Sunday, January 3, 2021

PrinceWatercress plays Super Ninja Boy - Part 15 of 25


In this entry, we enter a cave south of Sea Town in our quest to get somewhere. Also, I go off-topic for once and it ends up being rather prescient later in the Let's Play.


All maps by zagato blackfist.


More backtracking! Way to break the flow of the game.

The manta ray can be easily defeated with the Boomerstar and the Miracle Kick.

South of Sea Town is a cave. This is not Mt. Kyojin, but rather an action scene where you will have to go from right to left, trying not to drown in the water. Be ready to make some long running jumps as you avoid puffer fish going up and down on the river. You'll then reach another island where you will have to enter another cave and enter another action scene. Here, avoid the spikes that drop down from the ceiling, and climb the ceiling to get to the end. If you hold Up while jumping, you can jump higher, which will help in case you're trying to grab onto the ceiling and .

Also, the pigs on the bees are back when you reach the other side. Yay.

The cave leads to a jungle, where you will have to avoid bats whenever possible and climb on and jump from vines. The music here is some of the best in the game so far.

You will find a stationary platform that you will have to step on to advance. Keep it on the screen at all the time, as it works much like the ferryman and will allow you to avoid some of the floor spikes.

You'll eventually enter a cavern area, where your ceiling climbing skills will be put to the test. There will be big spiked balls that will move up and down. You will have to use the Micro Ninja spell - which is exactly what the name implies and turns you into a tiny ninja - at a certain point yo get past the low overheads with the spikes.

You'll get another section of cavern. There is another Charon boat/ferryman/whatever at the beginning here, which, once again, you will have to keep on the screen at all times. Apparently the game really loves doing this kind of thing, and this time you'll most likely need the ferryman more than ever to avoid the Concentration and do all this platforming you just did all over again.

At the end, you will meet Dr. Archeo, who looks like an Eastern Island head. He says that he can break any kind of stone. He says there is a giant statue here, but he just can't find it. He hands you a watch that he found while digging, saying it is of no use to him. From here, head back to Arcadia Town.

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