Wednesday, October 15, 2025

PrinceWatercress plays Desert Speedtrap Starring Road Runner and Wile E. Coyote (SMS) (Normal) - Part 1 of 6


I finally played a Road Runner game! And it's not crap!


Yep, it's a Road Runner game. Thankfully, I had plenty of fun with this one, and I found it somewhat playable, unlike Death Valley Rally.

Left and Right move left and right, Down lets you duck, Button 1 pecks and Button 2 jumps. If you move left or right for long enough, which isn't long, you'll pick up speed and go fast.

Level 1: Cliffs and Ledges


You'll need to collect stars for more points when you get to the exit.

You'll have four hit points, which are shown in the upper-left corner. Pecking at birdseed allows you to refill health, and the bigger the pile of birdseed, the more you'll need to pick and the more health you'll get back. Some of the birdseed plates act as checkpoints signified by checkered flag signs with the Road Runner head on them, while others act as traps that shake the screen and cost you two of your hit points. 

You'll also have a timer in the lower-left corner. Collecting stars will add to the timer for each one, but you'll need to collect a lot at one time to really add a good amount of time back to the timer.

By moving left or right for long enough, you'll be able to pick up speed. This will allows you to more easily avoid swaths of hazards, including man-eating plants, water that will slow you down, and other things.

The water dripping from the stalactites will damage you.

The buzzards will lower towards you when you get close enough to them.

Watch the arrow signs. They will tell you where to go next...and there's a lot of them.

Crabs can be jumped on, but watch out for their projectiles. The robots near the teleporters will try to shock you if you get close enough to them.

The teleporters take you to bonus areas where you can get a ton of stars. There are 250 stars in a level, and if you collect them all, you'll get a nice score bonus at the end. You'll only be in these areas for so long before you're forcefully teleported back out again, so make an effort to get everything in these areas. Also, while you're in them, time will stop until you teleport out.

Enemies will drop pick-ups that float upwards into the air when you defeat them. Pick-ups include rockets that will cause you to speed up a bit (which I end up avoiding because the extra speed can become a bit of a headache), score multipliers that multiply your end-of-level point bonus by ten, halos that give you temporary invincibility and clocks that add 30 seconds to the level timer.

At the end of every level, you'll have to dodge Wile E. Coyote as you get to the exit sign. For the first two levels, Wile E. Coyote will be flying around on a rocket, and you'll need to pay attention to where he comes in from on both sides of the screen and jump and duck and avoid accordingly.

When you beat a level, you'll get a level bonus (which increased with each level cleared), a superstar bonus (which you only get for collecting all 250 stars in a level) and a time bonus for each second left on the clock. If you picked up the 10x bonus multiplier, it will be applied after all the points are tallied up. Sadly, you cannot get extra lives off of points.

You do get your health refilled upon completing a level. Take advantage of that.

Level 2: Cliff Chase


Go down at the start of the level for a teleporter to a bonus area. Be sure to get the halo from the nearby robot. The top path is the way to go in this area, but don't forget to go down, especially when you don't have to, for stars. There's a ton that you can run through for a good amount of bonus time near the end.

Be careful jumping to the exit when you see Wile E. Coyote, as you do suffer knockback whenever you get hit.

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