Friday, January 8, 2021

PrinceWatercress plays Super Ninja Boy - Part 23 of 25


We enter the sewers to find out who is behind these robot body doubles, then we get a bit of bad news. Also, a topic I mention in an earlier video rears its head again in the weirdest of ways.


All maps by zagato blackfist.

Athletown Sewers


You'll meet some new enemies: blue baseball birds, football players and hedgehog cheerleaders. Both the baseball and football players can punch and move back, and the blue bird men can crane their necks upwards much like the blue clones from earlier. The hedgehog cheerleaders are your usual "teleport and fireball" enemy.

The wolf and raccoon on the balloon boat drop bombs and fly around. You're better off fighting them on land, as fighting them in water is far harder.

The boxing snakes are much like the minotaur enemies from earlier in the game. They give a very good amount of both experience and Sen. The Thunder Sword will sometimes knock them - and other enemies - back when you stun them from the proper distance, ensuring that you can hit them multiple times and finish them off quickly, even if you have to turn around to do it.

The robots on the dinosaur robots rush from one side of the screen to the other in an attempt to hit you with the drill on their heads. Hit them once or twice, move up or down, hit them again once or twice when they meet up with, repeat until they die.

There is a room at the beginning that cannot be accessed at all. There is a chest there if you can get there by rather dubious means, but there is nothing in it.

The clones also come back here as regular enemies.

The Starbomb is another magic spell. It lets you shoot shurikens that can stick to walls or enemies and explode. The Magic Mine is better, believe it or not.

When you make it to the end, you'll meet the Bad News Boss. After the baseball reference, you'll fight him in an RPG-style battle. Watch out for the Fire Knockout, which will paralyze your characters. The Spirit Blase simply damages both of them, but it is weaker than the Rocket Punch. When you win, you will get the Gold Auraball, the seventh and last Auraball. Now it's time to clear things up with Ory.

Once back in Athletown, Oly will apologize to you and lets you keep the Gold Auraball. He will tell you that the linear car to Grandopolis - which will not have been running until this point - will be up and running again, allowing you to go there.

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