You can tell that the game is saving the best for last because I'm typing a lot more for the last several levels in the game.
Stage 26
Be careful as you jump from platform to platform at the start. At the first swinging platform, duck to avoid the spike ball. Make sure you get the checkpoint afterwards! Duck down on the swinging platform afterwards, then get ready to jump from platform to platform and from trampoline to trampoline to get to the goal.
Stage 27
This level is a lot more run 'n gun compared to the last several stages, and has those car enemies from Stage 2 making a return. Watch the skies, as bear traps will be falling down, especially near the time and large health pick-ups.
Stage 28
Another run 'n gun level, this time with bottomless pits! Be sure to get the extra life near the end by jumping over the goal and then getting right back; you're gonna need it.
Stage 29
The black orbs with the lightning bolts on them change the direction in which the electricity flows - between horizontally and vertically - whenever you throw records into them, and you'll need to be very careful near them so as not to make things harder...or impossible!
After the wall at the beginning (which you can jump over, amazingly), hit the switch so you can continue with the level. Be careful with the crushing ceilings as you destroy the walls in your way, and when you see the stack of records at the bottom of the crushing ceilings section, shoot the wall down, then throw a third record to turn the electricity of. Get past where the electricity was, make some room on the next wall, then shoot the bottom of that well to crawl and shoot your way across. You'll then want the electricity out of the way when you get to the ladders, so you can climb down and get the checkpoint. You'll need to grab it, as it is essential to clearing this stage.
From here, shoot the switches once to get on the trampolines, then shoot the switches again and land on the areas where the electricity flows vertically and jump your way to the goal. Do not shoot any switches on the way there. You may think you'll have to rely on the trampolines to get to the goal, but you won't just as long as you just get everything right and then just run and jump to the left.
Stage 30
Watch out for the electricity and the bear traps at the beginning...as well as the switches! You'll need to make paths at the lowest parts of the wall, but you'll also want to keep the electricity horizontal as you go through the crushing ceilings section. Keep the electricity horizontal before you reach the checkpoint, and carefully jump up the stairs.
Get the checkpoint when you get to the ladders, and keep the electricity horizontal for the rest of the level. (It will return to vertical if you die at this point, so remember where switches are). This will make the trampoline section easier so you can get to the goal with less effort.
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