Showing posts with label part 81. Show all posts
Showing posts with label part 81. Show all posts

Monday, April 6, 2026

PrinceWatercress plays Super Mario Odyssey - Part 81 of 92


In this video, we collect the last of the Power Moons in the Luncheon Kingdom.


59. On Top of a Tall, Tall Roof - This Power Moon is above the two lanterns for the "Light the Far-Off Lanterns" Power Moon. To get to this one, you'll need to warp to the Top of the Peak Climb checkpoint, then long jump and use the hat/dive jumps to get to it.

60. From a Crack in the Hard Ground - There is a ramp near the Path to the Meat Plateau checkpoint. Backflip to it, then go up to the crack near the edge and ground pound it for a Power Moon.

61. By the Cannon Pointed at the Big Pot - Believe it or not, there is now a glowing light at the top of the rock wall to the left of the cannon that takes you to where you fought the Cookatiel. You'll need to take control of a Podaboo, leap up onto where the glowing light is, then ground pound the glowing light for a Power Moon.

62. Luncheon Kingdom: Master Cup - Once you beat the Regular Cup, you can get the Power Moon for the Master Cup. This one is the same as the Regular Cup as far as getting the Power Moon, but the Gold Koopa will be pretty quick.

65. Volcano Cave Cruisin' - There is a Moon Rock Pipe near the entrance to Volcano Cave. You'll need to ride the platform over lava and also activate some hat cloud platforms to get to the end for a Power Moon.

66. Volcano Cave and Mysterious Clouds - There is a group of hat clouds at the top of the corner where the moving platform goes upwards. This will take you to an easy-to-miss Power Moon.

Wednesday, December 25, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 81 of 88


Okay, let's try this again.

All maps by Grizzly.

 

Boss: Coleoptera


When you return to where you killed Thraxx, you'll find a blue recolor in his place. This is Coleoptera, and he's much stronger...but so are you.

You fight Coleoptera the same way you fight Thraxx. This time around, you'll have some more devastating spells to deal with, as Coleoptera will usually cast Storm, Flash and Heat Wave. He can also zap you with an electric attack straight from his eyes. (At least he doesn't drop Maggots this time.) Since you have some strong spells on you as well as a spear in your hand this time around, you'll be able to hit the heart without going through all that trouble like you did with Thraxx.

Word to the wise: keep The Boy's health above 100. The Dog's, too, if necessary...pulling a Level 3 Dog Attack on that still helps if you can situate yourself just right.

Like last time, killing the arms gives you extra experience if you need it.

When you kill this thing off, you'll get 4000 Talons. Now hack the cocoon that's inside where Coleoptera used to be and you'll get the Wheel. You're done! Now to head back to Gothica to fix the rocket. But first, Strong Heart's Hut.
 

Crash Landing Site/Strong Heart's Hut


Map

Head back to the southern jungle and find Strong Heart. Talk to him and he'll give you Miracle Cure, which is a combination of Cure and Heal. Yeah, you'll be replacing Cure and Heal with this, leveling this sucker up, then farming money and alchemy ingredients to get more, because this thing is just fucking awesome.

Miracle Cure

2 Root, 1 Vinegar

Also, talk to Strong Heart as The Dog and you'll get the Spot's Collar, which is the dog collar for Omnitopia (the space world) absolutely free! Equip this sucker on The Dog immediately, it's much better than the Defender Collar.

All right, let's get back to Gothica. Head back to the fire pit near Ebon Keep. That's Tinker's Workshop.

Tinker's Workshop


When you head back in, you'll automatically walk to Tinker, have a discussion with him, and give him all the parts. Then he'll send you back outside where the rocket is. You'll go in and in a minute or two, you'll be back in Omnitopia.

Junkyard


Map

When you land in Omnitopia (aka Metroplex), a cleaning droid will drop you down into a chute to the junkyard. You'll both come out of the rocket, and you'll find out that The Dog has changed form yet again, this time into a toaster dog. Instead of a bite attack, the toaster dog (as some of us want to call it), shoots lasers. The Level 2 and 3 attacks are slightly larger lasers that pack a punch. Finally, the dog is a little more useful.

There is a Guardbot here, but he won't hurt you. Instead, he asks you to find his replacement so that he can get off of sentry duty. It won't take you long to find him, but remember the location of this first Guardbot later.

Anyway, follow the path and be careful near the tentacles that come out of the ooze that makes up Omnitopia's trash. The transporter beam will take you to the Boiler Room, where some creatures are held in holding cells...as well as the replacement sentry!

Boiler Room


Map

The beginning of this room contains the green Neo Greebles. These guys actually walk around and try to run into you. They're not much of a problem, though.

You'll then see four holding cells, one of which has four switches and two small monitors on the wall. Hit the third one to release the Guardbot. If you want to fight the monsters inside, open the others...but be careful against the Raptor, because he packs a punch!

When you talk to the Guardbot here, you'll get your final sword...the Neutron Blade. Now go back to the junkyard and talk to the Guardbot you met there. He'll give you a formula called Reflect. This formula reflects magic, like Wall in Final Fantasy and Secret of Mana.

Reflect

2 Grease, 1 Iron

Head back to the Boiler Room, then enter the transporter beam on the right side of this area. This will take you to the Main District, which is the meat and potatoes of the Omnitopia area.