Sunday, January 17, 2021

PrinceWatercress plays Klonoa 2: Dream Champ Tournament - Part 14 of 20


Strangely, the Float Board stage is the shortest of the three visions in this video. 

Vision 5-4

Stay in the center for the first string of Dream Stones, and avoid the Spikers. Grab one of the Moos after the columns, get to the center for another string of Dream Stones, and double jump with the Moo to get past the spiked enemies that are going back and forth. There will be another string of Dream Stones at the next Spiker; grab those while avoiding the Spikers. Hit the ramp at the left, land in the tornadoes to get over the gap. There will be some tornadoes afterwards; hold A when you jump into them to get the Dream Stones above. Grab a Moo, double jump over the wall of columns, and get to the center for the next set of Dream Stones while avoiding the spiked enemies. There will be Spikers afterwards; to the left of the first one is a string of Dream Stones. Grab a Moo and avoid the others, and double jump at the gap and get to the tornado on the right and hover to the next one. Hover again to make it past the gap. You'll then have to get to the center between columns for Dream Stones while avoiding enemies that come out from behind. There will then be a ramp to the left; take it and stay there for more Dream Stones, then jump over Spikers for more Dream Stones in the center. Take the ramp, then take the next ramp, hold A while taking it, and go to the left while hovering over the gap for the Sun Stone. The last Dream Stones will be behind the next center column.

Vision 5-5

Go right, grab the Goomi, jump left and hover off the Goomi to get two Dream Stones, go back to the Goomi, grab the Goomi, jump right off the Goomi, hit the water switch, drop down, grab the box, double jump all the way to the right, hit the water switch again, continue to the left, grab the Boomi, double jump with it for the Dream Stone you missed, then grab the Boomie again, take it to the box, double jump to the right off the box, hit the water switch, then take the Boomie and toss it to the boulder. After the Boomie explodes, do what you just did to destroy the boulder, but this time, you'll need to toss the Boomie to the right again and use it to double jump to a platform so you can jump to a blue Dream Stone. The white ladder nearby leads down to the next section.

Go right, drop down for two Dream Stones, continue right, grab the Boomie, double jump left for two Dream Stones, and leave it there. Go tot he left, grab the down arrow block, double jump just right of center on the box, grab the Boomie, throw it to the left, grab the Boomie, make your way to the right, squeeze your way through the low overhead with repeated jumps, then double jump above the yellow button. Get away from the Boomie before it explodes, then throw the down arrow block at the Boomie so an explosion hits the switch. You can then go left, get the first Moon Stone and enter the next section.

Grab the Goomi and jump to the left at the top of its pattern for three Dream Stones, jump left to the flower pot, push the flower pot off the edge to the right, then drop down with it and push it left until it is past the two left arrow blocks. Grab the Goomi and jump left at the top of its pattern again,  then head all the way to the left. The Nagapoko here has a message from Joka that is basically useless. Grab the Boomie, go all the way to the left past the waterfall and push the flower pot a bit to the left so you only blow up one of the left arrow blocks. Grab the left arrow block that is left over and head to the left while pushing the flower pot in that direction. Push the flower pot to the edge across from the Nagapoko, then place the left arrow block on the right edge of the flower pot. Grab the Boomie and throw it into the flower pot. If you get the vine, you're doing it right. From here, grab the left arrow block, jump to the right, and throw the left arrow block at the Boomie. You'll get an explosion that travels to the left and gets rid of a boulder blocking the nearby ladder. You can then go left to the next section.

Grab the Boomie, double jump left from above the boulder and get the three Dream Stones. After you get the optional extra life, grab another Boomie, take it left past the waterfall, then double jump left, hit the water switch, grab the Boomie near the water switch, double jump right for Dream Stones and the Sun Stone, then go down to where the water was and go left for a key. You should have a Boomie down there with you; use it to double jump to the right out of the water pit. Make your way back to the water switch and open the door to the left, then grab a Boomie to get the second Moon Stone. Grab another Boomie and go left to the next section.

With Boomie in hand, double jump to get the blue Dream Stone. then use the Boomie to double jump to the rope. Go down the rope and hit the water switch. The nearby Nagapoko has a message from Gomeroth, but it isn't very useful. Go back up the rope, grab the Flying Moo, double jump right from the Nagapoko and get the up arrow block, then place it so that a little bit of it is hanging off the edge of the floor to the left of the bottom of the rope. Grab another Flying Moo and double jump to the exit door, then grab another Flying Moo and go left past the exit. Double jump to the rope, climb to the top and jump to the left and drop down for the last three Dream Stones. Grab the right arrow block and toss it so that only the bottom-left corner of the block is on the floor near the waterfall, then climb up the rope, grab the Goomi to the right, go right past the exit, grab another Flying Moo and walk left off the right arrow block. If you walk off the block, you've got the block positioned correctly. Go left past the waterfall, throw the Flying Moo away, grab the Boomie, take it back past the waterfall, jump on the right arrow block, jump up and throw the Boomie right so you can get the last Moon Stone. You can now go to the exit; you're done.

Vision 5-6

Go up the rope, avoid the Spiker and get the Gear Moo. Go right and double jump for two Dream Stones. then go left and drop back down to the start. Go up the current, go left, grab the flying Boomie, throw it down the air current, walk through the pinball doors to the right, go back down to the start, grab the Boomie again, then throw it left so it hits the boulder. When the boulder is rid of, you'll have another air current available. Go back to the Gear Moo, grab it, go up the air current, go left and throw the Gear Moo at the crate. This will net you seven Dream Stones in the vicinity. Go back down, grab another Gear Moo, go up the current, then go right and double jump to the ladder that will take you up to the next section.

Go right, grab the Gear Moo, double jump to the left, grab the three Dream Stones, grab the Gear Moo again, double jump right from where the floor switch is, grab the Boomie and immediately toss it left. Follow the Boomie left with your jumping and hovering skills, then grab the Boomie again and throw it directly at the boulder to the left. Go past where the boulder was. Jump and hover to the red platform to the left and grab the two Dream Stones, drop down to the red platform below, grab the Likuri, double jump to the right so the Likuri hits the Jumping Moo and continue to the right as the Likuri returns. From the white platforma above the floor switch, walk to the right off the edge, double jump to the right while above the Gear Moo, then get to the Boomie as the Likuri returns and throw the Likuri at the Boomie. With the red Likuri, go down, step on the floor switch, face right and throw the Likuri while on the floor switch to get rid of a red crystal. From here, place the Boomie on the floor switch, then make your way right and grab the Gear Moo when you are on the other side of the corridor so you can double jump for the first Moon Stone and double jump to the right to the next section.

Go right and jump past the two air currents when the green platforms below block them. At the crate, drop down to the floor below. The Nagapokos here will tell you that the head of the Garlenator - the final boss - is the weak point, as it is missing a gear, and that the barrier around the head is damaged as a result of this and Garlen's carelessness. Jump left over the air currents when the green platforms block them, then grab the Gear Moo, go up the left current and break the crate with the Gear Moo to get an extra life. Get a Gear Moo and go up the left current again, but this time go back to the previous section with Gear Moo in hand to double jump to the Sun Stone. Go back, get the Gear Moo again, take it up the right current, then throw it at the crate to get a blue Dream Stone. Get the Gear Moo once more, go back up the right current and double jump to the right to get two Dream Stones and make your way to the next section.

Go up the air current, hover to the right for two Dream Stones, push the flower pot to the right so it falls off the edge, grab the Boomie, drop down, toss it to the left into the air current, then push the flower pot that was underneath the Boomie to the left so it blocks the air current. Go back, grab another Boomie, take it to the left, and double jump to the two Dream Stones at the start of the section. From here, go all the way to the right and take the air current to the next section. Grab the Jumping Moo, go right and get the last two Dream Stones, then proceed to the previous section. Go back down and throw the Jumping Moo into the flower pot near the Boomie with a double jump, then immediately grab the Boomie and throw it to the air current to the left. Grab the Boomie, go up the air current, then move to the right and double jump to the flower pot. Push the flower pot to the right off the edge, then push the flower pot all the way to the right so it blocks the air current. Grab the Jumping Moo off the vine and double jump it into the other flower pot. Push the flower pot below the Boomie to the left. Go up the vine you made with the Jumping Moo, jump to the right, grab the Jumping Moo from the right side, jump left, and make your way to the left to the other flower pot. Place the Jumping Moo in that flower pot, go back to the Boomie, place it on the flower pot, place it on the floor switch, climb up, and jump left to the second Moon Stone. From there, you can easily go back to the next section by placing the Boomie into the flower pot near the exit.

Grab the Jumping Moo and throw it at the purple switch while in the air current, then move left and go through the pinball doors. Hit the purple switch here, grab the Boomie, drop it to the left of the air current, grab the Jumping Moo, throw it at the purple switch past the air current, grab the Boomie again, go up the air current and throw the Boomie at the boulder to the right on the way up to get rid of it. Go left again, hit the purple switch again, grab the Boomie, drop down and throw it to the right at ground level near the air current so the Boomie is situated under the purple switch. Grab the Jumping Moo, throw it at the purple switch, then grab another Flying Moo, go up the current, and then go right when the current is blocked so you can double jump to the third Moon Stone. From here, you can drop down and head right to the exit door. You're done.

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