Monday, August 11, 2014

angryponcho plays Spyro the Dragon - Part 8 of 21

It's time for our first flying level, where Spyro has to hit all the targets within a short time period. Not surprisingly, this would be a thing in future games.

Wizard Peak (continued)


There are two platforms that are isolated from the rest of the level and can only be reached by double supercharge. To do that, you'll have to run down a supercharge slope, then supercharge down another one. If you're generating brown clouds of smoke behind you as you run, you've done it right. While you're there, look behind the wall. One of them has gems, but the other has gems and a thief. You can flame him without having to chase him.

There's another thief near the circle-shaped pool of water. Once again, more easy pickings.

The dragon before the exit will tell you to jump on the stones near the waterfall in the Artisans Homeworld. It's time to head back...

Artisans Homeworld


Head back to the waterfall and jump on all five stones in the pond. You'll trigger a secret area: Sunny Flight.

Sunny Flight


Take care of the barrels on the trains first. You'll get six seconds for flaming a pair of barrels at the same time, and that's some time you'll definitely need to finish the rest of the level.

Four of the planes will be traveling clockwise, and the other four will travel counter-clockwise. Take the ones going in one direction out first, then get the other four.

Save the gold boxes for last, since it takes a while to leave the chamber where the last five boxes are.


This isn't a difficult level by any means.

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