Here it is: every track from Klonoa 2: Dream Champ Tournament for your listening pleasure.
Part nostalgia-bomb, part note-taking and part FAQ, what started in GameTrailers as a video game blog is now on Blogger. This blog is a look back at video games, both popular and obscure, from the video game industry's infancy all the way to the previous console generation.
Showing posts with label Klonoa 2: Dream Champ Tournament. Show all posts
Showing posts with label Klonoa 2: Dream Champ Tournament. Show all posts
Thursday, January 21, 2021
PrinceWatercress plays Klonoa 2: Dream Champ Tournament - Part 20 of 20
It's time for the fifth and last of the Extra Visions...and with this, that's the game 100% completed! This was one of the most difficult Let's Plays I've ever undertaken. I hope you enjoyed.
Vision EX-5
Go left, grab the Jumping Moo, double jump left onto the disappearing blue platform, jump up, grab the Flying Moo, double jump up to the chain and grab it. Wait for some space to open up before jumping right, throwing enemies at each other, and then grabbing enemies out of the portals so you can double jump up and right until you grab the chain above. Make your way up; there will soon be three Dream Stones to the left. You'll eventually see a Flying Moo; grab it and double jump left above the red arrow panel pointing up, and keep climbing. Before the Flying Moo comes back up, jump to the right so the Flying Moo hits a chest; grab the blue Dream Stone you've just uncovered. From here, head to the right side, grab the Flying Moo, double jump above the red arrow panel, and stay away from the Flying Moo so it hits another chest. From here, climb all the way up; you'll get your first Moon Stone and you'll enter the next section.
Here, you'll have to double jump with multiple enemies as well as an Erbil. Once you grab your first Erbil, keep double jumping in the center of the corridor and grabbing and double jumping with more Erbils to keep making your way up as well as to collect more Dream Stones. You'll eventually hit a tornado that shoots you up; when you do, go right on the disappearing blue platforms, grab the Jumping Moo, double back to the left and double jump onto the chain. From here, keep making your way up, grab the Conductor Moo out of the portal and double jump right from above the red arrow panel, then grab the Conductor Moo again and double jump left above the red arrow panel. You can now go left to enter the next section.
Grab the Flying Moo and throw it at the red arrow panel pointing up to break the chest. This will reveal the second Moon Stone; grab the Flying Moo and double jump left at the Moon Stone. From here, you'll have to double jump with the Flying Moo a few times to continue going up. When you can't do that any more, double jump right and climb up the chain. Throw the enemies into each other, then quickly grab the enemies as they are about to come down and double jump to the left with them to grab onto another chain. Jump and chain grab your way to the right, grab the Jumping Moo, double jump above the red arrow panel, grab the Flying Moo to the right, double jump right, grab the chain, and you'll soon be on your way up to the next section.
Go up the chain, grab the Flying Moo, drop down, throw the Flying Moo at the red arrow panel pointing up to open a chest and reveal a blue Dream Stone. Grab the chain again, go back up, grab the Flying Moo, double jump left to get the blue Dream Stone, grab the Erbil, double jump left and follow the green Dream Stones, hover below the chain while holding Up on the Control Pad to ensure you grab on, climb up, break the chests with the Mummy Moo, climb up the chain you get to afterwards, grab the Gear Moo, and keep double jumping slightly to the left while turning around to grab and double jump again so you can reach the chain and climb up to the next section.
Jump into the tornado to the right. On the last tornado, grab the Erbil to your left, double jump upwards at the top of the jump off the tornado, grab the Flying Moos and continue to double jump straight up while getting three more Dream Stones, grab the chain, and then carefully grab enemies and throw them at chests to free paths up and continue upwards. At the two red arrow panels, wait for the portal for the Pirate Moo to the right to spawn, then shoot a wind bullet at the portal and immediately double jump above the red arrow panel there back to the left. When you break the chest above, you'll get a blue Dream Stone, which will be the last of the Dream Stones. From here, carefully make your way up to the exit. Congratulations! You've just done everything in Dream Champ Tournament!
When you get S Ranks on every stage, you'll get the Dream Stone Gallery on the map. Go here, and you can see all the images for each world as well as the music from each world one more time. The image for the EX stages gives you an image of Klonoa and Lolo reading a letter from Huepow while Popka eats a box full of apples that Huepow has delivered.
And with that, that's Dream Champ Tournament 100%!
Wednesday, January 20, 2021
PrinceWatercress plays Klonoa 2: Dream Champ Tournament - Part 19 of 20
Of the Five Ultimates, this is the most annoying.
Vision EX-4
The Nagapokos explain each section of the stage, which are all supposed to simulate the inside of a giant whale. I don't read any of them, because this took too many attempts to S-Rank. The first part of this stage has you grabbing Flying Moos and double jumping and hovering to the right, grabbing the Goomi at the end and jumping right from there. Don't forget the blue Dream Stone at the very beginning. The trick here is to stay low enough so you don't hit your head on the ceiling as you make your way to the end into the next section. Not surprisingly, this section is where many S rank attempts go to die.
Go right, get the blue Dream Stone above the Nagapoko, grab the Erbil, drop to the right and double jump to the next platform. Grab the next Erbil, do that again, and grab the Flying Moo and double jump to the right. Grab the next Erbil, drop down and to the right, grab the Flying Moo and double jump to the right (again). The next Erbil has you facing left to grab it; once you grab it, hold Right, then double jump when you're below the wall to the right and make those immediate double jumps as you grab the Flying Moos on the way up. Jump right, get the first Moon Stone and enter the next section.
Get the blue Dream Stone above the Nagapoko. Grab the Goomis and make your way to the right, grab the Likuri, immediately double jump over the Flying Moo, keep Goomi jumping to the right, making sure to double jump with the Likuri between each one, then throw the Likuri at the red crystal to get rid of it. Go right to the next section.
Get the blue Dream Stone above the Nagapoko. Go right, double jump upwards with the two Flying Moos, grab the Mummy Moo, throw it to the right at the red arrow panel pointing up, grab the Goomi, jump right, grab the Mummy Moo and immediately double jump to the left. You'll be doing stuff like this two more times as you make your way to the top of the section. For the third time you have to do this, you have to keep your jump low while still being able to make it to the fourth part of this. After the fourth time, you'll be able to get the second Moon Stone and go left to the next section.
Go left, grab the Erbil, double jump left, grab the blue Dream Stone above the Nagapoko, grab the Likuri, double jump above the red arrow panel pointing down, grab the Erbil, double jump right, double jump above the red arrow panel, grab the Flying Moo, double jump left, grab the Erbil, double jump right, grab the Flying Moo, double jump (and maybe even hover) right. Double jump above the Flying Moo, grab the Goomi, jump right off the Goomi, grab the Erbil, double jump just to the left or right of center, get the third Moon Stone, go left, throw the Likuri at the red crystal, get the blue Dream Stone above the Nagapoko you see here, go up the chain, grab the Mummy Moo, double jump with the red arrow panels and keep grabbing the Mummy Moo and double jumping straight up with it so you can double jump higher each time and get closer and closer to the exit with everything collected.
PrinceWatercress plays Klonoa 2: Dream Champ Tournament - Part 18 of 20
You're going to be doing a lot of jumping around here. Hope you like tight spaces.
Vision EX-3
Go right, grab the Pirate Moo and throw it into the chest to reveal a box. Grab the box and throw it to the right, then grab the Flying Moo, double jump onto the box, go right, grab the Box, throw it to the right, grab the Moo, go back to the platform to the left of where the Moo turns around, then jump and throw the Moo to the right to break a crate and reveal a blue Dream Stone. Get on the box, grab the blue Dream Stone by double jumping with the Moo, get the three Dream Stones afterwards, then get on the purple block when it is big. Shoot a wind bullet at the portal to the right and double jump to the right when that purple block gets big, then jump to the right. You'll get the first Moon Stone. Get the Moo, drop down and break the crates, then grab the Pirate Moo and head right to go to the next section. You should have eight Dream Stones at this point, as you cannot re-enter a previous section once you leave it.
With enemy in hand, jump into the tornado to the right, and double jump with the Pirate Moo to grab a blue Dream Stone. Land in the next tornado to be shot to the right again, grab the Goomi, shoot a wind bullet at the portal and throw the at the chest to the right. Jump to the right, climb up the ladder and get three Dream Stones on the way up, then grab the Flying Moo and throw it at the chest. Drop down from where the chest was, grab the Flying Moo and immediately double jump to the right. You'll land on a disappearing blue platform, head to the right, grab the Moo, and drop down to the chest when the second disappearing blue platform disappears. Throw the two enemies into the red arrow panels facing up, then double jump above said red arrow panels with them so you can continue right tot he next section. You should have 16 Dream Stones by this point.
Keep grabbing Pirate Moos and double jumping to break throw the stack of chests. At the bottom, grab the Conductor Moo and double jump right to the tornado, then grab the Flying Moo and immediately double jump right as you are shot to the right. You'll enter another tornado that will shoot you to the right; grab the three Dream Stones as you go, grab the Erbil, double jump to the right, grab the Flying Moo, continue to drop right to jump across the disappearing blue platforms, then double jump above the red arrow panel pointing up. Grab the Flying Moo again, double jump above the red arrow panel and grab the Goomi to the right, jump left off the Goomi and grab the Flying Moo again, then double jump to the right. You'll be able to get the second Moon Stone and head to the next section. You should have 19 Dream Stones by this point.
Grab the Moo, throw it at the chests, grab the Pirate Moo to the right and double jump and hover to the right, grab another Pirate Moo to get three more Dream Stones, grab another Pirate Moo to double jump to the right, then drop down with the disappearing blue platforms, grab the Erbil and rocket through the chests with a double jump while also hitting the blue switches in quick succession. This will open the door to the right; go right, grab the Moo, and double jump to the right when the purple blocks are big. You'll earn the last Moon Stone. Going right from the Moon Stone takes you to the next section. You should have 22 Dream Stones by this point.
You will be on a disappearing blue platform at the start of this section! Immediately make your way right, grab the flying Moo, jump right, break the chests with the Flying Moo, then use the Conductor Moo to break the rest of the chests for the final Dream Stones. Go right, grab the Moo, double jump above the red arrow panel to the right and hit the two blue switches to the right on your way down; the Moo will hit the third. Go right and exit.
Tuesday, January 19, 2021
PrinceWatercress plays Klonoa 2: Dream Champ Tournament - Part 17 of 20
It's back to the train for Vision EX-2.
Vision EX-2
Go right, grab the Erbil, then go all the way to the left and double jump to get a key orb. From here, grab another Erbil, double jump right, and go through the barricade to enter another section.
Go right, grab the box and throw it at the chest to the left to uncover another box. Take the first box and throw it to the right from where you found the first box, then grab the other box, jump right and double jump above the red arrow panel pointing up. You can now use both boxes as platforms that move up and down. Get the three Dream Stones above you, then get on the box that is moving up and down on the right, grab the box on the left and throw it to the right so it hits a red arrow panel. Jump (and maybe even hover) onto the box you just threw to the right. From here, you'll need to jump right and grab and double jump with the Flying Moos to reach the end. Grab a Flying Moo, then go right to enter another section.
Break the chest at the start with the Flying Moo, then grab the Erbil and throw it to the right at the red arrow panel that is pointing down. This will break another chest and reveal a box. Throw the box to the left so it falls into the gap in the center of the room, then push the flower pot almost as far right as it can go. From here, grab the Erbil, go all the way to the right and throw it at the down arrow panel so it goes into the pot and creates a vine you can climb. Jump right off the vine and hit the purple switch, then grab the Erbil, go up and to the left and grab and double jump upwards with the Flying Moos. This may take some practice and repeated attempts to get right. On the fourth Flying Moo, go right to get a key orb, then make your way to the left so you can get past a barricade and leave this room.
Go left, and get the Gear Moo in the flower pot. The Gear Moo has the ability to walk off a platform edge, so you may have to use one to double jump onto the flower pot to get another to spawn so that you can place it inside. Climb up the vine you've made, then grab the Gear Moo, double jump to the right and climb up the chain to another section.
Go left. There will be a box flying around thanks to the various red arrow panels. Grab the box and double jump above the chest to break it. Go down the hole you've made. You'll enter another section.
Follow the path here, then go left, grab the Flying Moo and exit the room.
Go down and break the chest with the Flying Moo with a double jump. Go back to the previous room.
Go right and push the flower pot as far right as it can go to get a hidden Dream Stone. As you do this, there should be a Gear Moo on top of the pot; with this, you can get the Gear Moo to head towards the chest to the right so you can break it. From here, you can climb down the chain, get the blue Dream Stone and climb back up. From here, grab another Gear Moo and throw it into the flower pot. From here, jump and hover to the right, grab the Flying Moo, get the key orb, break the chest below and then go back down, climb the vine and get the Gear Moo again. Take it to the left and double jump to the platform above the Flying Moo to get your first Moon Stone. From here, grab the Flying Moo and go left to leave the room and end up back in the starting section.
From here, drop all the way down to where the Erbil is. There is a chest that you couldn't break before; you can break it now by double jumping on the chest with the Flying Moo. From here, you can head right to grab three Dream Stones and head to another section. Grab the Erbil, then go back.
From here, the purple blocks above you should be small. If they're not, go back up and hit the purple switch, then get that Erbil again. Throw the Erbil you found in the other room at the red arrow panel, then grab the other Erbil, double jump with it, then grab the other Erbil when it is at the top of its bouncing up and down and immediately double jump to get even higher. From here, you not only have to double jump upwards with four Flying Moos, but you will have to juggle doing that with throwing a Flying Moo to the right through the pinball doors to change the size of the purple blocks so you can get to the top. Once you reach the fifth Flying Moo in this series, double jump to the left, grab the Gear Moo, double jump to the gray platform above, and get the second Moon Stone. The exit is to the right, but we only have two Moon Stones. Believe it or not, you want this to happen, as you can jump onto the door, jump to the right and climb a chain to another section.
Climb up and push the flower pot to the right. You'll be back in the "flying box" room. Ride the box, get the three Dream Stones along the way and jump onto the purple blocks, and be ready to move left from one to the next as they alternate sizes due to the box hitting the purple switch. You'll eventually have to grab a Flying Moo. You'll need to grab it, double jump to the left and grab the last Moon Stone. From here, grab another one and put it in the flower pot. Climb up the vine you've made for three extra lives and a blue Dream Stone. Go back to the exit door.
At the exit door, don't enter the exit yet! Instead, go right from the exit door. You'll get your last Dream Stones. Now exit the stage. You're done. Finally.
PrinceWatercress plays Klonoa 2: Dream Champ Tournament - Part 16 of 20
Now that we've beaten the main game, it's time to take on the EX Stages, also known as "The Five Ultimates." If you thought the game was harder - which is actually true, since you're using Empire of Dreams EX Stage strategies at points during the main game for the GBA sequel - you're right. It gets even more challenging here.
Vision EX-1
To get the EX visions/Extra Stages/Five Ultimates, you need to get all the Sun Stones in each world. By getting all the Sun Stones in the game, you'll get all the extra stages.
Go right, get the Gear Moo, double jump to the platform above, grab the Moo, double jump for three Dream Stones, grab another Moo, jump to the right and jump over a Spiker, double jump to the right over, jump and hover right another Spiker, then grab Flying Moos and double jump over to the right with a series of Flying Moos. You will have to grab and jump right off a Goomi in the middle of this. After the last Flying Moo in the series, grab the Flying Moo again and throw it at the crate to the right for a blue Dream Stone, then double jump to the left with another Flying Moo. From here, grab the Mummy Moo and double jump up to the Flying Moo above you. From here, you'll have to double jump upwards with a Flying Moo while also grabbing three Dream Stones, and you will have to do everything in one fell swoop quickly just to get to the platform above the Flying Moo. After two extra lives, jump right, grab the Flying Moo, and jump into the tornadoes to be carried upwards. Grab the Flying Moo above and to the right and double jump to get to the first Moon Stone and the next section.
Head right towards the spike pit, and grab and double jump upwards with the enemies that spawn and drop down from mid-air to reach a vine. Press Up at the vine to grab hold, then climb up. From here, you'll have to jump right, grab the enemies that are dropping down from mid-air and double jump to the right to enter the next section.
Hide under the Big Spiker to get past it, then use the monsters to double jump over the next two Big Spikers that are in your path. From here, double jumping upwards is pretty easy; all you have to do is grab enemies and get to the floors that are obviously there. There will also be green Dream Stones in this area; be sure to get them all. On the slope going up and to the left at this particular point, you'll need to throw an enemy at a crate to get a blue Dream Stone. From here, you'll need to grab an enemy, double jump towards the Flying Moos to the right, use the Flying Moos to get further to the right, and then grab the Erbil and rocket upwards once you're lined up vertically with the extra life. Grab the Flying Moo to the right as you're about to drop and immediately double jump right to get the second Moon Stone. Wait for the Flying Moo to re-spawn, then grab it and enter the next section.
From here, you'll need to double jump right to continue on. Once again, you'll need to double jump upwards repeatedly with the Flying Moos that you see. On the fourth Flying Moo, double jump right to avoid a Big Spiker. Continue right, grabbing Dream Stones as you go, and grab the Erbil and double jump through the crates above so you can land on the column to the right. Grab the Flying Moo, drop right, double jump right, grab the Gear Moo, double jump right, grab the Moo, double jump right over the Spikers, grab the Mummy Moo, double jump upwards to get two Dream Stones, wind bullet the portal to grab another Mummy Moo, drop right, double jump right, grab the Conductor Moo, double jump upwards for two Dream Stones, wind bullet the portal to grab another Conductor Moo, drop down, grab the Goomi to the right, jump right off the Goomi, double jump upwards with the Flying Moos, grab the Teton after the third Flying Moo, fly to the left, grab the last Moon Stone and enter the exit door. You're done.
Monday, January 18, 2021
PrinceWatercress plays Klonoa 2: Dream Champ Tournament - Part 15 of 20
The main game reaches its conclusion, but we still have the Five Ultimates. Also, apologizes for the unintentional commentary desync.
Vision 5-7
Go right, go up the chain, hover to the left to the next chain, hover left to the two Dream Stones and onto the next chain, go up the chain, go right, get the Flying Moo, double back to the left, double jump to the left to land above the last chain, continue left, grab the Flying Moo, double jump onto the chain above, grab the Glibz, go left, throw the Glibz at the crate, get back on the chain, collect the Dream Stones while avoiding the Spikers and continuing upwards, grab the Glibz to the right, double jump to get all four Dream Stones to the left, grab another Glibz, make your way up and to the right a bit, double jump left to get the blue Dream Stone, go right, grab the Goomi, jump right off the Goomi, land on the blue disappearing platform, grab the Flying Moo, double jump to the chain, and climb up to the second section. You should have fifteen Dream Stones at this point.
Jump right off the chain, head to the right, jump into the tornado, wait a bit, move to the left onto the blue disappearing platform, jump up for two more Dream Stones and then jump left into another tornado, wait a bit, jump left onto the blue disappearing platform, jump left and grab the Goomi, jump to both sides to get all the Dream Stones above the Goomi, jump left and grab the Goomi that is moving up and down, wait a bit for the Flying Moo to the left to show up, jump left off the Goomi, grab the Flying Moo and immediately double jump to the left, go all the way to the left, jump and hover to the right to reach the next platform, go right, grab the Glibz and throw it out of your way immediately, then continue right, grab the next Glibz you see, double jump to get a blue Dream Stone, grab the Glibz again and go left, double jump to the Teton, grab the Teton and fly into the Dream Stones, get above the platform right of the Dream Stones, throw the Teton to the right at floor level to break a crate, (you can also use a Flying Moo for this), grab the Flying Moo, go to the right to get the Sun Stone, double jump straight up, immediately grab the next Flying Moo on the way up and double jump tot he right, grab the Flying Moo to the immediate left, double jump left, grab the Flying Moo on the way there, double jump to the left, grab the Goomi, then grab and immediately double jump with the Flying Moos on the way to the right. You're done.
Vision 5-8
Go right and enter the next section.
Jump to the Nagapoko. The Nagapoko will tell you about Darissa, a robot in Garlen's Castle that you'll have to hit in the stomach with an object to defeat. Jump to the chain, climb to the top, then jump and hover to the right to get two Dream Stones. From here, you'll need to get back to the chain and head to the right without falling into spikes. Go right, hit the purple switch, then jump and hover left to return to the floor switch above the chain. Stand on the floor switch and wait for the Gear Moo to come your way, then head right and hit the purple switch so the Gear Moo can come all the way to where the Glibz is. Grab the Likuri, then throw it at the Glibz. From here, you'll want to double jump to the blue crystal above the Glibz while also throwing the Likuri at the Gear Moo. This will allow you to get to the blue crystal while also absorbing the Gear Moo. Throw the Likuri at the blue crystal, go right and get the key, then jump and hover to the left to get two Dream Stones. Head back to the starting section.
In the starting section, go down and to the left to another section.
The key door will be to your left; go through it. Go into the room, go all the way to the left to grab the Likuri, then go back to the right and wait for a box to fly your way. Jump onto the box, and throw the Likuri at enemies to absorb them (two Flying Moos and a Glibz) as you continue to ride the box. You'll be picking up four Dream Stones while riding the box (you may have to jump for the two on the right half of the room). In the upper-right is a blue crystal guarding a Moon Stone, slightly below that is a red crystal blocking your path to the Sun Stone. The hardest part of doing this is making sure the Likuri doesn't hit the ceiling spikes all the way up top so you don't have to start the enemy absorption over; the trick to this is to make the Flying Moo further to the left the second enemy you absorb when going for the Moon Stone. As for the red crystal, go for the Flying Moo in the box path first, then the other Flying Moo, then the Glibz (and hope the Glibz doesn't shoot the Likuri down); the Likuri will return as you approach the red crystal, so be ready to jump to the right when the time comes. There is also a key to collect in the upper-left corner of the room; you'll need to double jump with a Likuri with enemies absorbed to get it. Once you've collected four Dream Stones, a Moon Stone, a Sun Stone and a key, leave the room.
Back at the starting section, jump your way up and head to the section entrance up and to the left of the start.
Go through the key door, hit the purple switch, and grab the Likuri. Go up and left, then go to the right when you are able. Throw the Likuri at the Flying Moo with a double jump, drop down, hit the purple switch before the Likuri returns, jump up and throw the Likuri left above the purple switch, hit the purple switch after you hear the Likuri hit the Flying Moo in that direction before the Likuri returns, then jump your way to the left and throw the Likuri at the blue crystal to get the second Moon Stone. From here, grab a Flying Moo, head all the way back to the left, then double jump to get the key in this room. Head back to the Flying Moo, double jump and hover to the right and get two more Dream Stones. Head back to the starting section.
Jump all the way up the chains to the right for two more Dream Stones here. From here, there is a chain to the right of where you started; this leads to two more Dream Stones, an extra life and an entrance to another section.
Go right through the key door, then go right and grab the Likuri. Double jump to the left above the Glitz, grab the Flying Moo to the left and double jump to the left immediately to land near a blue crystal and a key, throw the Likuri at the Flying Moo when it returns, then throw the Likuri at the blue crystal to get the key. You'll have to do this again, but this time you'll be heading to the right and doing it for the last Moon Stone. Finally, you'll have to manuever the Likuri into all three enemies into this room to get rid of a red crystal and grab a blue Dream Stone; thankfully, you can just jump and hit the Likuri into the Flying Moos to absorb them. Be sure to look around the room so you have all the Dream Stones here.
On the way to the exit in the starting room, go back to the bottom and get the Likuri. You'll need to absorb two enemies on the way up so that the Likuri turns blue. Throw the blue Likuri at the blue crystal near the lower-left section entrance to get the last of the Dream Stones. From here, you'll have to absorb three enemies with the Likuri to turn it red. When you absorb the first two enemies, double jump above the Flying Moo above the chains leading to the exit, and jump and rope grab your way to the exit door before the Likuri returns, so you can throw the now-red Likuri at the red crystal blocking the exit. You're done!
Vision 5-Boss
This is a two-part boss battle. The first part is against Gantz and is the only part you have to worry about ranking up in. The second part is against Garlen himself, and in that part, you can get hit and lose lives as much as you need to without worrying about losing your S Rank. Thankfully, you can play either half of this vision individually, so you can focus on the S Rank on the Gantz race if you missed out on it.
The cutscene has Gantz ready to win the final race and take the prize money, even if he has to take it by force is Garlen reneges.
Go right, grab the Flying Moo and use it to break both chests at the beginning. This will reveal two red arrow panels that both point up. Throw one Flying Moo at both of them, then grab another Flying Moo and double jump to the chain above the arrow panel on the left. Jump and hover to the right at the top to grab another chain. There is a blue Dream Stone between the two chains; you will have to jump and hover to the left to grab it, then quickly get back on the chains. From here, you'll have to continue jumping to the right. When you see the Flying Boomie, you'll have to jump right, grab the Flying Boomie, immediately double jump right, immediately grab the Flying Moo and then double jump to a blue Dream Stone. The Flying Boomie will go directly into a cannon if thrown at the right time, stunning Gantz for a brief while. Go back to the Flying Boomie, grab the Flying Boomie, drop straight down to where the cannon is, and throw it to the right so it hits a boulder you'll need to destroy. Throw another Flying Boomie at the cannon, then shoot a wind bullet at the portal where the Flying Boomie comes from, jump up and throw the Flying Boomie to the right so it hits another boulder. Once you blow up that boulder, throw another Flying Boomie into the cannon, then grab another Flying Boomie out of that portal and double jump at the floor switch to the right to open a door, get sent into a tornado that shoots you up and to the right and get the Sun Stone. Continue right, throw a Flying Moo at the cannon, then use the Flying Moo to destroy the two blue chests in the vicinity. This will reveal a blue Dream Stone you'll need to pick up as well as a red arrow panel pointing up. Throw a Flying Moo at the arrow panel pointing up to break a path leading to the exit, then throw another Flying Moo at the cannon, then double jump with a third Flying Moo to the right so you can head to the second section and grab the first Moon Stone in the process. You should have fifteen Dream Stones when you're done with this section.
Double jump to the right over the spikes with the Flying Moos, then get on the trampoline with another Flying Moo and hold A so you can get the high jump. Double jump straight up when you do the high jump off the trampoline so you can jump into a tornado that will send you up and to the right while also grabbing a blue Dream Stone in the process if you just hold Left on the Control Pad while you do this. If you get the Dream Stone, just hover to the right; you'll get back to where you need to be. Get on the chain, grab the Flying Boomie and double jump between the two boulders so you can get rid of them at the same time. This will reveal a floor switch. From here, double jump a second Flying Boomie into the cannon, then double jump a third Flying Boomie onto the floor switch you just uncovered. This opens a door; continue right. There will be five chests and a cannon on the way to the Flying Moo that is all the way to the right; break all these chests with Flying Moos to uncover a heart, a blue Dream Stone, a box and an arrow panel pointing up. Throw a Flying Moo at the red arrow panel you just uncovered to break another chest containing a blue Dream Stone - which is the last of the Dream Stones here - then throw a box at the one that was out in the open the entire time so you have a ride upwards. You'll have to get that last blue Dream Stone with a jump to the right off the box, but you can easily get back on the box. When the box goes all the way up, jump to the right for the second Dream Stone and the entrance to the third section. You should have all 30 Dream Stones at this point.
Here, you'll face Darissa. You'll have to not only throw Flying Moos at the red arrow panels to hit the weak spot at the bottom, but you'll also have to throw Flying Moos at the cannons to slow down Gantz as much as you can. Darissa will sometimes create webs that will block your Flying Moo shots; you'll need to have as few of these on-screen as possible. Darissa can not only dive straight down and hit the floor in an attempt to hit you, but Darissa can also stay there for a while after the red arrow panels disappear. When the red arrow panels disappear, you'll have to throw a Flying Moo at Darissa's head so that the weak spot will be on the top; you'll have to hit the weak spot with a double jump from there. Near the end of the battle, the red arrow panels will return, but Darissa will destroy them with the webs! You'll have to be both fast and crafty to hit the weak spot - which will be back at the bottom of Darissa's body here - to get those last hits in! If the red arrow panels get destroyed before that happens, you'll have to avoid Darissa as it moves across the floor and throw Flying Moos at the cannon before you can strike Darissa again. If you can get that last hit in, however, you can get a trampoline to show up. Make that high jump to get the last Moon Stone, then make your way to the exit. You're done with the first part and you'll (hopefully) have your S Rank.
After the race, Gantz is grabbed in preparation to be turned into a gear...and so is Klonoa! Garlen wants Klonoa to be turned into the electronic brain for his empire, Gantz shoots down the robots holding down Klonoa, then tells Klonoa to take down Gantz.
At the start of the battle with Garlen, jump over the missiles. They will turn into Gear Moos when they hit the wall. Grab a Gear Moo and throw it at the head. Avoid the big bronze gear as it comes forward, makes a U-Turn and then comes back to Garlen, and when Garlen goes into the air, stay away from below the yellow caution sign so you don't get crushed. If you need health, grab a Gear Moo and run it into a missile by any means; the missile may turn into a heart.
After enough hits, Garlen's robot destroys the floor. Jump over the bronze gear, then land on the ground below. Avoid the missiles as they go for the floor and turn into Gear Moos on contact, a then watch out for Garlen when he moves downwards. The weak spot is still the head. When the bronze gear is fired off again, you'll have to avoid two gears that move in towards you instead of just one; thankfully, you can stay on the move - or keep really good distance - to avoid both. If you can't throw a Gear Moo at the head of Garlen's robot, you can always jump and run the Gear Moo directly into it to do the job. Also, Garlen will try to shake the ground, causing Moos in spike wheels to drop down; watch out for those things.
After you deal enough damage to the head, jump over the bronze gear as it destroys the floor again. When you see a Goomi, hover towards one and grab it immediately. From here, you'll need to grab the Erbils and use them to rocket straight into the flying dragon head that remains of Garlen's robot while also staying on the Goomis. If the mouth opens, you'll need to get behind Garlen to move out of the way of the purple laser that fires out of it. After three hits from rocketing into Garlen with the Erbils, you've beaten Garlen and you've beaten the normal game content of Klonoa 2: Dream Champ Tournament. Everyone is back to normal, Suiryu reveals that he is a cop and arrests Garlen for everything that he has done, Gantz takes the prize money and gives the trophy to Klonoa, then the credits roll.
However, you still have the Five Ultimates...
Sunday, January 17, 2021
PrinceWatercress plays Klonoa 2: Dream Champ Tournament - Part 14 of 20
Strangely, the Float Board stage is the shortest of the three visions in this video.
Vision 5-4
Stay in the center for the first string of Dream Stones, and avoid the Spikers. Grab one of the Moos after the columns, get to the center for another string of Dream Stones, and double jump with the Moo to get past the spiked enemies that are going back and forth. There will be another string of Dream Stones at the next Spiker; grab those while avoiding the Spikers. Hit the ramp at the left, land in the tornadoes to get over the gap. There will be some tornadoes afterwards; hold A when you jump into them to get the Dream Stones above. Grab a Moo, double jump over the wall of columns, and get to the center for the next set of Dream Stones while avoiding the spiked enemies. There will be Spikers afterwards; to the left of the first one is a string of Dream Stones. Grab a Moo and avoid the others, and double jump at the gap and get to the tornado on the right and hover to the next one. Hover again to make it past the gap. You'll then have to get to the center between columns for Dream Stones while avoiding enemies that come out from behind. There will then be a ramp to the left; take it and stay there for more Dream Stones, then jump over Spikers for more Dream Stones in the center. Take the ramp, then take the next ramp, hold A while taking it, and go to the left while hovering over the gap for the Sun Stone. The last Dream Stones will be behind the next center column.
Vision 5-5
Go right, grab the Goomi, jump left and hover off the Goomi to get two Dream Stones, go back to the Goomi, grab the Goomi, jump right off the Goomi, hit the water switch, drop down, grab the box, double jump all the way to the right, hit the water switch again, continue to the left, grab the Boomi, double jump with it for the Dream Stone you missed, then grab the Boomie again, take it to the box, double jump to the right off the box, hit the water switch, then take the Boomie and toss it to the boulder. After the Boomie explodes, do what you just did to destroy the boulder, but this time, you'll need to toss the Boomie to the right again and use it to double jump to a platform so you can jump to a blue Dream Stone. The white ladder nearby leads down to the next section.
Go right, drop down for two Dream Stones, continue right, grab the Boomie, double jump left for two Dream Stones, and leave it there. Go tot he left, grab the down arrow block, double jump just right of center on the box, grab the Boomie, throw it to the left, grab the Boomie, make your way to the right, squeeze your way through the low overhead with repeated jumps, then double jump above the yellow button. Get away from the Boomie before it explodes, then throw the down arrow block at the Boomie so an explosion hits the switch. You can then go left, get the first Moon Stone and enter the next section.
Grab the Goomi and jump to the left at the top of its pattern for three Dream Stones, jump left to the flower pot, push the flower pot off the edge to the right, then drop down with it and push it left until it is past the two left arrow blocks. Grab the Goomi and jump left at the top of its pattern again, then head all the way to the left. The Nagapoko here has a message from Joka that is basically useless. Grab the Boomie, go all the way to the left past the waterfall and push the flower pot a bit to the left so you only blow up one of the left arrow blocks. Grab the left arrow block that is left over and head to the left while pushing the flower pot in that direction. Push the flower pot to the edge across from the Nagapoko, then place the left arrow block on the right edge of the flower pot. Grab the Boomie and throw it into the flower pot. If you get the vine, you're doing it right. From here, grab the left arrow block, jump to the right, and throw the left arrow block at the Boomie. You'll get an explosion that travels to the left and gets rid of a boulder blocking the nearby ladder. You can then go left to the next section.
Grab the Boomie, double jump left from above the boulder and get the three Dream Stones. After you get the optional extra life, grab another Boomie, take it left past the waterfall, then double jump left, hit the water switch, grab the Boomie near the water switch, double jump right for Dream Stones and the Sun Stone, then go down to where the water was and go left for a key. You should have a Boomie down there with you; use it to double jump to the right out of the water pit. Make your way back to the water switch and open the door to the left, then grab a Boomie to get the second Moon Stone. Grab another Boomie and go left to the next section.
With Boomie in hand, double jump to get the blue Dream Stone. then use the Boomie to double jump to the rope. Go down the rope and hit the water switch. The nearby Nagapoko has a message from Gomeroth, but it isn't very useful. Go back up the rope, grab the Flying Moo, double jump right from the Nagapoko and get the up arrow block, then place it so that a little bit of it is hanging off the edge of the floor to the left of the bottom of the rope. Grab another Flying Moo and double jump to the exit door, then grab another Flying Moo and go left past the exit. Double jump to the rope, climb to the top and jump to the left and drop down for the last three Dream Stones. Grab the right arrow block and toss it so that only the bottom-left corner of the block is on the floor near the waterfall, then climb up the rope, grab the Goomi to the right, go right past the exit, grab another Flying Moo and walk left off the right arrow block. If you walk off the block, you've got the block positioned correctly. Go left past the waterfall, throw the Flying Moo away, grab the Boomie, take it back past the waterfall, jump on the right arrow block, jump up and throw the Boomie right so you can get the last Moon Stone. You can now go to the exit; you're done.
Vision 5-6
Go up the rope, avoid the Spiker and get the Gear Moo. Go right and double jump for two Dream Stones. then go left and drop back down to the start. Go up the current, go left, grab the flying Boomie, throw it down the air current, walk through the pinball doors to the right, go back down to the start, grab the Boomie again, then throw it left so it hits the boulder. When the boulder is rid of, you'll have another air current available. Go back to the Gear Moo, grab it, go up the air current, go left and throw the Gear Moo at the crate. This will net you seven Dream Stones in the vicinity. Go back down, grab another Gear Moo, go up the current, then go right and double jump to the ladder that will take you up to the next section.
Go right, grab the Gear Moo, double jump to the left, grab the three Dream Stones, grab the Gear Moo again, double jump right from where the floor switch is, grab the Boomie and immediately toss it left. Follow the Boomie left with your jumping and hovering skills, then grab the Boomie again and throw it directly at the boulder to the left. Go past where the boulder was. Jump and hover to the red platform to the left and grab the two Dream Stones, drop down to the red platform below, grab the Likuri, double jump to the right so the Likuri hits the Jumping Moo and continue to the right as the Likuri returns. From the white platforma above the floor switch, walk to the right off the edge, double jump to the right while above the Gear Moo, then get to the Boomie as the Likuri returns and throw the Likuri at the Boomie. With the red Likuri, go down, step on the floor switch, face right and throw the Likuri while on the floor switch to get rid of a red crystal. From here, place the Boomie on the floor switch, then make your way right and grab the Gear Moo when you are on the other side of the corridor so you can double jump for the first Moon Stone and double jump to the right to the next section.
Go right and jump past the two air currents when the green platforms below block them. At the crate, drop down to the floor below. The Nagapokos here will tell you that the head of the Garlenator - the final boss - is the weak point, as it is missing a gear, and that the barrier around the head is damaged as a result of this and Garlen's carelessness. Jump left over the air currents when the green platforms block them, then grab the Gear Moo, go up the left current and break the crate with the Gear Moo to get an extra life. Get a Gear Moo and go up the left current again, but this time go back to the previous section with Gear Moo in hand to double jump to the Sun Stone. Go back, get the Gear Moo again, take it up the right current, then throw it at the crate to get a blue Dream Stone. Get the Gear Moo once more, go back up the right current and double jump to the right to get two Dream Stones and make your way to the next section.
Go up the air current, hover to the right for two Dream Stones, push the flower pot to the right so it falls off the edge, grab the Boomie, drop down, toss it to the left into the air current, then push the flower pot that was underneath the Boomie to the left so it blocks the air current. Go back, grab another Boomie, take it to the left, and double jump to the two Dream Stones at the start of the section. From here, go all the way to the right and take the air current to the next section. Grab the Jumping Moo, go right and get the last two Dream Stones, then proceed to the previous section. Go back down and throw the Jumping Moo into the flower pot near the Boomie with a double jump, then immediately grab the Boomie and throw it to the air current to the left. Grab the Boomie, go up the air current, then move to the right and double jump to the flower pot. Push the flower pot to the right off the edge, then push the flower pot all the way to the right so it blocks the air current. Grab the Jumping Moo off the vine and double jump it into the other flower pot. Push the flower pot below the Boomie to the left. Go up the vine you made with the Jumping Moo, jump to the right, grab the Jumping Moo from the right side, jump left, and make your way to the left to the other flower pot. Place the Jumping Moo in that flower pot, go back to the Boomie, place it on the flower pot, place it on the floor switch, climb up, and jump left to the second Moon Stone. From there, you can easily go back to the next section by placing the Boomie into the flower pot near the exit.
Grab the Jumping Moo and throw it at the purple switch while in the air current, then move left and go through the pinball doors. Hit the purple switch here, grab the Boomie, drop it to the left of the air current, grab the Jumping Moo, throw it at the purple switch past the air current, grab the Boomie again, go up the air current and throw the Boomie at the boulder to the right on the way up to get rid of it. Go left again, hit the purple switch again, grab the Boomie, drop down and throw it to the right at ground level near the air current so the Boomie is situated under the purple switch. Grab the Jumping Moo, throw it at the purple switch, then grab another Flying Moo, go up the current, and then go right when the current is blocked so you can double jump to the third Moon Stone. From here, you can drop down and head right to the exit door. You're done.
PrinceWatercress plays Klonoa 2: Dream Champ Tournament - Part 13 of 20
Welcome to the final world of the game. These episodes are going to get pretty long, so get ready to do a lot of moving around and exploring to get through these visions.
Garlen's Castle
Klonoa and Gantz face each other in the finals. Lolo is being held captive instead of turned into a gear, and promises to let her go if Klonoa wins; otherwise, Lolo will get turned into a gear. Popka shows up and tells Klonoa that Gantz has shot him and trapped Lolo before falling unconscious.
Vision 5-1
Go right, grab the Gear Moo, double jump upwards to get the two Dream Stones above, then grab another Gear Moo, make your way to the door, go right through the pinball doors and grab the blue Dream Stone. Drop down and go right, then get on the green platform, ride it to the top, then go left, grab the Flying Moo and throw it to the right so it breaks the crate to the right. Grab another Flying Moo, then double jump to the right and get the Dream Stones. Go to the right from where the crate used to be, grab the Gear Moo, and double jump left for the extra life if you eed it, then grab another Flying Moo and drop back down to the area where the green platform was. Throw the Flying Moo at the crate to the right, then go right, get the key, and go right to the next section.
Go right, hovering and grabbing onto ropes while grabbing the two Dream Stones, then grab the Erbil. Break the crates above the Erbil first with a double jump for a blue Dream Stone, then double jump with another Erbil to rocket up through the crate to the left of that. Hover to the right and unlock the door, grab the Flying Moo, and double jump to the right. Grab the Erbil and double jump through the crates above for another key, then grab another Erbil and rocket upwards with it to hit the three door switches. For an easier time, double jump above the lowest one, then hit the other two with your Wind Bullet. Grab another Erbil and double jump up and to the left to reach the first Moon Stone, then go left and drop down for three Dream Stones. Go back up and grab a Flying Moo, then go left back to the previous section.
Double jump left and get back on the green platform, then make your way back to the start of the vision. Grab the Gear Moo and head back to the locked door you passed by. This time, go through it to enter another section.
The Nagapoko here is from Suiryu, who assumes that he has already been turned into a gear by the time you read this and asks that you win the tournament and stop Garlen. Grab the three Dream Stones as you go down the rope, Go left to the two boxes. Jump and throw one all the way to the left, and leave the other one on the floor to the right so you can use it as a stepping stone for later. Go left, grab the two Dream Stones, then go to the box you threw to the left and double jump with it to get the Sun Stone. Take the box, jump up and throw it back to the right. The Nagapoko in the area will tell you that you will need to use an enemy to get the Moon Stone that you can't quite get yet. Take the box you threw back to the right and place it on the floor switch. From here, go back to the other box and grab it. The Gear Moo here will walk off edges, so when the Moo lands on the box you're holding, carry the box to the left with the Gear Moo on top to take it to the Moon Stone. You can then make your way to the second Moon Stone and use the Gear Moo you helped over there to get it. From here, grab another Gear Moo near the floor switch and double jump to the left. Continue in that direction and you will eventually reach another Gear Moo and two crates. Grab the Flying Moo and use it to break the crates for an extra life if you need to, then get another Gear Moo and double jump to enter another section.
Go left and get the Flying Moo. Double jump to the left, continue in that direction, drop down, grab the box and take it to the right. Be sure to place it on the left side of the lower platform. From here, grab the Flying Moo and throw it at all the crates to the left for Dream Stones with the help of the air current. From here, grab the Flying Moo, ride the current up, then double jump to the right where the last of the Dream Stones are. Go to the pot and push it so it is under the red arrow panel above the start. You've done it right if the pot lands directly on the box as you push the flower pot to the start. Plant a Flying Moo in the pot, then go up the vine, grab the Flying Moo, double jump to the left above the red arrow panel, then grab the Flying Moo again, head to the left, double jump for the last Moon Stone, and exit the vision.
Vision 5-2
Go left, go up the air current, hover to the right, grab the Goomi, jump right, get the Dream Stones, drop down to the right, ride the air current, then head right at the top and head to a new section. Grab the box, go back to the previous section and double jump near the entrance for a blue Dream Stone, then take the box and throw it at the air current to the left to head to the left side of the room. Go up the rope, grab the Flying Moo and drop to the left onto a platform. Make regular jumps to the left to break a crate with the Flying Moo, and jump and hover to get the three Dream Stones you see along the way. From here, drop down to the current you covered up with a box, go right and go down the ladder to another section, then return to reset everything. Head back to the section to the right where you found the box.
Go right, grab the box, double jump right, go up the current, grab the Goomi on the way up, jump right off the Goomi, go right, grab the Gear Moo, double jump to get the Dream Stones, then grab another Gear Moo and double jump left to return to the air current. Ride the air current all the way up and grab the Goomi to the left, jump left off the Goomi, drop down while grabbing the Dream Stones along the way, then go back up the air current, drop down and left to the box, grab the box and throw the box to the right. Go back to where the Gear Moo was, grab the box, toss it to the left from where you found it, then grab the Gear Moo and jump left off the box so you can double jump straight up and grab the first Moon Stone. Go all the way back to the start of the section, and take the box there back to the starting section.
Head left. When you drop down, throw the box to the left to cover up the air current. Go to the left, grab the Flying Moo, then drop down, go right and go back down the ladder. Double jump to the platform with the Flying Moo to get the Sun Stone, then go down the ladder. You'll be entering this section again, but this time, it's for real.
From the ladder, go left, drop down, go right, get the Dream Stones near the air current, grab the box, throw it left to block the air current, go left, grab the Flying Moo, then double jump above the crates with Flying Moos to break them. Head to the left, grab the box, then double jump at the air current you just passed by to block it. From here, head left again, jump and hover to get all the way to the left, jump right, grab the Goomi, jump right off the Goomi, grab the Gear Moo, then double jump to the left. Jump and hover to the right while grabbing a Dream Stone. then continue right. Take the box off the air current, then ride the air current, grabbing the Flying Moo on the left as you go up, then take it to the left. You will have to do this twice: once for a blue Dream Stone and again for the second Moon Stone. From here, ride the air current and grab a Flying Moo one more time, and when you are to the left of the current, double jump up and to the right to go back up the ladder to the starting section.
Go back to the upper right section, grab the box and block the air current with it. Grab the Flying Moo and make your way to the left with regular jumps. Double jump at the end to enter the last section you need to enter.
Drop down, head left, grab the Dream Stones, grab the Gear Moo, double jump for Dream Stones and head back to the right. (Do not enter the air current or you will be forced to give up your S-Rank by retrying.) From here, jump into the tornadoes, then go left for a message from Lolo from the Nagapoko. Grab the box to the left, use it to double jump for Dream Stone above the Nagapoko, then lay it near the edge of the platform where the air current is. From here, you can continue left. From here, you can go back to the start, go left, grab the Gear Moo, ride the air current only to have your path blocked by the box, then go left to the other air current in the room. Ride the air current all the way up, go right, then double jump up and to the right for the last two Dream Stones and the last Moon Stone. From here, you can leave the section, head right, drop down and go left to enter the exit door. You're done here.
Vision 5-3
Go right, grabbing Dream Stones and avoiding Spikers as you go, then hit the purple switch when you see it. You'll get a box. Grab the Box, take it to the right, jump onto the Moo boulder, then double jump upwards for two Dream Stone. Grab the box again, take the box to the left, and place it down and to the left of the purple block between the two Spikers, then continue left, head back to the Boomie, grab the Boomie when it reaches the right edge of the platform, take it right, throw it to the purple block, grab the Boomie, jump up and throw it to the right from on top of the box, hover right over the Spiker, grab the Boomie, take it right and throw it at the boulder so you can blow it up. From here, continue right, grab the first Moon Stone, grab the Flying Moo, double jump to the right and enter the next section.
The Nagapoko here contains a message from Gantz telling us to give up. Obviously, we're not going to. Jump to the right with the blue disappearing platforms, hit the purple switch, then go up the blue disappearing platforms to the right again, grab the Flying Moo, double jump to the right above the purple switch, grab the Flying Moo, double jump to the left above the purple switch while grabbing two more Dream Stones, grab the Flying Moo, double jump left for a blue Dream Stone, hover to the right, land on the last purple block you were on, grab the Flying Moo again, double jump where the next two Dream Stones on the right are, hover to the purple block on the way there, then jump and hover to the right again to enter the next section.
Grab the Boomie and place it in the flower pot to blow up the boulder above. When that Boomie explodes, grab another one, jump up and throw it to the right so it lands on the flower pot and destroys the crate. Throw another Boomie directly into the flower pot, climb all the way up, jump to the platform to the left, go all the way left and wait for the Boomie to explode. Grab the Flying Moo once the explosion has disappeared, then drop down and to the right and double jump to grab some Dream Stones. Push the flower pot all the way to the left (but not all the way), then drop back down to the Boomie, toss it into the first flower pot, climb all the way up, jump right, grab the Boomie and throw it into the second flower pot. Wait for the Boomie to explode. This will trigger a series of explosions that will hit a switch and open the door to the right. You can now head to the right to the next section.
From the blue arrow panel at the start of the section, drop all the way down, then go left to the previous section. You'll be in a previously unexplored area where you can find two Dream Stones and the second Moon Stone. From here, head right and grab the Gear Moo - which moves off edges - and double jump your way back to the previous section. Go left, grab the Flying Moo, take it back to this section, then throw it at the blue arrow panel to break a crate. A box will drop. Grab the box and double jump above the blue arrow panel so you can ride the box upwards for two Dream Stones to the right. From here, drop back down and hit the blue arrow panel so that it faces right. Ride the box to the right and get the blue Dream Stone. When the box returns, walk left off the edge of the box before it hits the blue arrow panel again, then grab the box, place it down and to the right of where the Gear Moo will be, grab the Gear Moo and toss it so that you get rid of it, then grab the box and hold it so that the Gear Moo will move off the platform, move right on the box and then move into the nook where the health pick-up is. Throw the Gear Moo into the flower pot here, and go up and right to the next section. Now, go back. This time, you'll need to reposition the box so that the Gear Moo runs into it and reverses direction to the left. Grab the Gear Moo just before it falls into the narrow gap. This will allow you to go back to where the second Moon Stone was and double jump left to get the Sun Stone. From here, push the flower pot all the way to the left, and place the Boomie in the flower pot so you can go up the vine and get a key. Wait for the Boomie to explode, then grab another Boomie, head all the way back to the starting section, then double jump left and hover to open the door and get the Sun Stone. Now we need to head all the way back to that final section.
Push the flower pot to the right. Head to the Goomi, grab it, jump right off the Goomi and hit the switch. Grab the last two Dream Stones and grab the Gear Moo. Go to the left, throw the Gear Moo to the right so it flies towards the red arrow panel pointing left, head back to the Goomi, grab the Goomi, jump right off the Goomi and hit the switch, then head to the top of the flower pot and grab the Gear Moo as it returns. Toss the Gera Moo into the pot, climb up the vine, grab the Gear Moo and throw it at the crate to get the last Moon Stone. From here, go back to the Gear Moo, throw it at the red arrow panel, jump to the right where the red arrow panel is, grab the Gear Moo again when it returns, double jump to the right and enter the exit door. You're done.
Saturday, January 16, 2021
PrinceWatercress plays Klonoa 2: Dream Champ Tournament - Part 12 of 20
In this entry, we make it to the finals, but not before we find out what happens to the losers of this tournament.
Vision 4-7
Go left, grabbing Dream Stones as you jump. When you reach the wooden crate, grab the Pirate Moo and double jump left. Jump left to get past the disappearing blue platforms, get the three Dream Stones above them, then drop down at the Big Spikers, ride the current up and hover left. Grab the Flying Moo, and take it left to the current while grabbing more Dream Stones. Go left when you reach the top at the current, and when you reach land, double jump upwards to get a blue Dream Stone. Jump left off the trampoline to the second section. You should have fifteen Dream Stones at this point.
Hover left and get the Dream Stones while going over the big Spikers, then continue left, grab the Flying Moo and double jump over the nearby crate. Drop down and leap left off the trampolines, then follow the Dream Stones down. Drop down underneath the big Spiker and continue left, then grab the Flying Moo and use it to double jump over the big Spikers and continually grab Flying Moos to continue to go left. After the third Flying Moo, you'll have to go underneath the fourth and last big Spiker, grabbing four Dream Stones as you eventually hover to the left underneath the big Spiker. If you get it right, you'll land on solid ground and in a current. Go left when you reach the top of the current, then grab the Flying Moo and double jump right to get the Sun Stone. Break the left of the two crates near the Flying Moo you just grabbed for a blue Dream Stone, then grab another Flying Moo and double jump left to the goal.
Vision 4-8
Go right, then ride up the current and grab the Goomi to the left on the way up. Grab the Pirate Moo, then drop down and double jump to the blue Dream Stone. From here, go up and right, grab the Likuri, then drop down and to the right, get the Dream Stones, double jump to the blue arrow panel and hit the blue arrow panel so it points right. From here, grab the Likuri again, drop down, throw the Likuri at the Pirate Moo to the right, go through the waterfall to the left, get the Dream Stones, go up the current and throw the Likuri at the Flying Moo to the right on the way up, loop back around to the current and throw the Likuri to the left at the Pirate Moo above where the blue Dream Stone was on the way up. From here, take the Likuri back to the arrow panels and throw it at the red one to open up the entrance to the next section. From here, you can just double jump to the next section with another Likuri.
Grab the Flying Moo, double jump above the red arrow panel to the right, hit the blue arrow panel so it faces down, grab another Flying Moo, double jump above the red arrow panel to the right, grab the Flying Moo, double jump for two more Dream Stones, go right and hit the water switch, then go back to the Flying Moo, grab another one, double jump right over the red arrow panel, re-grab the Flying Moo and throw it to the right to break a chest. Go right, grab the Boomie, jump into the tornado and into the current to the right, then throw the Boomie towards the Moon Stone on the left so it hits the floor switch. Loop back around to the door, grab the Boomie and double jump to get the first Moon Stone. Get another Boomie, take it all the way up the current, go left, double jump towards the Dream Stones and to the ladder that leads to the next section.
Hit the water switch, then grab the Pirate Moo and double jump to the right at the end of the pit where you lowered the water. The Nagapoko here has a message from Lolo stating she cannot go any further because Popka is hurt. Grab the three Dream Stones to the right, then grab the Goomi above the Nagapoko, jump left, get the two Dream Stones, go all the way to the right, grab the Likuri, double jump above the Pirate Moo to the Goomi, then grab the Goomi and jump left before the Likuri returns. From here, you can throw the Likuri at the Flying Moo to the right so you can get rid of the blue crystal to the left. From here, you can grab the Flying Moo and use it to get to the Sun Stone that you just uncovered. Absorb the two nearby enemies with the Likuri again, but this time, take the Likuri all the way to the box, jump onto the box, jump up and throw the Likuri left at the Pirate Moo, then grab the box and throw it to the right before the Likuri returns. From here, you can take the Likuri all the way to the right and throw it at the red crystal to enter the next section.
Go right, go up the vine and grab the two Dream Stones, go right on the conveyor belt, then grab the Goomi you see on the left on the way up the slope, jump left and grab the blue Dream Stone. Get back on the conveyor belt, continue right, grab the three Dream Stones, go right at the air current, grab the Pirate Moo, go left, throw it at the chest, grab another Pirate Moo and double jump where the chest was to get to a switch. Hit the switch to reverse the conveyor belt. This makse the box move to the right, where it will block the air current. Grab the nearby Pirate Moo again, then drop down and go right through the waterfall, then double jump to the second Moon Stone. Grab the Flying Moo and double jump right to the next section.
Make your way down and to the right, grabbing the Dream Stones as you go, then grab the Flying Moo near the start and take it to the right through the waterfall. Make sure the blue arrow panel is pointing right. Grab the Boomie, take it left through the waterfall, then throw it at the blue arrow panel and hit the floor switch before the Boomie gets to the door. The Boomie will eventually drop down and land on top of the Moo boulder, where it should explode. Grab the final Moon Stone where the boulder was, then head to the exit. The Nagapoko here will just tell you about the Kupian in the next vision, which can be hit with a Moo.
Vision 4-Boss
Nagapoko will warn you about homing missiles in addition to the Kupian's weak spot in the stomach.
When Klonoa meets Suiryu, Suiryu tells Klonoa that something happens to the losers of the tournament, and if Klonoa wins, he must watch him to find out what it is.
In the first section, you'll want to get rid of the Kupian with the Pirate Moo at the start as soon as possible; otherwise, it will be harder to get rid of. If you don't nail it in the stomach with the Pirate Moo at the very start of the stage; go back to the overworld and try again so you can still get your S-Rank. From here, you're free to get through this section.
Go to the right, use the Pirate Moo to double jump to two Dream Stones, then leap your way to the right. Climb up the vine, go left at the platforms, throw the Pirate Moo at the cannon, jump to the vine, jump right to the disappearing blue platform, continue right, grab the Pirate Moo and double jump and hover to the right for more Dream Stones. Continue downwards, throw a Pirate Moo at the next cannon, continue right, throw a Pirate Moo at the chest at the end, jump to the blue Dream Stone you just uncovered, then grab another Pirate Moo, jump to the disappearing blue platform and double jump onto the vine. Climb the vine up, jump and hover to the left, grab the Flying Moo near the cannon to throw it at the cannon, go left and grab another blue Dream Stone. From here, go to the disappearing blue platform to the right of the vine, grab the Flying Moo, double jump right, grab the green orb and continue to the right to the first Moon Stone and the next section. You should have fifteen Dream Stones at this point.
Continue right, and take the low road to throw a Pirate Moo at a cannon. Climb up the vine to the right, then make your way to the top as soon as possible with the Pirate Moo to the right (don't forget the Dream Stones here). You'll need the Kupian's projectiles to break the chest here so you can get the Sun Stone. From here, you can head left and get the Dream Stones you see along the way. Use a Flying Moo to get to the vine at the end, then jump and hover left for a blue Dream Stone. From here, you'll need to throw an enemy at the Kupian's stomach when the gold ball is exposed. Once you do that, just head right for the green orb so you can get the second Moon Stone and entry to the third section. You should have 25 Dream Stones at this point.
The next room is a battle arena (more or less) with Flying Moos. You will need to move around the room and go for the Kupian's weak point without getting hit yourself, or it's bye bye S-Rank. You'll have to hit the Kupian's weak point three times while also throwing enemies at the cannons to slow Suiryu down as usual. The corners are the safest spots in the room, as the Kupian will not fly into the corners of the room. There is also a blue Dream Stone in the upper-right corner of this room; don't forget to grab it. Once you hit the Kupian's weak point three times, you're free to get the last Moon Stone from where the Kupian exploded and get out of here via the exit door in the lower-right corner of the room.
After the battle with the Kupian, Suiryu is carried off, and Klonoa watches as Suiryu is turned into a gear. Garlen has no remorse about turning the losers into gears and parts for his Mechanical Empire, and once again, despite what has been witnessed, Gantz is apathetic.
PrinceWatercress plays Klonoa 2: Dream Champ Tournament - Part 11 of 20
There is A LOT to these puzzles. I'm surprised I was able to get through this game without much of a hitch, as it will become evident by this point that the game is very demanding if you desire a 100% clear.
Vision 4-4
Hang left to avoid the three coral reefs, then stay there for the first two strings of Dream Stones. The second naturally strings along the end of the first. Avoid the big rocks and the Spikers, then go left for two Dream Stones, go left before the blue rock for two more Dream Stones (you may have to jump and hover over the rock). When you see the Moo on the Float Board, grab it and grab the two Dream Stones ahead, then double jump over the two enemies. Watch out near the Spikers for three more Dream Stones, then grab the Flying Moo, double jump over the coral reefs, then move between the Spikers and get to the string of Dream Stones. Grab the Flying Moo, double jump over the coral reefs, but stay to the right (in front of the third coral reef) as you do so to get the next set of Dream Stones. Hover at the ramp, then be ready to be at the left side before the second Spiker after the gap for more Dream Stones. Hover at the ramp, then be ready to get Dream Stones at the center of the screen once you're past the first Spiker after that gap. Grab the Flying Moo, and double jump and hover at the gap. You'll need to be right of center when you do that to get three more Dream Stones. (For these ramps, hold the A button down, this will allow you to hover and grab all the Dream Stones suspended in the air now and in the rest of the vision. This is especially true with the Sun Stone.) Grab the Moo, double jump and hover at the gap, hover at the next ramp and be right of center for dream stones, hit the next ramp and hover there for even more Dream Stones, hover at the next ramp, then hover at the ramp after that and be at center going left for more Dream Stones. Hit the next ramp and hover right of center for the Sun Stone. You've beaten the vision.
Vision 4-5
Go right, jump and hover right off the trampoline, grab the Pirate Moo, double jump left, grab the Pirate Moo there, double jump right. As you go up, you'll be collecting Dream Stones; you should have four when you reach the top. Go right, then go down and left after the crates and hit the purple button. Let the Pirate Moo out, hit the purple button again, then grab the Pirate Moo, go up the "stairs" and throw the Pirate Moo at the crates for an extra life and a blue Dream Stone. Get another Pirate Moo at the "stairs" the same way you did last time, then go up the "stairs" and double jump to the right at the top. Go right and then down, then grab one of the Flying Moos to the right and throw it to the left at the purple switch. From here, you'll have to keep double jumping with the Flying Moos by grabbing them one by one as soon as you do the double jump every single time to go up and get the key. Go left and take the Dream Stones as you drop down, take the air current, then go to the door above go through it and jump to get the first Moon Stone. From here, hover right to the next section.
Go right to the air current and hover and drop down to the right at the top to get three Dream Stones, then go up the "stairs" to the right. Hit the purple switch and continue to make your way upwards. Grab the Boomie and toss it to the right, then wait for the purple blocks to change size so you can go left and get the key. Grab another Boomie and immediately toss it to the right, then make your way back down to get the second Moon Stone. Go back to the air current at the start, ride it all the way up, then grab another Boomie and immediately toss it to the right to change the size of the purple blocks one more time. Drop down to the purple switch, hit it once more, then go through the door on the right. Go right and drop down for Dream Stones, then grab the Flying Moo and toss it to the right once you hit the ground below it to break a crate. Jump and hover your way to the right for a blue Dream Stone, then make your way back to the Flying Moo. Here, you'll have to double jump with Flying Moos while almost immediately grabbing each Flying Moo after each successful double jump to make your way to the next section. Before you go, you can look at the message from Lolo stating that Popka has disappeared from the Nagapoko before going on your way.
Go right, get the Dream Stones above the door, then continue right to the purple switch. Hit the purple switch and drop into the gap to avoid the big Spiker, then head right, grab the Boomie and carefully take it to the left and drop it off near the switch with a double jump without the big Spiker running into the Boomie in the process. Go up the air current, then go left, wait for the Pirate Moo to hit the floor switch and open the door so you can zoom in, grab it, and toss it out of the way. From here, go left, grab the Flying Moo, and drop down to the left while grabbing the Dream Stones, then take the Flying Moo to the air current and time your throw to the right so you can hit the crate and get an extra life. You'll then have to do this all over again, but this time throw a Flying Moo at the purple switch as late as possible and then hover to the right to get the Sun Stone. (This may take several tries.) After this, you can take a Pirate or Flying Moo up the air current and go left to double jump for the last Moon Stone. You can now go to the exit. You're done here.
Vision 4-6
Go right, jump over the tornado, hover to the platform, then jump to and hit the purple switch. Grab the Flying Moo below and throw it at the red arrow panel pointing up to hit the purple switch again. Grab the Flying Moo, go left, jump into the tornado and throw it at the chest to the left for a blue Dream Stone. From here, go back to where you went towards the tornado from, grab another Flying Moo, throw it at the red arrow panel again, then grab another Flying Moo, go right and double jump to the first Moon Stone. From here, you'll need to loop back to the purple switch and hit it again, then go right. Get the Dream Stone near the blue arrow panel, then hit the blue arrow panel until it faces up. Go back to the Flying Moo, grab it, and throw it at the blue arrow panel. The Flying Moo will bounce up and down; use it to get the other Dream Stone near the arrow panels as well as to double jump to the right to the next section.
Go right, grab the Flying Moo, double jump right, wait on the platform after the jump for another Flying Moo, grab the Flying Moo, throw it right, advance right and grab the Flying Moo as it boomerangs back to you and double jump for some Dream Stones. Grab another Flying Moo from the right side, then toss it to the right when you can't go in that direction again, then grab it when it comes back. This time, walk right through the waterfall, then get rid of the Flying Moo. Grab the Pirate Moo and double jump for two Dream Stones, then grab another Pirate Moo, double jump right to the water switch and hit the switch with a wind bullet. Grab another Pirate Moo, drop down, throw it to the right, advance right and re-grab the Pirate Moo on the other side. Double jump right, get the two Dream Stones and head right to the next section.
Go right. The Nagapoko contains a message from your opponent Suiryu, telling you not to trust Garlen. Continue right, hit the purple switch, go up the ladder, go left, get the box, place the box on the purple block while double jumping left, then go back down to the purple switch and hit it twice. Go back to the left where the Nagapoko is, grab the box, throw it to the right so it hits the two purple blocks, then hit the purple switch again, then double jump at the red arrow panel and hit the purple switch to the right as you go up. When you reach the ladder at the top, jump off the box, then jump and hover left to the second Moon Stone before making your way back to the ladder. Go the right and drop down for the three Dream Stones, and on the third Dream Stone, hover to the right and hit the purple switch. (If you fail at doing this, it's retry time and it's bye bye, S-Rank.) Go back to the left and hit the purple switch, then go up the ladder, put the box back on the purple block, and make your way back down to the purple switch near the Nagapoko and hit it twice. Throw the box to the right so it stops near the purple switch, then hit the purple switch one more time. Double jump at the red arrow panel and hit the purple switch to the right with a wind bullet as you go up. This time, you can go up the ladder at the top and go up to the next section.
Go right, and when you see a Goomi, grab it and jump left. Grab the Pirate Moo, then double jump left for two Dream Stones, go back to the Pirate Moo and grab it, then drop down and throw it to the left so it hits the chest near the ladder for a blue Dream Stone. Grab the Pirate Moo one more time, and this time, double jump above the water switch and lower the water before doubling back to the right where the Pirate Moo was. Grab another Pirate Moo, drop down and go right past the boxes through the waterfall. Use a Pirate Moo near the entrance to the next section to double jump and hover left for two more Dream Stones, then grab a Pirate Moo and go to the next section.
Throw the Pirate Moo at the purple switch to the right, then go back to the previous section. Double jump to the left with a Pirate Moo to get the Sun Stone, then return to the next section with another Pirate Moo. Double jump right to the exit, then jump and hover left and hit the water switch. Go right past the exit door, grab the Goomi, jump right, grab the Erbil, double jump up and left, wait for another Erbil to grab, then drop down and to the left to use the Erbil to reach the final Moon Stone. Go back up to where you were before dropping down and left with the Erbil, and this time, go up and left again with a second Erbil. Jump and hover to the left to get three more Dream Stones, then jump and hover to the left again for the last two Dream Stones. You can now exit.
Friday, January 15, 2021
PrinceWatercress plays Klonoa 2: Dream Champ Tournament - Part 10 of 20
The competition is thinned out quite a bit, and it's not going to get any easier as we head to Southern Resort for the fourth world of the game.
Southern Resort
Pressing B on the map screen takes you back to the world select.
In the next cutscene, Klonoa finds out he will face Suiryu in the semi-finals, while Lolo will take on Gantz, who is not in the mood for Lolo's small talk. Since Klonoa cannot swim, Garlen loans him a special swimming suit complete with its own wind bullet ring.
Vision 4-1
When you play this vision for the first time, Nagapoko will tell you that you will move more slowly in the water than you do on land due to water resistance. Because of this, you'll not only have a slower speed, but you'll also have more floaty jumps that you will have to hold the A button down for at times to ensure that you make the best jumps when necessary. You also can't turn around right away. If you want to turn from one direction to the other, you'll have to hold Left or Right for longer than you do on land. Keep this in mind when you're doing things in water-based stage (of which there aren't much of in this game anyway).
At the start, go up the platforms. You'll eventually reach and find four Dream Stones, hover to the right to get all of them. Continue right, grab the Flying Moo, throw it at the two chests to the right to get an extra life, then grab another Flying Moo and throw it to the right from there to break two more chests and get another extra life. Grab a third Flying Moo, go up the air current to the right, take it all the way up, go left and double jump for a blue Dream Stone. Drop down, take the air current all the way up again, go right and drop between the two Spikers before moving right onto a platform. (Watch out for that big Spiker!) Go right, grab the Pirate Moo, go back to the platform you landed on and double jump up to the first Moon Stone. Grab another Pirate Moo and grab the three Dream Stones above where the Pirate Moo was before hovering to the right and going right to the next section.
Head right, jump over the Spiker, grab the Erbil, jump back over the Spiker again, and double jump with the Erbil to rocket through all the chests above. Grab the Flying Moo on the other side, head right, make a regular jump over the big Spiker (hold the A button!), then double jump to the right while getting the Dream Stones on the way up. Continue right, grab the box, drop down with the box against the nearby air current and drop it on top of the air current. Go right, grab the box again, then double jump when you can't go to the right anymore and grab either the Flying Moo that you see or the Pirate Moo a bit to the right. Get on the green platform and double jump under the two Spikers to the left to get an extra life and the second Moon Stone. Go back down and grab the Pirate Moo, get back on the green platform and go right. Make regular jumps as you make your way to the key door, then make regular jumps to the left and throw the Pirate Moo at the chest so you can get the key. Take the key back to the door you just passed and go right to the next section.
Grab the Flying Moo, double jump right, continue right and grab the next Flying Moo you see. Double jump to the right and jump and hover to the right when you reach the floor above to get three Dream Stones. Go right past the air current, drop down, grab the box, toss it left so it covers up the air current, then jump to the right with the disappearing blue platforms while watching out for the big Spiker above. You can then use a Pirate Moo to drop down and break the two chests at the bottom before this point; one carries an extra life while the other contains a blue Dream Stone, and I recommend getting both, since they're easy to obtain, anyway. Go back to the Pirate Moo, double jump to the right, grab the next Pirate Moo, double jump to the left, carefully jump and hover to the left to get the last four Dream Stones, continue left, and drop down to get the Sun Stone. Continue left, grab the Flying Moo, make regular jumps to the left to get to the floor switch, stand on the floor switch, face right and throw the Flying Moo at the chest near the door you just opened. From here, go right, grab the Flying Moo again, double jump right, jump left for the extra life you just uncovered and the third Moon Stone, then continue to the right to exit.
Vision 4-2
Go left, grab the Teton and fly to the right while avoiding the Spiker. Go right. The Nagapoko here will tell you that landing in water will damage Klonoa. Jump and hover to the right onto the platforms while grabbing Dream Stones, then jump over some more water to the right by grabbing the Goomis and jumping to the right off of them. Continue right, grab the Flying Moo, go back to the clear platform on the left, double jump to the right, get the Dream Stones, then go right to the next section.
Take the green platform up and talk to the Nagapoko. The Nagapoko will tell you about the tear-shaped water switch that will raise and lower water switches when pressed with an enemy or a wind bullet. Hit the water switch, go right, grab the Flying Moo, and double jump right. From jump right, grab the Flying Moo out of the portal then quickly double back to the right. You can then double jump and hover to not only get the two Dream Stones above, but also go left and get a key. Use the same double-back trick to double jump to the right a bit further to the right to get two more Dream Stones and unlock the door, then go right, get the Flying Moo, return to the first Moon Stone (which you just passed by while unlocking the door) and double jump to get it. Wait for another Flying Moo, double jump underneath the water switch to lower the water below, then go down and get the two Dream Stones that were originally underwater. From here, grab another Flying Moo and double jump to where the door was, then continue to the right to the next section.
Go right and drop down for three more Dream Stones, then climb the vine to the right. Jump to the right and get the Pirate Switch, then go back to the left of the vine and throw the Pirate Moo at the water switch to lower the water nearby. Grab another Pirate Moo and go back down to double jump to the second Moon Stone, then grab another Pirate Moo and double jump to the right out of the pit. Take the two green platforms to the right, then jump into the tornado and jump and hover for the three green Dream Stones. Don't worry about the blue Dream Stone above; you'll be able to get it shortly. For now, head right to the next section.
Go down, then go right past the Nagapoko and hit the water switch, then go up the vine, grab the Flying Moo and throw it at the wooden crate with the box above it to get the box to drop down to you. Grab the box, lay it below the vine, then grab a Flying Moo and make a jump off the top of the box to the left. Go left to the previous section, jump into the tornado and double jump to the left to get the blue Dream Stone and go back to where you were. From here, lay the box down underneath the vine again, grab the Flying Moo, jump left off the box to the previous section, jump into the tornado, go right to go back, then double jump to get the Sun Stone. The water level will still be lowered; take the box and place it below the ladder above (use the R button to help with this), then hit the water switch, go back to the Flying Moo, take it to the box, then double jump upwards and grab the ladder. Go right and jump and hover back to get the blue Dream Stone, go to the exit door to the left of the ladder and stand on it to get the last three Dream Stones, then go down to get the third Moon Stone that is nearby. (Get the Dream Stones before the Moon Stone, otherwise you can say bye bye to your S-Rank.) Go back to the exit. You're done.
Vision 4-3
Go right, grab the Pirate Moo, double jump to the right off the box and hit the water switch, get the box, double jump to put it close to the middle of the water pit, grab the Likuri, throw it at the nearby Pirate Moo, go left and throw it at the Pirate Moo there with a double jump to the right, then double jump again to the left to grab the first Moon Stone. From here, grab the Likuri again, double jump off the nearby Pirate Moo to the right, and when you land on the floor in that direction, double jump to the left with the Likuri for an easy-to-get extra life. From here, you can jump and hover to the right and go right to the next section.
Go right and grab the Flying Moo. The Nagapoko here will tell you that you will have to hold enemies over your head to get past waterfalls, just like in Empire of Dreams. (You can also use a box to get past waterfalls, if you wish.) Thankfully, running into the waterfalls does not damage you. Drop down and get two of the three Dream Stones, then take the Pirate Moo and go left through the waterfall there. Get rid of the Pirate Moo on the other side and get the two Dream Stones, then grab the Likuri, go back through the waterfall, double jump to the right so that the Likuri also hits the Pirate Moo, throw the Likuri through the waterfall to the right so it hits the Flying Moo on the other side, jump and hover to the left before the Likuri returns, use the Likuri to get the Dream Stone here, then repeat that entire process again and continue to the left. Instead of going into the waterfall, throw the Likuri (which should be blue at this point) to the left so it hits the Flying Moo on the other side. You can now go down and throw the now-red Likuri at the red crystal to get the Sun Stone. Repeat this entire process one more, but this time, you can now go through the right-most waterfall in this section and double jump not only to two more Dream Stones, but also the next section.
Go right, grab the Flying Moo, double jump to break the crate under you, grab another Flying Moo, double jump to break the next crate with it, grab the Pirate Moo, drop down for two more Dream Stones and an easy-to-obtain extra life, grab another Pirate Moo, double jump to the Pirate Moo platform, grab yet another Pirate Moo, then head to the right, grab two Dream Stones, jump into the tornado, go right, grab the Pirate Moo, break the crate underneath, wait for the Pirate Moo to walk left off the edge and drop down to get it, then go left through the waterfall, jump into the tornado and double jump left to get the blue Dream Stone. Grab another Pirate Moo and use it to break the wooden crate below where the tornado is, then drop down, wait for the Pirate Moo to come to you, grab it, go right through the waterfall and break the crate where the vine is with a double jump. Grab another Pirate Moo and take it to the right to double jump to the second Moon Stone, then grab another Pirate Moo, drop down where the vine is, the double jump for two more Dream Stones. The Nagapoko here has a message from Popka warning you about Gantz if you want it. Go back up the vine, grab the Pirate Moo yet again, go through the waterfall to the left of the Nagapoko, then toss the Pirate Moo away on the other side, climb up the vine and hit the water switch. Go left to the next section.
Go left and grab the Pirate Moo before it falls into the spikes below. Take it to the entrance to the next section, then double jump and hover to the left. Don't mess with the flower pot yet; instead, go right and follow the path leading to the Pirate Moo portal to get three more Dream Stones. From here, use the Pirate Moo to return to the flower pot, then push the flower pot to the right so it lands near the entrance. Do not push the flower pot into the spikes, instead, keep it there to the right of the spikes and place a Pirate Moo in it so you can climb back up to where you first found the flower pot. Grab the enemy off the top of the vine you just made and make regular jumps to the left. You'll reach a waterfall; go through it, grab the blue Dream Stone, then go back to the flower pot and push it left into the spikes. Throw the Pirate Moo at the crate near the floor switch to break it, then grab another Pirate Moo and place it in the flower pot. Climb up the vine you made, then grab and toss the Pirate Moo away. Wait for another Pirate Moo to spawn; it will eventually walk onto the floor switch when it spawns, and you'll be able to go left past the door that the Pirate Moo will open for you. Hit the water switch, go left and wait for the Pirate Moo. When it gets close, grab it and double jump to get the third Moon Stone, then wait for another one so you can double jump to the left. If you want, you can double jump to the right of where the exit to get another extra life. Anyway, you're done; go to the exit.
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