Showing posts with label part 79. Show all posts
Showing posts with label part 79. Show all posts

Saturday, April 4, 2026

PrinceWatercress plays Super Mario Odyssey - Part 79 of 92


In this video, we wrap up our Power Moon hunt in the Seaside Kingdom.



59. A Light Next to the Lighthouse - There is a pole with a flashing light at the top of it at the top of the lighthouse. Throw your cap at the pole and hold the button down for a Power Moon.

60. The Tall Rock Shelf in the Deep Ocean - There is a glowing spot on one of the rock formations where the Sphynx is. Ground pound it for a Power Moon.

61. At the Base of the Lighthouse - Underwater near the lighthouse, there are two blue rock formations. Ground pound the glowing spot between them for a Power Moon.

62. Bird Traveling Over the Ocean - There is a bird flying around the Seaside Kingdom with a glowing light, and if you catch it, you can get a Power Moon. For best results, take control of a Gushen and wait near the east side of the Glass Palace while facing the Odyssey.

64. Seaside Kingdom Timer Challenge 3 - There is now a scarecrow at the top of the lighthouse. Throw your cap at it, then long jump in the direction of the Power Moon that appears and get in the water to collect it before time runs out.

65. Taking Notes: Ocean-Bottom Maze - In the underwater 8-bit area, there will now be a treble clef. Collect it, then get all the notes before time runs out for a Power Moon.

66. Taking Notes in the Sea - Near the Glass Palace, there is a treble clef underwater. Touch it, then quickly take control of a Cheep Cheep and swim around to collect all three rings' worth of notes. The Power Moon will appear afterwards.

68. Aim! Poke! - There is a Moon Pipe Rock underwater near the Rolling Canyon checkpoint. Go down and take control of the Pokio to send the bombs into the blocks with the poke attack. You'll need to clear a path to the blocks holding down the cage door so you can get this Power Moon.

69. Poke! Roll! - Back at the start of the area where you get Power Moon #68, you will need to strike a bomb with the Pokio's poke attack from the middle of the room in such a way that it travels around the ramp behind the Moon Pipe and hits a single block. Breaking this block reveals a Power Moon.

70. The Spinning Maze: Search! - There is a Moon Rock Pipe underwater near the lighthouse that takes you to the maze. Search the maze for five Moon Shards and get a Power Moon.

71. The Spinning Maze: Open! - In the upper-right corner of the maze, one of the walls you can push with your cap hides a secret compartment; drop down it to find a chest containing a Power Moon.

Tuesday, December 24, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 79 of 88


Now that we have the Diamond Eyes, we're free to get the other parts for the rocket! Next stop, Prehistoria!

All maps by Grizzly.

We're done here, so let's go get back to the fire pit in the Left Bank and head to the fire pit near the Bugmuck. Consult the world map if you need help finding it. (You can also press Select to pull a black-and-white map of sorts up, but having a color one is much easier.)

There is another one in the Volcano Path. If you land there, you'll find the remnants of the Sacred Dog statue in the landing pad.

Fire Eyes's Village


If you go to Fire Eyes's Village (which isn't shown here) and meet with Fire Eyes, she'll clue you in as to what's going on and she'll help you out on your quest. She'll also tell you to go meet Strong Heart, who has an awesome new spell for you.

Volcano Path

Map

See? I told you.

Now just go south and exit the swamp area. Don't even worry about going through the maze. Since the volcano exploded, you won't be able to enter that maze full of Frippos ever again. :(

Remember how you got to the top of the Volcano and got the Levitate spell. Do it again. Now that the volcano has blown its top, the old man and the floor he was standing on is gone...and you'll land on that ledge with the gourd that you couldn't reach at the beginning of the game. Open the gourd up and you'll get the Gauge. Next stop, Bugmuck.