After getting not one but two Auraballs for our troubles, we explore even more of the world and make our way to Arcadia Town.
All maps by zagato blackfist.
Head back to Julia's house. He will tell you that the enemy wants his green Auraball, and that it contains some kind of superpower. Julia will donate a purple Auraball to the cause as well, Romel will also tell you that you will need a boat to get to Mysteryland. You will have to go back to Kingland and get a boat from Dr. Justice.
Talk to Dr. Justice. You'll get the Shark Cruiser. He will also tell you about a former sailor living on the east end of town who you can talk to for advice.
Remember that tent in the center of that island to the east of Kingland that was connected by two bridges? Go over there again and talk to the old man. He will tell you how to go to Mystery Land. All you have to do is take a boat from a landing in front of a cave and go south along the land. Then, go east in the direction of Edo City. Mysteryland will be on the island of Tamari where Edo is located.
If you see rocks in the shape of arrows, you will need to go in the direction they point.
Along the way, you will face a manta ray-like enemy. These enemies are much like the witches in the way that they get stuck in the floors and walls. They will move back and forth and toss its body segments down at you like bombs (and can also unintentionally hurt itself with). You can use the Reflexstar, but you're better off using the sword. These enemies will also give you more experience than any other enemies you've met so far.
There is also a fish man enemy. They just move towards you, but they can crowd around you in numbers fast. At least they give good Sen and experience.
You'll eventually make your way to a staircase that leads to Sea Town.
Sea Town
Here, you'll learn that there is a river to the east, and if you go along the riverside, you'll see Arcadia Town, which is the biggest town in Mystery Land.
The gold robot-looking enemies can be numerous, but they are no more difficult than their previous palette-swapped counterparts.
The pigs on the bees can be taken off their rides with a somersault jump, then taken down with a sword like normally.
The brown guys on the blue pterodactyls fly around and toss spears downward.
The guy on the pterodactyl isn't as aggressive as previous flying enemies, but they can still do damage to you.
The rock statue guys take quite a few hits to take down, but they give very good experience and money when defeated
Thankfully, getting to Arcadia Town isn't all that hard. All you have to do is go east.
You'll meet more enemies here, such as green guys with black, demonic masks with horns on the side. They somersault a lot, but at least they don't throw their heads at you and give quite a bit of experience.
You'll eventually see a river to the south. When you do, follow it. When you see a bridge to the west, take it. To the south is Arcadia Town.
Arcadia Town
If you need the Ingot Armor, Technoglove or Mystical Sword for whatever reason, you can get them here. Also available is the Boomerstar, which makes for bigger projectiles than the T-Star.
You'll find out that there are strong enemies nearby and that the town is having a tough time with them, as they have occupied the nearby Temple Bayon and now have four powerful fighters.
You'll also learn that a man named Mr. Slowpo lives somewhere in Mysteryland. He may be a flake, but he knows many things. If you head north to the mountains, you will find him.
Mt. Kyojin is accessible from the cape south of Sea Town, but it is supposedly haunted.
You'll eventually meet Prince Lama of Anca at the castle. He will tell you that Anca is at war with the Pitts Gang, who are holding hostage Temple Bayon. He asks you to recapture it. The Pitts Gang are really the Galands, so naturally Jack and Ryu lend a hand. You'll find out that Temple Bayon is located down south by the river.
Lama will tell you that the front door is closed, and that you will have to see Mr. Slowpo to get it open.
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