Once you return to Ivor Tower, be prepared for a fight.
All maps by Grizzly.
Ivor Tower Sewers
Make your way back to the interiors of Ivor Tower, then go to the puppet room to the left of the Throne Room. You'll meet the evil Queen, then the two puppets will come out and fight you.
Boss: Mephista, Old Nick and Mungola
Defeat Mephista and Old Nick a few times, then Mungola from Percival Plank's exhibit will finally show up.
Use Crush, Fireball and Lance on Mungola. If you have the Lance (the weapon, not the spell) powered-up to Level 3, you can go through all three guys at once if your aim is true. Reminds me of that time where Bill Goldberg went through six men with the greatest of ease back in the days of World Championship Wrestling.
Mungola can cast Fireball and Corrosion, while Mephista can heal Mungola (albeit not very well). The puppets still respawn when both of them die, so if you have to kill one, kill Mephista. Also, letting The Dog go after the puppets isn't a bad idea, either. So is getting lucky with a Level 3 Dog Attack on Mephisto, which will do as much damage as Crush at this point.
When Mungola is destroyed, the puppets disappear and you've won this fight.
Ivor Tower Puppet Room
The evil Queen will try to jump off the balcony in an attempt to come after you. Instead of squishing you, she misses and falls straight through the floor, destroying the castle foundation in the process. The King is finally free of the Queen's hypnotism. He'll give you 10,000 gold coins before he gets out of dodge with you. Talk to the King after you escape the throne room, and he'll tell you everyone is gone. He'll then leave the castle.
And with this, Ebon Keep is populated again while Ivor Tower is now a ghost town.
Ebon Keep (re-populated)
Now that Ebon Keep is repopulated, there are now houses that you can go into as well as new things that you can buy. You can finally purchase ammo for the Bazooka, at last.
One of the chests in the lower set of houses contains Bone, but for some reason, pressing B doesn't open it; as a matter of fact, it can't open at all. For some reason, that chest glitches out...
Tinker's Workshop
When you return to Tinker's workshop, you'll find what looks like a large brown rocket near where you'd find Tinker. Go outside, and you'll find Tinker coming down in a flying machine. This is the Windwalker, and it allows you to fly between the three worlds of Prehistoria, Antiqua and Gothica. But to enter outer space, however, you'll need three items - a gauge, a wheel, and the Diamond Eyes. (Yes, we're getting these again. Everything will make sense in due time.)
Once he explains your mission to you, you'll be flying around. You'll be able to land at any one of the fire pits in the world of Evermore, which will now be lit up.
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