...and now, the whole game in one shot, minus commentary! Enjoy!
Believe it or not, Yogi Bear actually got a few games in the 1990s. One of them was on the Game Boy, and in this game, Yogi has to save Jellystone National Park from an evil ghost named Jake who has stolen the funds needed to keep the park operating. In order to save the park, you must find all of the bonus levels and get all of the coins in each one to get a gold bar. Beating all twelve bonus levels gives you twelve gold bars, which you'll need for the good ending; otherwise, the park will close.
World 1
As soon as you enter the world map screen, press Start.
Left and Right let you move left and right, while Down lets you duck. A jumps, and if you keep holding A, you will jump again as soon as you hit the ground. Start pauses. That's all you need.
Along the way, you'll be able to collect power-ups. Picnic baskets seem like they may give you extra lives, but in reality, if you collect 100 of them, you'll just get a bunch of bonus points. You'll need to find the 1-Up icons to get extra lives, which look like the word "1-Up."
The birds fly back and forth, while the mushrooms travel back and forth across the ground and take two hits to defeat. Upon the first hit, the mushroom will be stuck in the ground before pulling itself back up; another bop will take out the mushroom for good. Just keep in mind that they move faster after the first hit. Interestingly, enemies can only go so far in an area before they disappear in a puff of smoke. The enemies that look like two worms stuck together stay in place and can be easily defeated.
Believe it or not, there are some narrow platforms you can jump onto when you backtrack to get the 1-Up near the start. Use those and jump carefully to get to the extra life.
You start out with three units of energy, but by collecting apples, you can get yourself all the way to the maximum of five, as far as the health bar in the lower-left corner of the screen goes. You'll want to do this to make it easier to stay alive.
The rocks bounce up and down and cannot be destroyed, but you can easily walk under them if you know what you're doing.
There are some bear blocks that will pop up if you jump into certain areas; these blocks can be used as platforms to get to other areas.
There are also some hidden floors and walls you can go through to get extra lives and health. One false floor in the first section that leads to a 1-Up is underneath a trampoline platform.
The swinging ball and chain will hurt you, so be careful.
In the second section, you'll see moving platforms that will move either back and forth or in circles. The spider blinks its eyes before dropping down, so keep that in mind in case you want to jump on it to defeat it. If you go right instead of down at the end, you'll miss out on the apple in the hidden wall, but you will find another apple and a 1-Up to make up for finding the harder-to-find third section, which I did not know was there until I made this blog series.
Next up in the fourth section is a big maze. Up and left of the center is a sphere with stars revolving around it. If you touch it, you'll enter the vault. You'll need to collect all 25 coins in the vault in order to get a gold bar at the end of the stage. Thankfully, the vaults are the easiest parts of the game. There are two vaults in each level is a total of twelve in the entire game, which means that the vaults serve as the bonus areas. Getting all 300 coins means you'll get 12 gold bars, which nets you the good ending.
As for the fourth section itself, it is a bit of a maze, and you'll want to watch out for the spears that pop out of the floor in some of these areas. There are also some hidden walls, and if you know where to look and figure out where they are, getting around the cave can be a little easier as you watch out for the occasional spider or mushroom. Don't forget to look for bear blocks! The exit to the fifth section is in the bottom-right corner.
In the fifth section of the level, you're just jumping on the trampolines to get to the top and enter the last section. Just like in the fourth section, you'll want to watch out for spiders and mushrooms.
While there are plenty of pick-ups (and spikes and pits!) below the waterfalls, you'll want to stay up top to get some stuff, as you'll not only find some hidden bear blocks and a 1-Up, but you'll also find the second vault. To get to it, you'll need to ride a cloud platform that moves around in a circle, and to get to it, you'll need to find some hidden bear blocks and use those to jump from cloud to cloud to get to the platform. Once you're there, you'll be able to bounce your way to all of the coins. Once you're out of the bonus area, however, you'll need to work your way back up to the surface and get to the exit in the upper-right corner, and you'll need to watch out for falling worm enemies to get there.
While on land, watch out for rabbits that will run at you. Also, the birds are back, so watch out for them as you explore the skies for extra lives near the start. There is also an enemy that looks like a ladybug that you'll need to bounce off of to get to the exit.
With 50 coins from both of the vaults, we get two gold bars, and it's on to the next world. Also, with every picnic basket we still have at the end, we get 50 bonus points.
World 2
The mushrooms here have spikes on top of their heads, and if you jump onto them, you're going to get poked. The lone one that doesn't just jumps up and down, and can be defeated. Also, watch out for the rotating balls and chains, which can also hurt you.
At this point in the game, you'll find signs with arrows telling you where to go. They're usually pretty helpful.
There are a lot of bridges at the top of the first section, but if you fall down the gap on the way to the exit, you'll be able to reach the first vault of this world. Thankfully, collecting all the coins is easy, thanks to the hidden bear blocks. Once you get out of there with all 25 coins, you can then follow the path to a 1-Up and a unit of health.
At the exit, you'll find a potion. When you grab it, Yogi will inflate like a balloon, which starts the second section.
Here, all you have to pick up as many picnic baskets as you can while avoiding everything else. The D-Pad will move you around in eight directions while you are inflated. You won't be able to defeat any of the enemies here, so just stay away from them. The exit is to the right once you've made it to the top.
The second vault of the world is in the upper-right corner, and to get there, you'll need to take the cloud platforms - both the big ones on the machines that move around in specific patterns as well as the smaller ones that move around in the circle - to get to the first sign with the arrow pointing to the right. At the bear block that you see, you'll need to jump straight up to find your first hidden bear block, then you'll need to jump onto the third and last cloud platform moving around in the circle and jump around to the right to find more hidden bear blocks that will take you close to the vault. Heading left at the top takes you to some health, while heading right will take you to the vault entrance. When you come out of the vault, head right to get a 1-Up. You'll just find health to the left.
The exit is near the lower-right corner of the section, and once you make it there, it's on to World 3.
World 3
The fat fish-like enemies will bounce up and down, and they will take two hits to defeat. Also, the cannons will shoot cannonballs every so often, and you'll definitely want to avoid those cannonballs. The octopi will jump every do often as they move back and forth, so wait for them to jump on them before attacking them.
The line of picnic baskets leading down leads to a raft. You'll want to jump to the right shortly after seeing the mast with the flag in the water, and you'll want to land just right of where that mast with the flag in the background is. This will take you to the first vault for this world. Just keep in mind that you'll be taken back to just before the vault once you're done.
In the second section, you'll need to stay on the platforms to keep them moving forward while also avoiding falling into the water while also dealing with the fat fish-like enemies, which still jump up and down in the water's surface. Thankfully, this part isn't very long.
In the third section, stay at the top and get the 1-Up as you keep going right. When you see the anchor moving up and down, you'll want to drop down to it, then head left. You'll go through a hidden wall, and you'll find the second vault of the world when you're done. When you're back in the level, head all the way to the right for some extra health, then head left so you can make your way towards the exit.
There are two bosses in this game, and the one here is the first. Stay in one place and wait for the squid boss to stop teleporting, then jump on its head. If the boss flashes on the same platform you are on, be ready to jump early. If it teleports to the air and not to one of the three platforms, be ready to avoid the three-way shot that it shoots out. This is a pretty easy boss, and when you jump on it six times to deplete its energy bar in the upper-right corner, it's done.
World 4
World 4 takes place in the big city, and there are a lot of places where you can jump. At the tall buildings, you'll want to be on the lookout for falling flower pots, as those will be the first things to hit you. Also, there will be both construction workers in both human and gator form walking around. There will also be balls and chains swinging around, too. There are places where you can seemingly be trapped, but the hidden bear blocks will be able to help you back out.
The street lamps can get you to higher areas, and they will also help you find the vault. The first vault can be easily reached if you go all the way to the right and stay all the way at the top of the section as you get there.
The second section of this level is a maze. The doors are numbered, and they also lead to each other. To enter a door, stand in front of it and press Up. Door 2 will lead to the other Door 2, Door 3 is linked to the other Door 3, so on and so forth. If a door is boarded up, you won't be able to re-enter it. There is no Door 1, as Door 1 is where you came in from. The correct path is 2, 3, 7, 6, 4, 9 and 10. You will be looping around taking this path, but this path does take you to the second vault. Of course, you could take Door 5 from where you come out, then take Door 3, and then be on your way.
The second vault is to the right of where you come in after entering Door 6. Go to the right, activate the hidden bear blocks, walk past Door 5, and when you reach the dead end, jump into it. You'll find a secret passage through the wall that leads to the second vault.
When you make it through Door 10, you'll be out of the maze.
The last section has you riding carts diagonally downwards towards the end of the level. You'll want to make sure you jump off the carts before they fall, then line yourself up with the next one so that you can land on it and ride it. There are bear blocks behind all of the spikes you should be avoiding, but since the picnic baskets don't really give you extra lives, there's not much point.
The pit at the end leads to World 5.
World 5
If anything either has spikes on top of it or happens to be mine machinery, you probably shouldn't mess with it.
To flip a switch, just jump into it. Turn the left switch on to activate the platform so you can activate the nearby hidden bear blocks and go down, then activate the next switch you see to activate the next platform.
While it's obvious you should avoid wall spikes, you can stand on the top of them. Also, there will be conveyor belts, and they will push you around. Be sure to jump on the enemies that are underground once to unearth them, then again to defeat them..
At the bottom of the first section, head to the left and hit the switch to reverse the direction of the conveyor belt, then go ahead and grab the 1-Up. Be ready to duck down to avoid some ceiling spikes and avoid the circular saw blades that drop down near the end.
At the beginning of the second section, keep heading right to avoid the bouncing rocks. Keep the A button held down to more easily get the health at the conveyor belt, then take the high road and jump around to activate some hidden bear blocks. You'll need to activate all eight of them to safely jump into a nearby wall and find the first vault. Keep jumping around to find all those bear blocks near the top. You'll be taken back a bit after leaving this vault, but at least this section isn't long.
In the third section, there are some hidden bear blocks at the third platform for some hard-to-reach picnic baskets. The platforms around here will slowly sink, but if you keep jumping on them, you'll be able to stay as high as possible for the next jump. This will help with the circular platforms. There is also a 1-Up just after the bear blocks that you have to jump across to progress. On the last bear block, just fall towards the right end of the pit and you'll find a bear block as well as a secret passage with a 1-Up in it. This is amazingly easy to miss.
In the fourth section, there is a wall near the bear block section that you can jump into. Use it to uncover some hidden bear blocks. There will be some missing, but if you make your way down to the ground below, you can easily find them. These bear blocks will take you to the second vault. Once you're done getting everything in the second vault, you'll be taken back, but if you head to the right from where you're brought back, you can go some through some secret passages to nab a 1-Up.
The exit is just below where you found the second vault. Don't forget that you can stand on the side of the spikes sticking out of the wall to make it easier to get around.
World 6
The ghosts are indestructible, but you can leap off their heads to get to higher places. Also, watch out for the stone block enemies, as they will jump in place and flip around. They take two bops on the head to defeat. There are also wheels on chains that swing around in a circle, and you'll also want to avoid those.
At the first swinging wheel that swings around in a circle, jump into the nearby pit to the right. The white spikes do not hurt you, but the black ones do. From where you drop down to, head to the left to find the first vault.
The tumbleweeds move back and forth, and jump upwards in place every so often. Strangely, you can jump on them to defeat them.
From here, you'll need to avoid the wooden spikes and jump off the ghosts' heads in order to get to the exit of the first section. In case you approach a low spiked ceiling, just walk to the right. Do not jump in that area unless you want to lose health.
In the second section, when you reach the "indoor" area, go all the way up, then walk left through the spikes at the highest point. Just keep walking left to find a hidden area. All the way to the left is the second vault of the level as well as the final one of the game. Just remember to jump on the way out when you come back.
The boss is a giant cloud with a cowboy hat, which may or may not be Jake the Ghost. You'll need to jump on his head when he flies up from the bottom of the screen, and you'll also need to avoid the balls that he drops, which roll back and forth on the ramp you'll be fighting him on. If he shows up from the bottom center of the screen, head to either of the sides and be ready to jump to avoid the three-way shot. This boss has ten hit points, but if you pay attention to what's going on and stay away from the rolling balls, you can do this.
If you've gone through all the vaults in the levels and collected all of the coins in each one, you'll get all of the stolen money back from Jake's clutches, and Jellystone Park can stay open all winter! Congratulations! You just beat Yogi Bear in Yogi Bear's Goldrush!
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