You'd better be ready for the final stage, as this stage is chockful of boss fights. Once you get through all of them, though, you'll save Emily!
Last Stage
At the start, keep heading to the right. You'll want to destroy the yellow things that look like stumps with the sword immediately before they shoot projectiles. As for the green alien skulls, they will fly up and float downwards at you when you get the chance. You'll want to jump kick them when they float upwards When you defeat the enemies around here, they will sometimes drop purple potions. DO NOT pick these up, as they actually DECREASE your maximum health by one unit and you will need all the health you can get.
You'll then fight some flying brain enemies. You'll need to jump up and hit them with the sword while avoiding the eyeball projectiles that they shoot out, which travel to your current position at the time of firing. It takes two sword strikes in mid-air to take out each one.
Head further to the right to face the Man-Wolf. You'll want to jump back and forth and jump-kick, and you'll also want to hit him with the sword if he leaps at you and happens to be low to the ground at the time. Keep in mind that if he is jumping at you when you hit him, his jump attack will continue when he comes out of being stunned. Beating him will net you three-way fire, which works much like it did in Stage III: it fires one shot upwards, one forward, and one diagonally forwards and upwards.
In the next section, head left, and use the three-way fire to take out the green balls that fly around and gradually descend to your level. If any of them drop any blue potions, grab them; they'll increase your maximum health up to eight units while fully healing you at the same time. As for the yellow worm enemies that stay to the ground, hit them with a jump kick, then keep hitting them with crouching sword strikes until they die. Make sure you don't get hit, as you'll lose the three-way fire if you do.
You'll then fight a series of orange balls that similar to the green ones. If you have the three-way fire, this is easy. If you don't, you'll want to strike them with the sword when they lower. Just hitting them once will stop their descent just long enough for you to get yourself re-situated. Three hits will do them in.
Further to the left is the Vampire. There are two times when you can hit him: when his cape is open and when he is flying around in bat form. If he fires any small bats out of his cape, you'll want to destroy them, too. Just stay to the ground and keep striking him with the sword, and you'll eventually take him down. Beating him will net you a bomb, which works much like the thunder magic from Stage III: just hold Up and press B to perform a powerful screen-clearing magic attack. Head left to enter the next section.
In the next section, you'll need to swing from one vine to the next, and the vines will swing back and forth at varying speeds. Make sure the vine you are on is all the way to the right and that the next vine is swinging towards you at the same time to ensure that you don't fall into the life-draining pool of sludge below. If you do fall down, keep jumping to the right and grab a vine immediately. As for the headless armor with the spear, just keep moving back and forth in mid-air while jump kicking to take it down.
You'll then face the Dark Warrior again. Since you don't have the whip, you'll need to jump to avoid the magical attack that travels along the ground and jump kick the Dark Warrior when he gets close. Other than that, he fights the same way that he did in Stage III. You'll also want to use the bomb to do some damage on him immediately in case you still have it, so you don't lose it. When you defeat him, he leaves a heart behind, you'll definitely need to get it. Also, don't be surprised if you have to press Select to use a potion in this battle.
Further to the right is Frankenstein's first form. Frankenstein will hop around, and you'll want to give yourself some distance between yourself and Frankenstein. Sometimes he makes small hops; other times, he makes big ones. If he takes small hops, you can easily jump kick him. Just keep striking him and then backing off immediately when you do to ensure some space. Also, do not stand at the sides of the screen; you will potentially get popped with no way to escape it if you do. With that said, if you need to move through him after hitting him to get that distance, do it. It is also better to take contact damage from the hops than from the punches he throws afterwards, as the punches takes off two units of health instead of one. If he manages to hit you, hit him back with the sword.
After beating Frankenstein, go up to the door that opens to the left and press Up. You're not done yet. Emily will give you a fireball just like the one you got in Stage II - except it doesn't disappear when you get hit, then Frankenstein will come back stronger than ever. Avoid all the fireballs that Frankenstein spits at you by staying on the move, as they fly at your current position at the time of firing, and shoot fireballs at both his hand and all of his weak points. When you destroy all of the weak points, Frankenstein's head will float back and forth spitting projectiles. If you walk under Frankenstein's head, it will stop moving, and you'll want to get behind him to avoid the projectiles so they just move down. After that, strike at the head when it drops down and do some damage before it makes its way back up. From there, you'll want to keep walking under him to avoid all the projectiles and strike him when he dives down.
After you beat Frankenstein's second form, you'll beat Frankenstein for good and you'll save Emily! Congratulations! Afterwards, you'll get an image of some evil eyes opening and closing, but sadly, the game never got a sequel. You'll get your final score, then you'll go back to the title screen when you press A. You just beat Frankenstein: The Monster Returns!
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