Wednesday, September 11, 2019

PrinceWatercress plays Tiny Toon Adventures - Part 6 of 6


We're at Montana Max's mansion? Already? Let's get crackin'!

Stage 6-1


Shirley will not give a recommendation for who to have tag along for this stage, either. However, Furball makes this easier near the end.

The butlers are jerks. They're on the top of the level (where you can't go) and turn the lights off before turning them back on. Stay put when they do this, as you won't be able to see the pits even though you'll see the enemies. If the security guards show up, take them out immediately; they have a nasty nightstick throwing attack.

For the second section, you'll have to run and slide over the spiked ceilings. This is harder than it even looks, because you're going to die and die and die from either hitting your head on the spikes and letting go of Down on the Control Pad early or from running into a security guard after clearing some spikes. Even worse, even if you have a heart in your possession, 

For the third section, you'll have to duck and jump accordingly to avoid all the money bags. If they come out of the right wall, duck. If you come out of the left wall, make a short jump. You'll be able to get a heart at the top.

For the fourth section, you'll have to jump over Arnold as he charges at you three times. The third Arnold is the worst, as you'll have to jump onto the very left edge of the platform before continuing without taking any unnecessary damage.

The fifth and last section is the easiest. Just use the platforms that move in and out of the walls to jump to the top.

To beat Montana Max, use the punch gloves as platforms and try not to get hit by them. Jump on Montana Max when he pokes his head out to hit him. Coins will also come out of the circle in the center, and you get a high jump off of them like you would with regular enemies. After the first hit, two coints show up, and after the second hit, a second boxing glove shows up. Not dying here is essential; there are no checkpoints and you don't want to travel all the way here again. 

Once you get three hits in on him, you'll rescue Babs, see Buster Bunny stand on Montana Max's back while giving him a lecture and OH HOLY CRAP.

IT LOOKS LIKE HE'S TAKING IT UP THE BUM WHILE BUSTER IS TELLING HIM "I WARNED YOU, BRAH."

THIS ENDING IS ACTUALLY WORTH IT.

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