Our adventures through Melchiah's domain continue...
0:49 - As soon as we turn around and enter the door we need to go through, we find the first of many opportunities to use the spell to return to the spectral realm. This will allow the blocks in the wall to extend out of the wall, but this also introduces us to a ghost-like creature known as a vampiric wraith, which will absorb your energy if allowed to linger around for too long. If you're carrying a weapon, it will float in mid-air, as you won't be able to use weapons from the material realm in the spectral one. Therefore, you'll need to fight the wraith with your fists, then absorb it when it turns transparent.
Once you climb upwards and teleport back into the material realm, you'll have to do some block pushing. By crouching with L1 and pressing Square in front of a block, you'll be able to flip it. You'll need this not only to get a block up a wall that is as big as the block itself, but you'll also need to flip blocks to get them in a certain position before pushing them someplace, which you'll find out later. By flipping the block, you'll be able to move it in place and open the nearby gate.
4:12 - You'll need to glide and land on the platform to the right. This lowers the platform you'll glide and land onto, while raising the other one. From here, drop down, fight the zombies (and grab the staff if you need a weapon), then go up the stairs and push the block out of its cubbyhole. Push the block off the edge down to wear the zombies are in order to get it to the other side where you can move it into place and open another gate.
7:32 - You'll need to go back through the area you just pushed blocks in again, this time in the spiritual realm. While you're in the spiritual realm, you can slowly regain your energy even if there is none nearby to absorb, so get set to heal up on the way. You'll then need to get to the left platform after the first gate, and you'll need to high jump to get onto the wooden beam above and then glide over to the platform from there. Since you're not in the material realm, the left platform will stay where it is when you land on it, and therefore, not move the one on the right up like in the material realm. From there, glide to the portal on the other side and teleport to the material realm.
9:37 - You'll need to push more blocks, and this time, you'll need to have the symbols facing you. The first block is easy to put in, but you'll need to push the second block off the first one, then flip it so that the sides with the symbol face both you and the wall before putting it in the other gap. This will open the gate.
11:34 - Beyond the gate lies another block you'll need to push off the edge. Drop off to where the block landed and enter the nearby door to activate another portal. From here, go back to where you dropped down to. There will be another block. You'll need to flip that second block onto the first block, then push the stacked box further to the right to get to another area.
13:28 - You'll have to fight your way through this area a little bit, but if you can avoid falling into the water or getting destroyed on the way here, it's worth it. At least there's usually a portal back to the material realm in case you get knocked back to the spiritual realm by the enemy. Once you go through the door, get the enemies nearby to touch the sunlight. Again, work smarter, not harder.
17:30 - You'll soon approach an elevator. Near the elevator is a wall switch, and it powers the platform that takes you further down. Take out the enemy as you make your way to the door that leads to the level above.
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