Showing posts with label part 76. Show all posts
Showing posts with label part 76. Show all posts

Wednesday, April 1, 2026

PrinceWatercress plays Super Mario Odyssey - Part 76 of 92


In this video, we get to work in the Snow Kingdom. We have only three Power Moons to find before activating the Moon Rock, and it's only going to be a matter of time until we're finished here, too.


The Moon Rock for the Snow Kingdom is on the north end of the Kingdom; activating it will increase the amount of Power Moons in the kingdom from 37 to 55.

35. Snow Kingdom Regular Cup - The Koopa Freerunning mini-game can be found in the northwest corner of the kingdom. For this race, get in the water, take control of a cheep-cheep, swim over to the post where the goal is, then throw your hat at the post to unleash a whirlwind and float to the finish. You may have to pause and use the map to figure this one out.

36. Hat-and-Seek in the Snow - At the Snowline Circut area, there is a Bonneter on someone's head. Talk to them for a Power Moon.

37. Peach in the Snow Kingdom - Peach and Tiara are in the crowd near the Snowline Circuit entrance; head left as you make your way in, then talk to them for a Power Moon.

38. Shining on High - If you return to the Odyssey after activating the Moon Rock and look up, you'll notice a Power Moon. You can either get on top of the Odyssey and long jump to it, which is possible, or you can do what I did: pull out the post below that hid a whirlwind, ride it to the top, and then throw your cap towards to it and dive jump to it.

39. Above the Freezing Fish Pond - At the southeastern corner of the Kingdom, there is a Power Moon. Take control of a Ty-Phoo to get it.

40. Ice Floe Swimming - At the very eastern tip of the kingdom, you can go underwater for this Power Moon.

43. It Popped Out of the Ice - Near the Above the Ice Well checkpoint, take control of a nearby Ty-Phoo and get on top of the crystal columns. The one you need to land on will have multiple "steps" that you can jump up. At the end, long jump to the column on the other side and ground pound the lit-up spot there for a Power Moon.

49. I Met a Snow Cheep Cheep! - On the west end of the kingdom near where you'll find Koopa Freerunning, there is a Bonneter near a pool of water who wants to see a Snow Cheep Cheep. Take control of one, then bring it back here. You'll need to get the Cheep Cheep into the first pool of water to keep it from dying on the way to the second where the Bonneter is. Getting a Cheep Cheep into the second pool will net you a Power Moon.

51. Snow Kingdom Master Cup - After getting the Regular Cup Power Moon and activating the Moon Rock, you can go for the Master Cup Power Moon. Amazingly, the same strategy that I used for the Regular Cup also works here...and it's actually faster than what the Gold Koopa does by a couple of seconds!

54. Running the Flower Road - There is a Moon Rock Pipe near the Above the Ice Well checkpoint. Throw your hat at the scarecrows to get the flower bridges moving and run from section to section while avoiding all the hazards. You'll find a Power Moon at the end.

55. Looking Back on the Flower Road - As you're going for Power Moon #54, look behind the first Banzai Bill cannon for a Power Moon. Taking the flower bridge on the right and long jumping to the other bridge makes things easier.

Sunday, December 22, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 76 of 88


This became my favorite part of the game the first time I saw it.

Now...you can fly. There. I said it.

All maps by Grizzly.

Ebon Keep Interiors


Map

When you return, you'll be in a room west of the hallway to the Verminator's lair. You'll find a boy that changes into a man at regular intervals. If you win at his guessing game (the answer is random), he'll reward you with Super Heal, which lets you heal all your HP in one shot. If you get it wrong, you can wait a little while and then try again.

Super Heal

2 Ethanol, 1 Acorn

Tinker's Workshop


When you return to Tinker's workshop, you'll find what looks like a large brown rocket near where you'd find Tinker. Go outside, and you'll find Tinker coming down in a flying machine. This is the Windwalker, and it allows you to fly between the three worlds of Prehistoria, Antiqua and Gothica. But to enter outer space, however, you'll need three items - a gauge, a wheel, and the Diamond Eyes. (Yes, we're getting these again. Everything will make sense in due time.)

Once he explains your mission to you, you'll be flying around. You'll be able to land at any one of the fire pits in the world of Evermore, which will now be lit up.

Flying Around


Remember the Flammie controls from Secret of Mana? They're exactly the same in Evermore. Everything just looks better, and that's the only difference.

Sometimes you'll have to go in reverse before you can go forward. I don't know if it's a glitch in the game or what, so keep that in mind. It's a flying machine, Square. Not a car.
 
World Map

Here's another glitch...if you land just off the coast of the fire pit near the beach area where Blimp's Cave is, you'll end up back in the balcony of Tinker's workshop...minus the Windwalker. If this happens, reset the game. You were warned. (I'll mention it again in the next intermission, because this game has a treasure trove of information and whatnot.)