Monday, December 30, 2013

ThirdMarioBrother plays Super Mario Land - Part 2 of 4

Well, so far, so good. Now that we're out of the Birabuto Kingdom, it's time for the Muda Kingdom!

World 2-1


Lots of platforms and fish jumping in and out of the water. Joy.

If you go down the first pipe you see, you'll find a big cluster of coins. This is really useful if you're farming on lives, since you'll need all you can get!

After skipping a bit of the level, you'll come across bridges and seahorses shooting fireballs as they jump in and out of the water. You'll also see what look like fish bouncing up and down afterwards. Shortly after this, you'll find another pipe that you can go down, find coins in and skip more of the level with.

World 2-2


The robots attack by shooting their head at you, but it's the perfect time to stomp on them if you can.

Remember, if you run across the gaps between bricks, you won't fall. It worked in the original Super Mario Bros., and it also works here.

Once again, enter the first pipe you see and you'll skip a bit of the level and get a bunch of coins at the same time.

You'll start seeing Bullet Bills near the end. Even if you stand on the pipe that the cannons come out of, the cannons will still come out.

World 2-3


Guess what? You go under the sea and shoot things!

Destroy blocks and enemies with your torpedoes (you can press either A or B to shoot) as you collect as many coins as you possibly can. This level is pretty fun, I'm glad they put such a concept in this game. The level automatically scrolls, so try not to get trapped between a block and the left side of the screen.

The boss here is a seahorse. If you want, you can avoid that huge mine that bounces around the room and take shots at the seahorse with your torpedoes. Touch the switch and it'll all be over.

Also, more fake Daisy.

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