Things get more difficult here...but you ain't seen nothin' yet.
Stage III
The third stage starts in a graveyard. Some of the tombstones will jump back and forth, and you may need to duck down to avoid some of them. As for the orange demons that fly towards you, strike them when they get close to kill them and take the orbs that they leave. This time around, the orbs will not give you a projectile, but instead, they will give you thunder magic that you can perform once by holding Up and pressing B. You'll want to save this for the next section!
When you get to the castle entrance, a green flying demon will show up that looks much like the orange ones. If you have the thunder magic from earlier, use it to get rid of the guy immediately. If you don't have it, you'll have to fight it with your sword like you did with the flying demons from earlier in the stage.
Inside the castle, you'll want to explore the lower floor and enter the doorways that you see. This will net you some clues as to what to do on the upper floor. You'll need to get a key, which is on the far end, and press Up at the background walls between the columns with the keys on them on the upper floor to find some hidden treasures: a blue potion, a three-way fire projectile you can fire out of the sword and a life potion. The spots where you'll have to press Up are a little more pronounced, and if you pay attention, you'll know where they're at.
When getting the key, make sure to use the openings on the way back, as it helps clear out the enemies. The skeletons are better off avoided than fought, and you'll need to jump over the bars to avoid the blue tentacles that come out to grab at you.
Once you go up the stairs, keep going right to avoid the tridents that fall down, then use jump kicks to take out the statue enemies that come to life and try to hit you with their whips as well as to avoid their attacks. When they drop a whip upon defeat, grab it; you're going to need it for the rest of the castle.
You'll soon find a staircase leading up. Go up the stairs, then head left. You can either use the jump kick or use the whip; you'll want to move back to the right a little bit and strike to the whip so you can knock them off-screen to the left side and out of existence. Keep doing this on the way left, and slowly make your way left as you do so. At the fourth statue, watch the sky for the tridents that fall, and back away to the right as soon as you see them. Do the same at the empty podium at the end where there is no statue.
You'll soon face the Gatekeeper. It is possible to get a free shot with the whip enemy before you get the text box. To beat the Gatekeeper, you'll want to destroy the hand first, as they will be source of all of the Gatekeeper's attacks. You'll want to strike at the head as it moves up and down and spits projectiles at your current position. The whip makes it easier, but if you can't hit with it, try using jump kicks. Use a potion before opening the chest after if you have four life potions, as you won't be able to carry more than four and the chest will contain the last one you can get in the game.
Head back to the right, then go up the stairs. You'll soon meet the Dark Warrior, and in order to face him, you'll need to face all of his servants, who fight just like the statues from earlier in the stage. Thankfully, it is easy to use jump kicks to avoid their strikes and corner them on the side of the screen to hit them endlessly. You can use the whip if you want, but the jump kick strategy may end up being a little easier. If your jump kick somehow misses, use the whip immediately.
You'll then face the Dark Warrior himself. Use the whip to hit him as soon as he appears, and make sure you're not too close to him as he teleports in and out so you don't get hit with the sword. He can also hit you with thunder magic, so you'll want to hit him with the whip when he pops back up and stops flashing.
When you beat the Dark Warrior, the Dark Warrior will take you to the Evil Dimension, where Frankenstein's most powerful monsters dwell. He will tell you that Emily is in grave danger and that Frankenstein is nigh invincible, but if you have beaten him, then you may have a chance. He will give you another sword, then take you to the Evil Dimension.
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