Showing posts with label part 68. Show all posts
Showing posts with label part 68. Show all posts

Tuesday, March 24, 2026

PrinceWatercress plays Super Mario Odyssey - Part 68 of 92


In this entry, we get done with the Wooded Kingdom. I also accidentally made this entry before the one for the previous video LMAO


You can actually get the Power Moon in the cave between the Odyssey and the Iron Mountain with a Fire Brother. Walk off the edge, then jump mid-"hop" to get the Power Moon.

Power Moons


59. The Nut in the Robot Storeroom - In the huge storeroom, there is now a nut near the entrance. Break it by stretching into it with an Uproot to get this Power Moon.

61. The Nut Under the Observation Deck - Warp to the Iron Mountain Path, Station 8 checkpoint and get an Uproot. Walk around the underside of the Observation Deck. There is a wall in the corner where you can stretch and hit four invisible blocks. Get those to show up by hitting them from underneath, then stand on them and stretch into the nut above to get a Power Moon.

62. Bird Traveling the Forest - Warp to the Iron Road Entrance. There is a tree near Talkatoo. Climb up it and wait for a bird with a flashing light around it, then jump into the bird. You'll be able to get a Power Moon.

64. Hot, Hot, Hot from the Campfire - Bring a Fire Brother back to the campfire where Talkatoo is and throw a fireball at it to light it. The best place to find a Fire Brother is near the stream leading down to the pond near the Odyssey. This will give you a Power Moon.

68. Taking Notes: Stretching - At the Iron Mountain Path, Station 8 checkpoint, get an Uproot and drop down to the land at the bottom of the northern wall below the Iron Cage. Get the treble clef, then stretch to get all the notes before time runs out to get a Power Moon.

69. Wooded Kingdom Master Cup - For this one, you can't use the maze that you have to go through with Uproot, because the Gold Koopa will beat you every time. Instead, you have to drop back to the bottom of the mountain, make your way up, then do a series of hat jumps and dive jumps over a huge pit. In order to jump off your hat, you need to press Y instead of B after pressing ZL or ZR to do the ground pound after throwing your hat. Once you do a hat jump, you'll be able to do a second one; just keep holding the direction you were going with the left stick to ensure you clear the pit. You have to do this method, as this is the same path that the Gold Koopa takes. If you can pull it off, you'll barely beat the Gold Koopa and get this Power Moon.

71. Invisible Road: Danger! - There is a Moon Rock Pipe near the entrance to the Secret Flower Field. Once you go in, you'll be met with an invisible road, and the only way to see it is through the poison that the Piranha Plants here spit out. Watch your step so you don't walk into the poison or fall off the invisible bridge. There is also an invisible rotating platform; you'll want to pay attention here so that you don't fall off at this point, either. Take out the three Piranha Plants at the end by hitting them with the hat before jumping on them when they wilt downwards. The Power Moon will show up at the exit. Thankfully, there's no pit between the exit platform and the Piranha Plant platform, so you'll be safe as long as you don't walk into any poison afterwards.

72. Invisible Road: Hidden Room - At the invisible rotating platform, there is a hole in the wall, and if you can long jump and dive jump to it, you can get a Power Moon in a treasure chest.

Tuesday, November 5, 2024

PrinceWatercress plays Chrono Trigger (Super NES) - Part 68 of 70


Now that I've played my way back through New Game Plus to get to this point, it's time to see how the game ends if you don't get Crono back.


I found out before the last video that the Nu in 12,000 B.C. that has to leave the building for you to get the tab behind him will only do so almost immediately after you enter the hut where you meet him. If it takes longer than that, go back and re-enter to try again.

The battle with Magus in 12,000 B.C. is pretty easy. All he does is use Lighting 2, Ice 2 and Fire 2 as well as attack with his scythe. If you have Frog in the party, it will be a one-on-one battle between Frog and Magus; otherwise, it will be Magus versus your whole party. When you beat Magus, he will tell you about Gaspar and the Chrono Trigger before he dies. There will also be a sparkle where he stood; press A on it to get the Amulet.

Once you make it back to The End of Time, you can get this ending. In this ending, Marle still wants to get Crono back, but everyone else, including Lucca, is uninterested. If you got the Chrono Trigger before getting this end, you will leave the Chrono Trigger with Gaspar before heading back to the Millenial Fair. If you didn't, you won't.

At The Millenial Fair, follow Lucca to the Telepod. Marle will mention that some sort of entity may have wanted them to go through this adventure - a statement similar to one made in the forest scene after you get Robo back during the Sunken Desert sidequest - then everyone will pop out of a portal near the Telepod. If you defeated Magus, Frog will be in human form and be Glenn again at this point. Also, if you did not get the Chrono Trigger at this point, Gaspar gives you the Chrono Trigger and tells you what it does. Everyone will suddenly be interested in getting Crono back, then Lucca gets the idea of using Epoch to get Crono back. Afterwards, you'll do the whole Leene's Bell placement again, and when Marle's father gets stuck, Marle leaves to get on the Epoch with Lucca and find Crono.

If Magus is defeated in 12,000 B.C., you'll see Frog's human form again. Instead of seeing Frog walking down Zenan Bridge with Queen Leene and numerous soldiers, you'll see him turn back to Glenn near a waterfall before seeing him with the King, Queen Leene and a few carpenters building the castle prison while Epoch flies by.

Near the end of the credits, instead of seeing the planet in Mode 7, you'll see Marle near a tree, where she waits until Crono appears in the distance and runs to him to get him back.

Friday, May 31, 2019

HCBailly plays Final Fantasy IV (Super Famicom) - Part 68 of 70


With Zeromus defeated, the world is at peace once again...

After the battle with Zeromus, FuSoYa explains that while evil will always exist, it will be overcome as long as people continue to band together. Golbez tells FuSoYa that he will be joining him, since he cannot return to the Blue Planet after all that he has done. Cecil forgives Golbez, and from here, the ending sequence plays.

One born from the mouth of a dragon, rising towards the heavens with Light and Darkness, a sleeping promise shall awaken. Veiled in the light of eternity, Mother Earth shall be blessed with mercy and salvation. The moon has begun to seek its own light. One man, separated from his world by the stream of time, sleeps...

The Magic Ship returns to its original resting place in the sea near Mysidia, and Palom and Porom continue to learn magic. Palom continues to brag about the adventure that has just been taking place.

Edge becomes the new rules of Eblan, and still has feelings for Rydia.

Rydia goes back to the Land of Phantom Beasts.

Yang heads back to Fabul, and he and his wife become the new king and queen.

Edwards heads back to Damcyan to help with the rebuilding efforts.

In the underworld, the dwarfs' tanks are scrapped as there is no more war, and word has spread that Rosa and Cecil are marrying and becoming the new rulers of Baron.

Kain refuses to attend Cecil and Rosa's wedding, saying that he shamed Dragoons everywhere and that has some atonement to do before they can meet again. He goes to Mt. Ordeals to test himself in hopes that his own father's spirit will forgive him if he is to surpass him as a Dragoon.

Wednesday, June 20, 2018

HCBailly plays Terranigma - Part 68 of 75


We're back in business...but there are some things we need to do...

World map by Tropicon.

Go back to the other end of the room and talk to Princess Elle. Elle has no idea what to say, but Ark tells her not to worry. Elle says her Darkside clone may be gone, but wonders if she'll ever replace her. You then get to tell her who you really have feelings for, and if you say "Surface Elle," you'll get different dialogue.

Regardless of who you pick, Elle will tell you that the village had an old saying that the hero will visit, create a miracle and defeat the dark foe. Elle realizes that hero is you. She then shows you a box similar to the one you opened in Crysta, which contains the weapons of the Hero and says that Columbus found them on his voyages and hid them to make sure they didn't fall into the wrong hands. This is the secret that King Henri slaughtered the entire village of Storkolm - including Elle's parents - to find and Columbus ended up being tortured. She then tells you that the souls of the villagers became wolves to protect the arms, as only Ark can use them.

Approach the box, and Yomi will show up...even though he died along with Darkside Elle. Turns out this is the Lightside Yomi, as the Yomi we knew was evil the entire time. Yomi will tell you that it's time to destroy Beruga, and you get the ultimate weapon in the game: the Hero Pike. (The only thing that compares in strength is the Enbu Pike, and that is only if your level is past 35.) You'll also get the Hero Armor, which is the strongest armor in the game.

If you talk to again, she will await your return in this underground chamber, and asks you to come back when you're finished. Go up the steps, and you'll eventually be in the the Lightside equivalent of the Elder's house. Leave the house, and you'll run into a bird with a letter in its beak. Ark will read the letter, which happens to be from Meihou. Meihou is headed to Siberia, and he explains what has recently happened concerning Neotokio. He'll also tell you that some friends have also shown up to help stop Beruga in his new lab tower in the east of Siberia: Fyda, Royd, Perel and Meilin. He asks you to show up and assist.

From there, exit the town of Storkolm and the dark forest. Having a Bone Pin really helps with that.


Instead of heading to Siberia, head back to Nirlake instead. Instead of being a few houses, it will be a spot of dirt on the ground. You'll find out that since you've been gone, the whole town has been set ablaze and that nothing is left. A shack caught fire and the wind made it worse, destroying the entire village. (Given that Nirlake is where Chicago should be in real life, this is a reference to the Great Chicago Fire of 1871.) Talk to everyone in the town. One of them knows you go to other towns, and asks you to do him a favor. Say yes. He'll give you Nine Letter and ask you to give them to people you meet. There are nine specific people you'll have to hand the 9 Nirlake Letters to in order to get the town rebuilt.

Head east to Will's house. Will's house is the only house not affected by the fire. Equip the 9 Nirlake Letters and use them on him, and he'll be the first person to get to work on rebuilding. He'll tell you he'll get the kids of Kidsgart involved.

Sunday, March 18, 2018

skorch82 plays Brave Fencer Musashi - Part 68 of 70


After the battle with Topo, you'll learn that the aim of your entire journey is anything but...

When you beat Topo, you'll find out Leader's Force led you on to getting the Five Scrolls so they could their hands on Lumina for Colonel Cappriciola without facing the Crest Guardians. Topo will tell you the Sky Crest is right here in Soda Fountain.

Get on the stage and you'll be able to get out of here. After this, you'll find out that Topo broke her legs after the battle. How this part makes any sense is beyond me.

If you need healing items, there are two C-Drinks in the next room. You'll be able to save at this point.

Wednesday, December 18, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 68 of 88


I'm king of the rats, I tell ya! King of the rats!

All maps by Grizzly.

Ebon Keep


Well, we're done in the town, so let's go to the castle.

Ebon Keep Castle - Courtyard



The courtyard is nothing but a bunch of mice running around. If you need some more chances to level up that one weapon, however, go ahead and smack 'em. Especially if you're leveling up the Lance.

The two side doors are just a maze that doesn't really go anywhere save into the entryway, but you can also level up your newly acquired Spear here if you want.

Ebon Keep Castle - Entryway


You can skip this battle, but if you do and come back to where the boss is from there, you'll get stuck unless you turn of the power or reset. You've been warned.

The side doors here take you to that same stupid dark maze, while the stairway in the center takes you to a basement where you can find some alchemy ingredients in the chests.

Make your way across, and you'll meet up with the Verminator.

Boss: Verminator


Pound this guy with powered-up Lance attacks and Crush (Crush will do more damage than fireball). He will use Explosion, Drain and Acid Rain on you, and those can hurt. If you can rack up as much damage as possible on him, it'll make this a lot easier, since Verminator will cast spells rather quickly.

The Dog is useless in this fight, so don't bother keeping him alive.

When you beat him, you'll win 1000 Gold Coins and find a stash of 5000 Gold Coins afterwards. Nice.

Ebon Keep



When you enter the castle, you'll be stopped by a rather small man with a red beard. He'll take you to someone that he'll want you to meet before you can open the drawbridge to Ebon Keep.