Sunday, October 19, 2025

PrinceWatercress plays Desert Speedtrap Starring Road Runner and Wile E. Coyote (SMS) (Normal) - Part 5 of 6


The mine levels are among some of the most interesting in the game, due to all the things you'll be dodging. It only makes the return of "Flying Wile E." make much more sense.


Level 9: Down and Under


The level design here is pretty interesting. Unlike other levels, instead of just going from left to right, you'll be going from the top to the bottom and then back again while going from left to right. The mine levels are more of a maze than what you've seen so far.

The bats act just like the buzzards; they're just smaller.

You may have seen a spring in the last level, but that one launches you into the air. The ones on the wall will bounce you back if you run into them.

There will always be mine carts at the bottom of the mine levels. You can stand on top of them, but they will hit you if they move right into you. 

If you find the first teleporter, you'll find the second! The second teleporter is to the right of the first bonus room, and you'll have to deal with Wile E. Coyote on a jetpack to get there. Yes, he's airborne again, and you'll want to duck to avoid him if you're on solid ground before making a little bit more progress, just like last time.

Fire damages you. Don't touch it.

The ice is much like the oil, but you'll spin around if you stop moving.

Level 10: Up and Under


You'll find the bonus multiplier from one of the scorpions at the start.

You'll need to be pretty fast to get all of the stars in the bonus area.

Be careful when jumping around when dealing with Wile E. Coyote, as it is pretty easy to be sent back to the beginning of that section and deal with Wile E. and all the fire again.

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