Monday, October 6, 2025

PrinceWatercress plays The Blues Brothers (SNES) - Part 5 of 7


The electricity has now changed from green to orange...and it's a lot more prevalent at this point in the game, too! Better be ready to avoid it!


Stage 21


Be ready to avoid the ceilings that move up and down as you jump the gaps and avoid the electricity, which you'll be doing constantly as you go lower and lower into the level. Be ready to run when the masses of electricity walls turn off. When you make it to the trampolines, get to the platforms above immediately and jump your way to the goal.

Stage 22


It's time to avoid more moving ceilings and electricity, and this time, you'll also be shooting bugs every now and then. You'll want to quickly run and jump to the right and get to the checkpoint. Thankfully, the ceilings are a tad slower once you travel left through the top of the level and shoot down the walls, and you won't have to wait too long if the ceilings get in the way of your shots. Thankfully, the level gets easier near the end.

Stage 23


You're riding the dragon again here. There's not much up or down, so just hold Right and get to the goal.

Stage 24


It's time for more chain grabbing as you run and climb through the level. If you see a checkpoint, grab it! There is invincibility left of the second checkpoint, but thankfully the rest of the stage is slow going as you only have the bear traps to deal with.

Stage 25


Grab the life as you start running to the right, and run to the right straight past the fallaway platforms. Stay on the outward edge of the swinging platforms and jump on the one in mid-air repeatedly. The narrow spike pathways are pretty easy to avoid the spikes in for the most part, but to get past the part with the swinging platforms where the spiky floors and ceilings are, you'll need to crawl from left to right on the platforms and move off the platforms (do not jump!). 

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