Showing posts with label part 86. Show all posts
Showing posts with label part 86. Show all posts

Saturday, April 11, 2026

PrinceWatercress plays Super Mario Odyssey - Part 86 of 92


In this entry, we clear out what is left of the Moon Kingdom in one video. Next time, we head to the Mushroom Kingdom for a boatload of achievement-based Power Moons.


The Moon Rock for the Moon Kingdom is east of the Ringing-Bells Plateau checkpoint. Activating it will increase the number of Power Moons in the Moon Kingdom from 27 to 38.

22. Moon Kingdom Regular Cup - Koopa Freerunning will be near the Wedding Hall. Do some long jumps early on, and when you wall jump up to where the goal is, making sure Mario is sliding down the wall so you can do the wall jump. Mario's movement will be a bit delayed due to the moon's gravity, but it can definitely be done.

26. Peach in the Moon Kingdom - Peach and Tiara are near the bell at the Wedding Hall; talk to them for a Power Moon.

28. Mysterious Flying Object - Near the Wedding Hall is a UFO-like creature with a glowing light. Throw your hat at it and hit it for a Power Moon. If you miss, get close to where it stood and move the camera around to get it to re-spawn.

29. Hidden on the Side of the Cliff - This Power Moon is high up in the air near the Sphynx, and you can reach it with a wall jump or from a higher place. You can also use a frog.

30. Jumping High as a Frog - The eastern-most platform in the kingdom has a Power Moon floating high above. You'll need to capture a frog to get it.

31. Moon Kingdom Timer Challenge 2 - Near the Ringing-Bells Plateau, there is a scarecrow. Throw your hat at the scarecrow to cause blocks and a Power Moon to show up on the small platforms near the nearby bridge. Getting to the top of the block stack and getting the Power Moon is easy if you're quick enough.

32. Walking on the Moon: Again! - There is another Koopa Tracewalking mission after you activate the Moon Rock. You'll need to earn a minimum of 90 points to get this Power Moon.

33. Moon Kingdom Master Cup - You'll need to beat the Regular Cup and activate the Moon Rock for this one. If you can beat the Regular Cup, you can easily beat the Master Cup; just keep long jumping and watch your movements with the wall jumps at the end. If you need to, get the Rocket Flower near the end.

34. Taking Notes: In Low Gravity - Jumping to the right of where you find Power Moon #2 in the 8-bit area near the Odyssey, you'll find a treble clef. Grab it and get all of the notes before time runs out for a Power Moon.

35. Center of the Galaxy - There is a Moon Rock Pipe on the tall cliff near the Odyssey. Here, you'll enter another 8-bit area, and you'll need to jump from moon to moon and get to the area in the center for a Power Moon.

36. Edge of the Galaxy - Near the end of the area where you find Power Moon #35, there is another platform in the area that lets you jump to two moons rotating around each other. You'll find a Power Moon between the two moons. 

37. Navigating Giant Swings - There is a Moon Rock Pipe on the tall cliff near where the bunny is. You'll need to jump from swinging platform to swinging platform to get to the end for a Power Moon.

38. A Swing on Top of a Swing - After the second Astro-Lanceur in the area where you get Power Moon #37, there is a platform that you need to jump on instead of avoid. Jump upwards when it swings back down to land on another swinging platform. Nearby will be a stationary platform with an easy-to-miss Power Moon.

Saturday, December 28, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 86 of 88


For the first time ever since Jurassic Park: dinosaur genocide. Yeah, I went there.

All maps by Grizzly.

Metal Raptors


Your first opponents in this epic battle are six, metallic blue Raptors. They'll teleport into the room from the video screen...and boy, do they pack a punch or what?

They fight just like the regular Raptors. Take to them with Energized Dog Attacks and Cryoblast. These things have a lot of hit points (as well as a really nice high metallic screech when they attack).

Whenever you destroy a monster, it turns into dust. When you defeat one wave, a cleaning robot comes in to clean up the mess. DO NOT DESTROY THE CLEANING ROBOTS. If you do, a Death Spider comes in, and those things are quite powerful, especially when you're up against more than one. If you do trigger a Death Spider, you'll have to destroy any and all of them on the screen before you can begin the next wave.

When you destroy the first two, you'll take on two more. Finish them off like you did before. Then let the cleaning robot do his thing. And you'll get one last wave. After the cleaning robot makes another pass, you'll then get...
 

Eyes of Rimsala


You get three of these, and just like their red and gold Antiquan cousin, these will roll all over the room. Thankfully, these things are weaker than the metal Raptors, especially if The Boy and The Dog are both Energized. This shouldn't be too hard, just keep them away from you.
 

Bad Boy and Dark Toaster


Once you take down the Eyes of Rimsala and the cleaning robot takes care of business, you'll fight Bad Boy. Guess what? The Level 3 Dog Attack wipes him out in one shot. Watch him turn to dust, then you'll take on the Dark Toaster...an evil clone of the robot dog.

Guess what? He's nothing like Bad Dawg.

This thing will attack with The Dog's laser attack, which does double-digit damage when it connects. Keep your characters healed.
 

Metal Magmar


The next opponent is a much more powerful version of Magmar. He has the same attacks, and the video screen acts as the lava in this face. If he leaps towards it, hit him. That'll make him change his mind really quickly.

He also has the ability to cast Crush as well as Heat Wave, so be on the lookout for that.

Carltron's Robot


Here it is...the moment you've been waiting for!

Carltron's Robot jumps around and fires rockets at you from the north side of the wall. If you ever get close, you'll set off explosions that will cause a lot of damage.

Your best bet it to hit him while he's in mid-air. That way, you don't have to worry about trading punches every single time you attack.

When you take him down, the game is over. Enjoy your ending, which is in the next two entries.