You'll want to keep making running jumps from one bone platform to another before they fall. The card will be on some blocks. From there, you'd better be ready to throw some blocks at hermit crabs once the hermit crabs get in close as you also avoid some drill enemies and get to the goal. This card is for Hamburglar's Hideout.
Level 5: Captain's Ship
Cards: Professor's Workshop (x2)
Dropping down to the left of where you start leads to a 1-Up. Use the block to get back onto the ship.
The first card is above the second sail, and you'll need to do some platforming to get it.
The second card is right of the goal. To get to it, you'll need to drop down between the last two masts, grab a box to the left (watch for the fish!), then head right to the big trampoline with the block and jump on it to get to the card and the goal. Interestingly, both cards are for the Professor's Workshop and not for two individual worlds.
Talking to the Professor now will allow you take the rocket ship to the moon and meet CosMc, a short-lived McDonald's character used from 1986 to 1992. He will tell you that there is hardly any gravity on the moon, and that if you find five of his cards, he will tell you where Hamburglar is hiding.
If you get back on the rocket ship, you can go back to the Professor's Workshop. If you talk to The Professor with all six of his cards, you'll get a shortcut back to Ronald's Clubhouse and PuZzLeWoRlD, the latter of which is west of Ronald's Clubhouse.
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