Showing posts with label part 72. Show all posts
Showing posts with label part 72. Show all posts

Saturday, March 28, 2026

PrinceWatercress plays Super Mario Odyssey - Part 72 of 92


In this entry, we get the last few Power Moons in the Lost Kingdom, then head back to Metro Kingdom and start tearing it up again.


Lost Kingdom

28. Line It Up, Blow It Up - At the Swamp Hill checkpoint, you'll need to lower a set of stairs to reveal two blocks that weren't there before. One of them is glowing, and if you can get a Trapeetle to grab your hat and launch itself at the blocks, you'll be able to get a Power Moon.

30. Lost Kingdom Master Cup - This Power Moon is the same as the regular cup, except this time, you're gonna have to be perfect. Interestingly, the Gold Koopa runs into the wall near the first set of destructible blocks, and you may be able to use that to your advantage.

34. Chasing Klepto - There is a Moon Rock Pipe in the Rocky Mountain Summit area, and you can see it from the very top. When you go in, Klepto swoops in and steel Cappy again. You'll need to get through the area and deal with the enemies along the way to beat Klepto like you did before. To do that, head to the ground pound pillar left of the Power Moon in the cage and ground pound the pillar on the right to raise the one on the left, then run to Klepto. Klepto will fly to the pillar you just lowered. Ground pound the left pillar again, and you'll get rid of Klepto and save Cappy. Once you get Cappy back, return to the center of the area and throw your hat at the switch in front of the cage for a Power Moon.

35. Extremely Hot Bath - In the area where you get Power Moon #34, you can capture a Podaboo after getting Power Moon #34 and take it to a pillar in the corner that Klepto went. Behind the pillar is a Power Moon.

Metro Kingdom

55. Mario Signs His Name - At the city entrance, there are now a few statues making up the letters of Mario's name in the nearby park. If you can capture them all and move them all to the proper place, you'll get a Power Moon.

56. Surprise Clown! - Head to the Outdoor Café checkpoint with the Clown Hat and Clown Suit equipped, then go around the buildings to the absolute northwest corner of the kingdom. Talk to the guy there to cheer him up and get a Power Moon.

57. A Request from the Mayor - At the New Donk City Hall Plaza, talk to Pauline. She will ask you four questions. Here are all ten questions you can get, as well as the answers:

What am I bad with? Fixing machines.
What do I plan to eat for dinner tonight? Fried mushrooms.
What do I do on my days off? Practice singing.
Give me your honest opinion - how am I doing as mayor of this city? Fantastic!
Which of these things did I actually do a long time ago? Captured by ape.
What kind of music do I like? Peppy music.
What is my most prized possession? A hat.
What kingdom would I most like to visit right now? Cloud Kingdom
What do you think my hobby is? Going on walks.
What do I just adore? Cake.

Once you answer four questions correctly in a row, Pauline will tell you that today is her birthday. Three things will now pop up around the kingdom: a hat on a bench in the New Donk City Hall Plaza, a parasol on a bench near the Outdoor Café, and a purse on a metal catwalk between New Donk City Hall and the Heliport checkpoint. The item you need to return is the purse. (If you pick "A purse" for the "What is my most prized possession?" question, Pauline will tell you that she used to treasure a purse, but that she lost it a long time ago. I want to think this is the only hint you have other than Cappy telling you that the purse makes a great gift when you approach it, as opposed to the hat and the parasol, which Cappy does not think make for great gifts.) Grab the purse, then drop back down and talk to Pauline with purse in hand for a Power Moon. (Not surprisingly, Pauline will mention losing the purse again when you do.)

58. Jammin' in the Metro Kingdom - The Jammin' Toad in the park near the city entrance is looking for music with the theme of "Revving a tiny engine." You'll need to pick Track 80, "RC Car," to get a Power Moon.

59. Sphynx in the City - At the city entrance, capture the Binoculars, then focus on the Sphynx on the balloon. The Power Moon you reveal will land in the nearby park.

66. Peach in the Metro Kingdom - Peach and Tiara are at the top of the theater building in the west side of town; talk to them for a Power Moon.

Friday, June 22, 2018

HCBailly plays Terranigma - Part 72 of 75


We've found Beruga's secret airship! Time to destroy this thing and put an end to Beruga for good!


Airship map by xyzbilliu.

You'll have to go into the lower-left room for your lever. Interact with it, and all four levers will be pulled at the same time. Go south and follow the path, then go all the way to the end and drop down the hole. You'll land on an airship. At this point, there's no turning back.

Airship


You'll land on the left side of the ship. In the next room, you'll meet Fyda and Royd, who will tell you that there are seven computers to knock out and that you'll have to put time bombs to knock them all out. You'll be handed the Time Bombs. It's time to knock this airship out of the sky.

Equip the time bombs and use one on the computer that was behind Fyda and Royd, then travel through the ship to find the others.

The seven computers are on the left wing of the ship, the right wing of the ship, the fore of the ship, the lower entrances of the second-highest deck (go across when you enter those) and the lower entrances of the bottom deck.

Some of the computers have security systems. They're the spinning cannons that you've seen in the Neotokio sewers and they shouldn't be too much trouble.

When you're on the middle of the wings, you'll want to move quickly as the other side as the turrets will fire at you.

As you explore, you'll find out that Beruga has escaped, but if the airship is destroyed, his evil plan is done. Also, all the escape pods have been destroyed except for the one that will be used for the escape attempt that will happen after all the time bombs are placed.

When you've planted all seven time bombs, head to the rear of the ship. When you see the metal bridge in the middle of the huge pit, you've reached it. Royd and Fyda will join you, and when Ark activates the time bombs, you'll hear from Beruga from the rear deck. Beruga will still be on the ship, and he tells you that his boots have jet nozzles on the soles to keep him airborne. Yes, he can fly and we didn't know until he said so. He also says your stolen rocket belts are controlled by the computer, and that without the computers, they won't work. Unfortunately for Beruga, he gets dragged into the rear rotor of the ship and gets sliced to ribbons, like that one guy in Raiders of the Lost Ark.

Just before all hope is lost, a gull appears on the rear of the ship where the rear rotor used to be, and Royd and Fyda note that there is no way the gull could possibly fly this high. Royd tells Ark to get on the gull, saying there is no need to endanger everyone involved. Fyda says she and Royd will do what they can from here. Talk to the gull and choose the first option.

The scientist at Airsrock will see the airship crash and recognize it as the light of the apocalypse. Ark will appear behind. Talk to the scientist and he'll tell you the light fell in the direction of South America. There is only one thing we can do now...

Friday, December 20, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 72 of 88


In this entry, we deal with excessive lag, namedrop Kikoskia and curse Sovan for not using spells.

Boss: Sterling


Another dragon. Fight him like you did the Timberdrake: cast spells on him and keep him at bay with the Lance.

The big thing to watch out for is Sterling grabbing The Boy. If Sterling does this, The Boy is going to be dropped at a random spot at the tower and will have to make his way back up to where Sterling is in order to rejoin the fight. Once again, powered-up Lance shots to the rescue.

He won't do the grab and drop attack on The Dog, so Level 3 Dog Attacks will work very, very well here. At anywhere from 400-something to about 530-something HP per successful hit, it's something you can safely consider. Just keep The Boy alive.

Sterling can also cast Fireball on you. Not surprising, considering he's a dragon.