...and now, here's the Polaris games, minus commentary! Enjoy!
Polaris Games
In the Polaris Games - game modes 16-18 - you will be controlling a ship with the capability to shoot down airborne targets. Different targets will be worth different point values. The small jet is worth four (4) points, the large jet is worth three (3) points, the helicopter is worth two (2) points, and the 747 plane is worth one (1) point.
You will be constantly travelling from one side of the screen to the other, and wrapping around to the other side of the screen when you do. The same is true of the targets. Holding Up on the Joystick will allow you to speed up, while holding Down on the joystick will allow you to slow down. Keeping the joystick neutral lets you travel at normal speed. Pressing the fire button will fire a missile that travels at an angle, and you'll need to time your shots in order to effectively hit airborne targets. Not only that, but the missile will travel at the same speed as your ship was travelling when you pressed the fire button. While a missile is airborne, you will not be able to change speeds until the missile flies off the screen or hits a target, whichever happens first. Hint: if you can get directly underneath a target and stay underneath it, travel at the same speed as your target, then fire a missile, you'll be able to hit that target.
Game Mode 16
This is the standard mode. Your missile travels at the same speed as your ship was going when it was fired, and your ship speed cannot change until the missile flies off-screen or hits a target, whichever happens first.
Game Mode 17
In this game, you can change your speed while your missile is in flight, and when you change your ship's speed, you will also change your missile's speed. This will allow you to "guide" your missile so you can hit a target in a way you could not in Game Mode 16.
Game Mode 18
This is the standard human vs. computer mode. The missiles have the same behavior as they did in Game Mode 16. The computer will move at a steady speed and continuously fire, while the human player plays with a joystick connected to Controller Port 2 to compete against the computer-controlled ship for points.
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