Friday, August 22, 2025

PrinceWatercress plays Air-Sea Battle - Polaris vs. Bomber Games Longplay


...and now: the last longplay for Air-Sea Battle.


Polaris vs. Bomber Games


In the Polaris vs. Bomber Games - game modes 22-27 - Controller 1 controls the bomber, while Controller 2 controls the ship. Both players fire at each other in the hopes of scoring a direct hit as well as one (1) point. 

Both players will be constantly travelling from one side of the screen to the other, and wrapping around to the other side of the screen when they do. Holding Up on the Joystick will allow you to speed up, while holding Down on the joystick will allow you to slow down. Keeping the joystick neutral lets you travel at normal speed. Pressing the fire button will fire a bomb or missile that travels at an angle, and both players will need to time their shots in order to effectively hit the target. Not only that, but the shot will travel at the same speed as their instrument of war was travelling when the fire button was pressed. While a bomb or missile is airborne, players will not be able to change speeds until their bomb or missile either hits a target or hits the ground/flies off, whichever happens first. Hint: if you can get directly lined up above or below a target and stay there, travel at the same speed as the target, then fire, you'll be able to hit that target.

Game Mode 22


This is the standard Polaris vs. Bomber game mode, as described above.

Game Mode 23


Both the ship and the plane can guide their missiles or bombs by changing their speed after firing. This allows missiles and bombs to be "guided."

Game Mode 24


The computer plays as the bomber and continuously fires while travelling across the screen at a constant speed while the player controls the Polaris ship with a controller plugged into Controller Port 2. 

In Game Modes 25-27, mines will fly around the playfield between the ship and the plane from one side of the screen to the other and wrap around as they do, acting as obstructions to both players' lines of fire. The mines award no points when hit and serve merely as obstacles.

Game Mode 25


Same as Game Mode 22, except with the mines.

Game Mode 26


Same as Game Mode 23, except with mines. Being able to guide one's ammunition around the mines may prove both interesting and entertaining.

Game Mode 27


Same as Game Mode 24, with the computer playing the plane and the human controlling the ship with a joystick in Controller Port 2, except you have the mines getting in the way.

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