Showing posts with label part 77. Show all posts
Showing posts with label part 77. Show all posts

Thursday, April 2, 2026

PrinceWatercress plays Super Mario Odyssey - Part 77 of 92


Our search for Power Moons in the Snow Kingdom continues, but it's not going to last much longer.

First | Previous | Next | End

41. Icy Jump Challenge - In Wind-Chill Cavern, there is a Power Moon above the platform that is being blown back and forth by the two Ty-Phoos. You'll need to get on top of the platform, then throw your hat towards the Power Moon and dive at it to get it.

42. Forgotten in the Holding Room - One of the stacks of crates in the waiting room near the race course area now has a Power Moon.

44. Deep in the Cold, Cold Water - There is a deep pool of water near the Corner of the Freezing Sea checkpoint with a glowing spot at the bottom. Ground pound that spot for a Power Moon.

45. Water Pooling in the Crevasse - In Hollow Crevasse, there is a glowing spot in the water on the far side of where you enter from. Ground pound that spot for a Power Moon.

46. Squirming Under Ice - Close to the end of Snowy Mountain, there is a lump moving around in the ice. Throw your hat at it to stun it, then ground pound it to get the Power Moon.

47. Snow Kingdom Timer Challenge 3 - Near the Corner of the Freezing Sea checkpoint, there is a P Switch in the water with a Cheep Cheep near it. You'll need to ground pound the P switch, take control of the Cheep Cheep and then long jump on dry land and jump to the Power Moon before time runs out.

48. Stacked-Up Ice Climb - In Icicle Cavern, you'll need to create a stack of ten Goombas and take it to the end. There will be a 10 Goomba Switch at the end that wasn't there before. Jump on it with a stack of ten Goombas for a Power Moon.

50. Even More Walking on Ice! - When you activate the Moon Rock, you'll also activate a second Koopa Tracewalking Power Moon near the Corner of the Freezing Sea checkpoint that you can get after the first one. Once again, you have to move around in a triangle, and you have to score 90 points for the Power Moon.

52. Iceburn Circuit Class A - Behind the Corner of the Freezing checkpoint, there is a hidden doorway where the Moon Rock used to stand. This takes you to a secret race course: the Iceburn Circuit. If you can complete the Class A race, you'll get a Power Moon.

Monday, December 23, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 77 of 88


Even though they landed in Prehistoria last time, they decided to go to Antiqua after the game froze. That's why I never mentioned Prehistoria in the last entry. Details, details.

Left Bank


Now that we've landed here instead, let's head back to the Pyramid.

Of course, if you went to Nobilia one last time and landed in the fire pit near the palace, you would have known that the palace is open, the real Horace is back there, Tiny's acting strange and has joined the Oglins, and that Horace will give you a new spell: Barrier. It's a better version of Defend...if you level it up.

Barrier

1 Limestone, 2 Bone

Hey, it's a better use for the Bones than Revive.

It should also be mentioned that if you forget to get the formula and beat Tiny, you won't be able to get it.

Anyway, if you go through all that, then you'll have to go through the trouble of getting through the desert again, back to the Right Bank, and then back to the Pyramid. If you don't have Revealer equipped right now, re-equip it before you head back there. Don't worry, we'll wait for you.