Friday, September 13, 2019

PrinceWatercress plays Secret of Evermore - Part 2 of 35


Now that we've beaten the Raptors, it's time to check out the village.

All maps by Grizzly.


When you get a level on a weapon, you can hold the B button to power up your attack. When the attack gauge underneath the boy's HP fills up and turns red, you can let go of the button for a more powerful attack. For Level 3, you'll have to wait for it to fill up twice before letting go. Thankfully, powering up does not take very long at all.

The Raptors



You'll only see this part of the jungle once. When you make it to the north exit of the jungle, you'll come across four bushes. Touch the leaf that falls in the center of this area and you'll trigger the boss battle.

Stay out of the center. That way, you won't be attacked when the Raptors jump out at you. When they come towards you, be ready to swing. If your attack is at 100%, you'll be able to do some double-digit damage. If you have a powered-up attack, you'll do even more.

The first three raptors have 40 HP, but they are beatable. When you defeat the first three, the music gets faster and so does the last Raptor, who has 80 HP. Thankfully, if you stand in one of the corners, you can see him coming and smack him whenever possible.

If you beat them, you'll get 50 Talons and a Petal. The Petals heal 40 HP, while Talons act as the currency of the land you're currently in.

If you die before you can do it, no worries. You'll wake up at the inn at the nearby village. This is the only battle in which you can die and still continue on. You'll end up at the inn afterwards. Just don't make a habit of it.

If you beat the Raptors, head north to the village.

Also, the game does not check to see if you have six Petals when you beat the Raptors, so this is the only possible time you can carry seven (six is the limit for any healing item you can carry).

Fire Eyes' Village



Once you're in the village, you'll be able to save your game at the inn (in the northeast corner of the village),and also look through the houses and open whatever pots and gourds you can find. Open them all, you'll need what's in them. Also, check the fire pits for Ash.

If you take control of The Dog and talk to people, they'll react differently than they would with the kid. This is pretty interesting, and in some cases it's a bit helpful.

By talking to people as The Boy, you learn about healing items (including Honey, which you won't see for a while), alchemy (which you'll learn soon)  and the Vipers (who you won't see for a short while), and one of the villagers in the huts near the armor shop will give you a free Grass Vest.

There is an opening into another area to the west, but don't take anything over there. You'll see why later.

There's a store a bit to the left of the inn. You'll be able to find some items that you need here. The Nectar will heal 120 HP when used. The Pixie Dust will revive The Boy if he dies and will work for a limited time. As long as The Boy is flashing purple, he will revive with minimal HP. The Dog Biscuit will revive The Dog up to 100 HP. Just remember that you can only carry six of any specific item. 

Further northwest is the armor seller. The armor here is very weak - it's all made of grass - but it's still better than the armor you have right now...which is nothing. Hey, at least you have an excuse to farm experience and talons a little later on.

The hut just south of the inn will be the first place in the game that sells alchemy ingredients. Don't worry about that just yet. For now, just take the stuff that's in the gourds inside and head back out.

Fire Eyes's Hut


The hut in the center of the village is Fire Eyes' residence. You'll find out that she is Professor Ruffleburg's niece, Elizabeth, as well as the project that has everyone involved - and you - stranded in what appears to be an alternate world.

Fire Eyes will give you Flash before you leave to fulfill your first mission: find Strong Heart in the Bugmuck, east of the village. Equip it before you leave.

Flash
1 Wax, 2 Oil

This is a purely offensive spell that lets you do some more damage than you usually could at this point. The alchemy ingredients store will now be able to sell you ingredients for this and future spells...provided you have enough talons, of course.

Despite being a small fireball, there are no elemental properties to any of the alchemy spells in the game.

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