Sunday, January 31, 2021

PrinceWatercress plays Sly 2: Band of Thieves - Part 28 of 49


In this entry, Bentley treads through the grounds of The Contessa's estate to build up enough bad mojo for the Bad Mojo Collector to use against The Contessa in what is the longest job in Episode 5.

Treasure of the Episode

Royal Tiara - You'll need to enter the graveyard for this one. If you need to, get rid of any nearby enemies before getting the treasure. From here, you'll need to have a short route to the safe house. Thankfully, the main gate leading to the estate is one way, assuming you can get past all the guards.

Mojo Trap Action


The Health Extractor is a wonderful tool for Bentley! Just assign it to a button, then throw it like you would the special bomb weapon. When an enemy gets nearby, press the assigned button again and you'll turn the enemy unwitting enough to walk towards it into health. This gadget does use special weapon energy, but if you need the health, it is worth it, and you can even get the special energy you used for this gadget back if you can get to the health in time. Even if you can't, you can still get rid of tough enemies from a distance.

Speaking of Bentley, you'll need to choose him at the safe house to do this mission. You'll need to get the Bad Mojo Collector and fight off the numerous enemies with the help of the traps. If you get hit with the Bad Mojo Collector in your possession, the collector will break and you will have to start the part of the job you were on over.

For the first part of this job, you'll have a crusher and three switches. Alternate between the switches - a green light means it's ready, a red light means it's not - to crush all the enemies as you gather bad mojo. You'll eventually have to go to another location outside in order to get more Bad Mojo. Use L3 to find out where these locations are.

For the second part of this job, the left switch is a wall spike traps, the middle is a set of blades on the floor, the right is a swing pendulum blade. Behind these switches is a crusher trap in case you can't use any of them. As you do this, it will become much clearer that there is a pattern as to how to use the switches to get rid of enemies, and if you can keep the rhythm to this pattern going, you'll always be able to use a trap to get rid of an enemy or two no matter what.

For the third part of this job, the left and right switches are ceiling crushers, the center is a flame thrower that surrounds the switch and fries anybody nearby, and the switch in the very center of the room is a gas trap that knocks all enemies out so you can hit them with the Triangle button bomb. For this part, you're better off running around the room and getting more than one enemy near a trap if you can help it.

For the fourth part of this job, Bentley will tell you to head back to the wall across from the main gate to the last part. The left and right switches are flamethrower traps, the center switches drops the bridge, and the switch behind all three of those triggers an electrical trap in case somebody gets too close. This is the easiest one to mess up and get hit on, and to maintain the pattern, you'll need to hold R1 to run at all times. Once you beat all the enemies here, you'll have enough bad mojo in the Bad Mojo Collector to use against The Contessa.

Controls

D-Pad/Left Analog Stick: move
Right Analog Stick: move camera
X: jump and double jump
Square: Horizontal Attack
  • horizontal attack (as Sly)
  • slam enemies launched into the air from behind (as Sly)
  • hook punches (as Murray)
  • Thunderflop (as Murray; in mid-air only)
  • crossbow swipe (as Bentley)
Triangle: Vertical Attack
  • vertical attack (as Sly; used to knock enemies into the air)
  • downward dive (as Sly; in mid-air only)
  • uppercut (as Murray)
  • drop bomb (as Bentley)
Circle: Action button (near blue/green/purple sparkles and character icons)
  • pickpocket (as Sly)
  • stomp (as Murray; use Square to throw object/enemy)
R1: hold to run

Select: Gadget Grid
  • Control Pad: highlight gadget
  • X button: confirm gadget
  • L1, L2, R2: assign gadget to button pressed

L1, L2, R2: use gadgets assigned to button pressed

Start: pause menu
  • Control Pad: select menu choice
  • X button: confirm choice
  • Start: un-pause game

L3 (press the left analog stick): locate beacons for mission objectives

R3 (press the right analog stick): Enter and exit Binocucom for first-person view
  • Left analog stick: look around
  • Right analog stick: zoom in and out (with up and down on right stick)
R1: 
    • take pictures with spy camera (as Sly; when applicable)
    • shoot sleep dart (as Bentley)

Hacking mini-game controls:
  • Left analog stick: move
  • Right analog stick: aim and fire gun

No comments:

Post a Comment