Wednesday, January 6, 2021

PrinceWatercress plays Super Ninja Boy - Part 20 of 25


In this entry, we hunt for General Bismol in the sunken ship.


All maps by zagato blackfist.



Sunken Ship


The ship isn't that big. It's also fairly straightforward. There is a wall you can use a Boo Bomb on near the start - indicated by the white butterfly bandage on it - that will take you to the lone chest in the ship, which contains a Ninja Turban. Free armor, and stronger than what you already have, too.

You'll meet some new enemies here: white fish men and green piranha men. The green piranha men fight much like the standard "walk forward and somersault" enemies you've seen, as do the white fish men. The white fish men can hold on to you and suck your energy out, however. If you take too long, a giant flying gorilla with an anglerfish's antenna will show up and move slowly from left to right, shooting in eight directions. You can either let it go about its business, or you can destroy it to get a load of experience. (If you take too long fighting smaller enemies, you can get one big one, and this can happen throughout the game. This is the first time we see something like this happen, though.)

There are also skeleton enemies on inner tubes who fly around. If you're strong enough, you can take them out in one hit with a single somersault. They also give great experience, so fight these guys if you need to.

The skeletons in the chest are your usual flying enemy, but they are pretty powerful if you're not prepared for them. Thankfully, you only need to face two of them.

The brown anglerfish samurais carry spears, which they spin for a brief moment before stabbing at you.

You'll eventually face off with General Bismol, who looks like a shark. He wans all the Auraballs, but that isn't happening Just like Nargi, you'll take him on RPG-style.

Bismol not only has a petrifying fire ring and a Spitprong that can damage both characters, but he also has an attack called the Peptodash. Sadly, it's pretty weak. He can also use Spiritizer to heal himself. Use Mighty Ball if you can, and if you run out of "M" icons, use the Feather Sword. 

When you beat General Bismol, you'll get the Silver Auraball. Head back to Moo.j

Back at Moo, talk to King Atlant. He will thank you by telling you about the Auraballs, of which there are seven in various colors and have special powers. In the right hands, they can bring pease, but in the wrong ones, misery will cover the world. He will let you have the Silver Auraball after seeing you have five of them, and tells you that someone causing problems in Futureland. This is your next destination, and it is to the northeast.

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