Wednesday, January 13, 2021

PrinceWatercress plays Klonoa 2: Dream Champ Tournament - Part 6 of 20


In this entry, we beat Joka in a race and head to the next round after some more puzzle solving.

Vision 2-7

Head to the right, jump into the tornado, then go right when you get shot upwards. Get the two Dream Stones and grab the Flying Muu, double jump to the right, grab the Flying Muu on the next platform, double jump left, jump and hover to get the two Dream Stones above the platform, go left, grab the Goomi, get the two Dream Stones above the Goomi, grab the Goomi and jump left, keep jumping left to get to another Goomi, grab the Goomi and get the Dream Stones above, jump left, climb up the vine, jump off, get the Flying Moo, drop down, throw the Flying Moo at the wooden crate above the chain, get the blue Dream Stone, double jump right off the chain, throw a Wind Bullet at the Flying Moo portal to get another Flying Moo, double jump right, keep jumping right off the platforms and the chains, grab the two Dream Stones, jump up the tornadoes while also using your hover. The scrolling stops here. You should have 15 Dream Stones at this point. Go right to the next section.

Head right and hover over the Spikers when they are down. Grab the Goomi at the end. Jump right, go right, jump into the tornado, grab the Flying Moo, drop down, throw the Flying Moo at the crate for a blue Dream Stone, go back into the tornado, go up and left, jump to get the two Dream Stones above the tornado, grab the Flying Moo, double jump left, keep going left, grab the Flying Moo, throw the Flying Moo at the crate, grab another Flying Moo, go right, double jump to the gray platform above while also grabbing three Dream Stones, grab the Conductor Moo, double jump right, grab the Goomi to the right, jump right off the Goomi, grab the next Goomi, jump right, grab the Flying Moo, double jump to get three Dream Stones, grab another Conductor Moo and throw it to the left to break a wooden crate, grab another Conductor Moo, go left, double jump to grab the Sun Stone you uncovered, keep going left, go up the chain, get the last two Dream Stones, go right, jump into the tornado, grab the Flying Moo and double jump right. Jump into the cannon. You're done.

Vision 2-8

Go left, go down, grab the Flying Moo, double jump right to get three Dream Stones, grab the box, stand left of the air current you uncovered and throw the box right. Grab the Flying Moo, go into the air current you just uncovered, keep holding Right to land on the platform from before. Go right and use the Flying Moo to get the blue Dream Stone and the first Moon Stone. Go right to the next section.

Go right. Nagapoko will tell you about the boss, a Bingobingo who is made of several parts. Grab the Erbil, and use it to get the Dream Stones above and break the wooden crate above. Rocket your way up to the next Erbil, grab the Erbil, go up through another wooden crate, go right, grab the Flying Moo, drop all the way down and double jump to break the wooden crate for a blue Dream Stone, then return to that Flying Moo, grab it and double jump right to the next section.

Go right, go up the air current, go right, grab the Flying Moo, go left through the air current, take it back to the start of the section, double jump for the Dream Stones, grab another Flying Moo, break the wooden crate to get a box, go to the air current and throw the box through the hole to the right of it. Go up the air current, grab the Flying Moo, double jump right, grab another Flying Moo, drop down, make normal jumps to get the Dream Stones and double jump left to get the second Moon Stone. Go back to the Flying Moo and double jump further to the right. The Nagapoko here will give you a message from Lolo, who is advancing because her competitor is retired. Go right to the next section.

Take the lower path to the right, grab the Conductor Moo, stand near the edge of the spike pit and throw the Conductor Moo between the Spikers when they are away from each other to hit a button and raise a door up. Grab another Conductor Moo, double jump left, take it all the way left back to the next section and double jump to the Sun Stone. Go all the way back to that Conductor Moo, double jump to the Goomi, grab the Goomi, jump right, get the three Dream Stones, go right, drop down for three more Dream Stones, then use the air current to hover to the green platform moving back and forth so you can continue right to the next section.

Go right, go up the air current, drop down, grab the Flying Moo, go back up the current, go left, throw the Flying Moo left for a Nagapoko who tells you about the sections of the Bingobingo, one of which will have a Sun Stone. Grab another Flying Moo, go up the current, go right, double jump for the last three Dream Stones, go back for another Flying Moo, go back to where the last three Dream Stones were, wait for the Spikers to be all the way up, run under them, drop down and double jump for the last Moon Stones. You can then take the current to the exit. You're done.

Vision 2-Boss

In the next cutscene, Klonoa catches up with Joka, then Garlen starts the race and announces that the monsters he has introduced will make things more difficult.

Go right, grab the Flying Moo. Go back to the crates and only double-jump above the middle one to get a Dream Stone (the others contain nothing). Go right, grab the Goomi, jump right and grab the next Goomi as it approaches, and jump right when the Goomi stops on the other side. Make your way right, grab the Conductor Moo, double jump above the crate just ahead, grab the Erbil, go left, jump over the Conductor Moo when it stops, then rocket your way to the open space above. Go left and wait for the Flying Moo to approach so you can grab it, then use the Flying Moo to break the wooden crate you just passed by for a blue Dream Stone. Go back to the Erbil, rocket your way up, then go right and drop down for the first Moon Stone. You'll then face a mini-boss. Grab the Conductor Moos and throw it at the sections of the mini-boss to beat it, then jump right, grab the golden ball it drops and go right through the barrier to the next section. You should have ten Dream Stones by this point.

Go right and grab the moving Goomi. There will be another moving Goomi above it, grab it, then jump to and grab the stationary Goomi on the left end of this second Goomi's path for an extra life. Grab the second Goomi again, ride it to the right, jump right, grab the Conductor Moo, double jump above the wooden crate up ahead to break it. Drop down, go left, then drop down and go right  Climb up the chain, grab the Flying Moo, throw it at the wooden crate you just passed by for a blue Dream Stone, Go back to the Flying Moo, grab another Flying Moo, double jump left, grab another Flying Moo there, and throw it at the two crates blocking the path up the chain. This frees the path up but also reveals a blue Dream Stone. Go up the chain, grab the Conductor Moo, double jump to break the crate up ahead, drop down for the second Moon Stone, then continue down the path to face another mini-boss. The terrain is slightly different, but the fight goes the exact same way. Grab the golden ball the mini-boss leaves behind and go right to the next section. You should have 20 Dream Stones by this point.

Go right, grab the Conductor Moo, get on the conveyor belt, and double jump right once the Spikers are out of your way. Grab the Erbil, double jump at the first Spiker to get a blue Dream Stone,  go right on the conveyor belt and under the enemies, get the Flying Moo and break the wooden crate on the ground to the right for a blue Dream Stone. go back to the Erbil, grab the Erbil, move right under the enemies so the Erbil doesn't hit them, then rocket up underneath the wooden crate above. Make your way to the right at the top. You'll face one more mini-boss. The fight is just the same as before. Once you beat this fight, you should have all 30 Dream Stones and you should be done. You'll get the Sun Stone and the last Moon Stone, Joka is history, and you're on to the next round.

After the race with Joka, Joka runs into Gantz - who says that the monsters here are pretty rich, hence why they weren't helpful - on his way out.

If you go back to a World after you S-Rank it, you can unlock the EX stage, but you won't be able to enter it until you beat the game.

Eastern Desert

Klonoa catches up with Chipple, while Gantz makes fun of Klonoa for having friends as everyone heads to Round 2.

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