Of all the kids' characters I've known in my lifetime...Gumby is the last one I would ever have expected to receive a platformer.
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The game begins with Professor Kapp creating a remote control that allows him to control his Astrobots. As he realizes that this remote control should not be in the wrong hands, he is rolled into some sort of metallic closet and locked into it by those no-good Blockheads, who then run off the remote.
Meanwhile, Gumby is having a picnic with family and friends, with Prickle using his flame breath to toast some bread. As Pokey and Gumby wish something exciting would happen for once, Goo shows up and tells everyone that Professor Kapp has been kidnapped and that he and his remote control are missing. Not long after this, the Astrobots show up and chase everyone into the nearby books, with Pokey running into the Wild West book. This will be the first stage you will enter.
Left and Right let you move around, and A lets you jump. You'll be using this to explore the hub world, but the only place you can go is into the Wild West book.
Wild West
Chapter 1
When you start the first chapter, you'll end up in the Wild West, where the game gives you a tutorial as you head to the right.
Trampolines help you reach high places. You can move them by walking into them, and jumping on them allows you to bounce higher. Thankfully, you don't have to hold A to increase your jump height.
Jump on Astrobots' heads twice to defeat them. One hit will merely stun them, and if left unchecked, they will get back up from being stunned. The ones here just move back and forth, but there will be other types of Astrobots that you will encounter later.
Every chapter has a certain amount of ice cream cones. Collecting them all nets you nothing but bragging rights, but at least you'll know that you've been everywhere in the level. However, it is worth noting that if you get enough in a chapter, you'll get an extra life.
Green lollipops unlock special moves. The one here allows you to turn into a ball. To do that, press B. B will let you go in and out of ball form, and while in ball form, you can roll down narrow corridors.
The book in the upper-right corner shows how many lives you have left, and collecting more books gets you move lives. The pie plate shows how many hits you have out of four, and if you get hit without any pie, you will lose a life and get sent back to the beginning of the chapter. However, if you find a green flag, you'll get a checkpoint that takes you to the midway point of the current section, so you won't get sent back as far.
To refill health, look for a piece of pie. Here's a fun thing to note: if you find one, move back a bit once you grab it and then go back to where you found the pie. The pie will return. This is useful if you need health badly. Just keep in mind that you'll have to go back a little bit and not just move the location of where the pie was off-screen to get the pie to re-spawn.
Up and Down on the D-Pad allow you to look up and down, respectively.
If you see a sign with a skull and crossbones, be careful in the area where you are, as there will be a bottomless pit that you will not want to fall into. Falling into it leads to the instant loss of a life and being sent back in the level.
There are moving platforms, but they move slowly. This is the first level, after all.
If you see any raised planks on the floor, you will not be able to move trampolines past them.
Chapter 2
There is a dead end where you can re-create the "echo" scene with Gumby if you go to it.
You'll soon find out where Pokey is: cornered by a cowboy named Ricochet Pete, who wants to make Pokey a steed against his will so he does not have to ride a mine cart. This leads to Pete wagering Pokey's free will in a race to the end of the mine shaft where the winner gets Pokey.
You'll then control Pokey in a mine cart racing against Pete. A lets you jump, and L and R lets you perform a charge attack to get past the green Astrobots that are floating around. It also gives you a speed boost, which should keep Ricochet Pete at bay. You can also press Right to perform the speed boost, but the shoulder buttons are better.
Be ready to jump over pits and off the heads of Astrobots to get to higher places, as there are still ice cream cones to pick up in this area.
Be mindful of signs. The X signs tell you not to jump, and the skull and crossbones signs will warn you of bottomless pits.
Chapter 3
This is more or less another racing section, much like Chapter 2. As long as you take this are aslowly while still staying ahead of Ricochet Pete, you should not have much trouble getting some of the ice cream cones that are tricky to get.
When you reach the end, you'll be flying right out of the book and back in the hub world.
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