Hey, a Blues Brothers game! This game was as every bit as interesting as I expected it to be.
This is a game that I've seen time and again on YouTube for years, and I've decided to take this game on myself. Interestingly, I didn't have as bad of a time as I thought I would, and I ended up completing it.
Stage 1
When you start the game, you can select between Elwood (the taller, thinner brother) or Jake (the shorter, rounder brother). Elwood runs faster, but Jake jumps higher. If you select both characters, Player 1 will be Elwood and Player 2 will be Jake.
At the top of the screen is your HUD. The amount of records you have will be up there, and it will be different at the start of every level. By throwing records, you can defeat enemies. You'll also have your current amount of lives and health in the HUD. There is also a time limit, and you'll lose a life if you run out of time before completing a stage. You have three continues in case you lose all your lives, so be careful.
Left and Right move left and Right, Down ducks. Down-Left and Down-Right let you crawl. Y runs, B jumps, and A and X throw records. If you hold the throw button down, the picture of the record in the HUD will spin, and at the cost of five records, you can throw a super-charged record that can go through enemies and give you a more powerful attack. Collect more records to get more ammo. You'll need them to get past the bug enemies in this stage.
While running, you'll be a little more slippery than usual.
The red note is a checkpoint; grabbing one keeps you from starting the stage from the beginning when you die. The small red jukebox gives you temporary invincibility.
Spikes do not kill you upon contact, but they do take a lot of health away, so stay off of them.
For this stage, you'll need to avoid the spikes and the spinning spiked balls while jumping from platform to platform. Some of the platforms swing back and forth, but others spin in a complete circle. There are some stationary ones, and you don't want to dilly-dally on those as some of them will fall if you're on them for too long. You'll also need to take out the bugs, which fly in a circle at first and then track you when you get close enough. They only take one hit to kill.
The big gold jukebox is the goal. Touch it to clear the stage.
Stage 2
The mushrooms act as trampolines when you jump on them.
The cars take a few hits with the records to defeat, but a charged-up attack takes them down in one shot.
The cakes make your character super-buff and give them an extra hit. This extra hit keeps you from losing health, and can be quite useful. You can only have one extra hit at a time.
The small hearts refill one heart on your health, and the Blues Brothers dolls will give you extra lives. You'll need to be big to get the extra life here.
Stage 3
The snails take two records to defeat.
The bear traps require you to duck to hit them, and they take multiple hits to defeat. They will repeatedly clap down, and while some of them will jump in place, others jump back and forth. They are among the enemies that you will see the most in this game, and you'll need to watch them to see where they go, as they are bad news.
There are mushrooms in the trees, and you'll need to hold B to jump from one mushroom to the next. Remember that you need to bounce twice for more height. When you reach the checkpoint, be ready to repeatedly run and jump to the left to get to the goal.
Stage 4
If you go to the left and follow the path at the start, you can get an hourglass. This will give you 50 more seconds.
The smaller, darker crates can fall if you spend too much time on some of them.
The electricity is instant death even if you have an extra hit! Don't touch it!
The bicycle pumps act as trampolines, much like the mushrooms from the earlier stages.
If you see a big chain, press Up while immediately in front of it to grab it.
Be careful near the end. You do have knockback in case you get damaged, and while it's not Castlevania levels, it can make things a little dicey.
Stage 5
Once again, you need to get to the top and use the mushrooms in the trees to get to the goal. If you fall down near the end, head left to grab an hourglass for 50 more seconds.
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