Wait...what?
All maps by Grizzly.
Ebon Keep
Map
You'll enter the throne room and meet...Queen Bluegarden. She's wearing a darker shade of blue this time. When you explain what's going on, she'll tell you that you met her evil twin and that she's the real Queen Camellia Bluegarden. She'll tell you what happened that caused the people of Gothica to move to Ivor Tower, then ask you to see Tinker (the man who escorted you to the throne room) and deal with the impostor Queen. She'll give you some more Call Bead spells that you can use.
On the right-hand wall of the throne room is a small hallway that leads to Tinker's lab. The monsters on the stained-glass windows, however, will come to life. They're really easy by now, though, as they're monsters you've fought in the previous worlds. Your reward is The Boy raising his weapon followed by a really cheap attempt at humor. Thanks, game.
You'll enter the throne room and meet...Queen Bluegarden. She's wearing a darker shade of blue this time. When you explain what's going on, she'll tell you that you met her evil twin and that she's the real Queen Camellia Bluegarden. She'll tell you what happened that caused the people of Gothica to move to Ivor Tower, then ask you to see Tinker (the man who escorted you to the throne room) and deal with the impostor Queen. She'll give you some more Call Bead spells that you can use.
On the right-hand wall of the throne room is a small hallway that leads to Tinker's lab. The monsters on the stained-glass windows, however, will come to life. They're really easy by now, though, as they're monsters you've fought in the previous worlds. Your reward is The Boy raising his weapon followed by a really cheap attempt at humor. Thanks, game.
Tinker's Lab
You'll finally meet Tinker Tinderbox. He'll let you look through the telescope, where you'll find out that the Queen in Ivor Tower was tricking you all along. (How you can hear from a telescope, I have no idea.)
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