Showing posts with label part 73. Show all posts
Showing posts with label part 73. Show all posts

Sunday, March 29, 2026

PrinceWatercress plays Super Mario Odyssey - Part 73 of 92


In this entry, we get the rest of the post-Bowser Power Moons in the Metro Kingdom. Next time, we're cracking the Moon Rock open.


54. Bird Travelling in the City - This Power Moon involves a bird with flashing lights flying around. The quickest way to get it is to warp to the city entrance, stop a taxi at the side of the nearby taxi, then bounce off the taxi and hit the bird. In case you mess up, just re-warp and stop the taxi, then wait for the bird again.

60. Free Parking: Leap of Faith - Warp to the Heliport checkpoint, then go up to the top of the New Donk City Hall building. Ride the scooter, hit the P switch, ride across the mid-air platform, and when you're facing the Odyssey, keep going straight. You'll want to ride off the edge and land on the building with the three traffic cones on it. There's a parking spot for the scooter. Place the scooter there for a Power Moon.

61. Metro Kingdom Regular Cup - Koopa Freerunning is on a building near the rooftop with the scooter parking. To get to the goal, you'll need to go around a building on the west side of New Donk City Hall, go around the back alley and capture the pylon. Go up the pylon, then throw your hat at the Volbonans and launch yourself to the top of the building with the pool on it to get to the goal.

62. Hat-and-Seek: In the City - You'll need to read the street signs for this one. One of the citizens walking along eastern Cranky Avenue and northern Squawks Street will have a Bonneter attached to him, and if you talk to him from behind, you'll get a Power Moon.

63. Powering up the Power Plant - If you go back to where you got the Power Plant up and running again, you'll have to capture a battery block and move it around in order to plug the connection to the plug in front of the machine. Doing so will net you a Power Moon. 

64. Up on the Big Screen - One of the buildings will have a line of people nearby. If you enter the building, you'll enter a theater that is playing Super Mario Bros. on the big screen. Go through the pipe to enter the 8-bit area. Here, you'll need to collect the five Moon Shards while travelling through World 1-1 to collect a Power Moon.

If you remember where the hidden 1-Up is, jumping up to hit the invisible block will reward you with a Life-Up Heart. The Starman box will give you a Heart to refill one hit point.

65. Down Inside the Big Screen - Remember the shortcut pipe that took you to the goal in World 1-1 of Super Mario Bros.? Doing that in the theater will get you a Power Moon.

Friday, June 22, 2018

HCBailly plays Terranigma - Part 73 of 75


This is it. There's no turning back now.

From here, leave Airsrock and head to South America. Remember where the hole we entered the world from was? Well, we're going to have to go back there. When you re-enter this area, you'll find a huge hole that wasn't there before as well as Columbus. If you talk to Columbus, he'll tell you he never forgot how you rescued him at Sylvain Castle, and that he has explored the world since and seen the world change so much that his navigation techniques seem primitive now. He is now convinced you are the legendary hero, and that it is prophesied that the hero will disappear underground.

When Columbus asks if you're going, say yes. He'll recommend you save at the nearby book and ink well first, and that once you go into the hole, you may never be able to return to the light world.

Once you enter the hole, it's just a short trip back to Crysta on the overworld map. If you talk to anybody in the town, they will turn into souls and attack you, saying if you had never found out, you would have been happy.

Once you trigger the red hue and the impending doom music, head to the Elder's house and see the Elder. He will thank you for resurrecting the world but tells you that you have learned more than you should know. He asks you to follow him so he can show you something.

Leave the Elder's house. The Elder will tell you to look at the sky. He will tell you that everyone in Crysta are replicas made from Crystal Blue, and float to the sky like Crystal Blue when used up. The Elder goes into a brief monologue involving duality before telling you that your duty is now finished. He then says it is now time to head towards the Gaia Stone.

You'll be teleported to a very strange place with very strange faces similar to those on the underworld tower doors. Keep running north and don't stop. You'll find out you are inside the sun in the underworld, and that the infinite corridor is the history of living things. You'll be told the planet was doomed with an unfortunate fate since the very start. The voice then states it will fight like you, with real form.

You'll be teleported to another room, where you'll meet Dark Gaia. This is the final boss.

Get to the far left at the start of the battle, and run around when you see the "Gaia's rage!" message. When he launches an orb of light, face Dark Gaia and keep using the rapid stab to reflect it back and attack him. Then, avoid the upper body when it travels towards you in the shape of a spiky ball, and go to the bottom of the screen and hit it with a dashing attack when it stops flashing.

You'll then be teleported to another screen when you beat this first form.

For Dark Gaia's second form, stay at the very bottom of the screen so Dark Gaia doesn't back away. Avoid the arrows, and when Dark Gaia approaches the north end of the platform, attack the mouth in the middle with your regular stab repeatedly. To avoid the laser, dash through it. Also, do not get hit by any of the crescents, especially the blue ones as they will freeze you.

There is a Sonic Boom attack that Dark Gaia can do, but it can easily be dodged by dashing to the far right or far left. You can jump over it, but going all the way to the side with the dash attack is better.

When the mouth in the middle unleashes a white light that covers the entire platform, block it. Otherwise, you will be absolutely annihilated.

Once you've done enough damage to Dark Gaia this time, you've done it! You've won!

Saturday, December 21, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 73 of 88


It's time to head back to Ivor Tower and set things straight!

All maps by Grizzly.

Gomi's Tower


After you beat Sterling, he'll return to his perch and you'll meet Gomi, who looks exactly like Tinker. Gomi will heal you, then he'll command Sterling to take you back to the Ivor Tower sewers. Before he does that, though, he'll teach you a new alchemy formula: Lightning Storm.

Lightning Storm

1 Iron, 2 Ash

Remember that little mountain crag in that exit to the east? That's where Gomi and Sterling will drop you off. Talk to Gomi and he'll save your game.
 

Ivor Tower Sewers


Interiors Map

Make your way back to the interiors of Ivor Tower, then go to the puppet room on the left in the Throne Room. You'll meet the evil Queen, then the two puppets will come out and fight you.