Sunday, February 21, 2021

PrinceWatercress plays Sly 2: Band of Thieves - Part 49 of 49


At last...the final confrontation with Clockwerk/Clock-La! How will this all end?

Mega-Jump Job


A radio pulse will need to be sent out to Carmelita so she can find the blimp. You'll need to jump up four radio towers and power them up via a Mega-Jump pack. By pressing R2 (or whichever button you assign it to), you can perform a super high jump.

Use L3 to find the four radio towers, and use the Mega-Jump Pack button to jump up to the radio towers. You can also Mega-Jump off spire jump points, too. Once you make it to the platforms of the towers, you'll need to make wrap-around jumps to the top of the tower you're on, then press Circle at the very top to activate the tower. Be sure to use the Paraglide to float towards the towers while you are high in the air.

The Mega-Pack will only work for this job; once you're done with this part, the Mega-Pack will be gone.

Carmelita's Gunner


Close to the safe house is where you will meet Carmelita. From here, it's (almost) down to business where Sly mans the turret to take on Clock-La. Like with all the other turrets, you'll need to watch the temperature gauge at the bottom while aiming with the left control stick or D-Pad and firing with R1.

Try to get whatever damage you can on Clock-La as you keep all of her attacks from hitting you. If any missiles are fired at you, destroy them. The missiles with the red trails take multiple shots to destroy. As for the electric rings, they are handled a little differently; unlike the first game, where you had to shoot the rings multiple times to shut off the electricity flowing into the center so you could safely pass through them, you only have to shoot them once here and keep from accidentally hitting them a second time and powering them back on, leading you to shoot them a third time to turn them on again.

If red waves emanate from Clock-La, shoot her multiple times quickly, or else you'll get hit with a powerful psychic shockwave.

Once you beat Clock-La, Clock-La will crash into the blimp, sending the safe house scattering into the air with Bentley and Murray still inside. It's now time to make your getaway, but you'll need to save Bentley and Murray first.

Showdown With Clock-La


You'll have to jump - and Paraglide - from one platform to the next in order to catch up with Clock-La. Hold R1 at all times. When you reach the last platform, jump towards Clock-La and keep Paragliding towards her. You'll eventually land on one of her wings to take her on.

Spire jump your way to the right wing behind Neyla's wing without getting hit. When she looks at you, get a few shots in, and when her eyes glow red, get on the spire jump point at the back of her neck to avoid getting blasted.

After this, Clock-La will crash land in Paris. It's time to finish the job and remove the hate chip inside of Clock-La to power her down for good. As Murray, jump over the lasers, then go up to Clock-La's face and lift up Clock-La's face. From here, you'll play as Bentley. Lay down bombs on the two hinges at the side of Clock-La's mouth and place bombs to blow them up. From there, you can grab the hate chip with Bentley, but when that happens, Clockwerk/Clock-La's beak will crush Bentley, effectively paralyzing him. The Cooper Gang gets away, with Murray carrying Bentley out as Clockwerk/Clock-La explodes.

With Clockwerk's parts destroyed and in heaps, Carmelita destroys the hate chip, which in turn destroys Clockwerk's body and renders all the parts inoperable. Afterwards, Carmelita puts the Cooper Gang under arrest, and Sly proposes he goes quietly while Bentley and Murray are allowed to walk. Carmelita agrees, and Bentley and Murray leave their gear behind as they leave. After Carmelita gets promoted for capturing Sly, Sly and Carmelita get to know each other on the plane ride to prison, but when Carmelita finds out that the plane ride has taken two hours - and Sly notices he has seen the Eiffel Tower seventeen times - Carmelita finds out what is going on and Sly manages to escape, leading to the least cliffhanger-y ending and the easiest 100% completion in the series, due to the game having nothing like the Master Thief Sprints from the first game or the Master Thief Challenges from the third game. Congratulations!

Controls

D-Pad/Left Analog Stick: move
Right Analog Stick: move camera
X: jump and double jump
Square: Horizontal Attack
  • horizontal attack (as Sly)
  • slam enemies launched into the air from behind (as Sly)
  • hook punches (as Murray)
  • Thunderflop (as Murray; in mid-air only)
  • crossbow swipe (as Bentley)
Triangle: Vertical Attack
  • vertical attack (as Sly; used to knock enemies into the air)
  • downward dive (as Sly; in mid-air only)
  • uppercut (as Murray)
  • drop bomb (as Bentley)
Circle: Action button (near blue/green/purple sparkles and character icons)
  • pickpocket (as Sly)
  • stomp (as Murray; use Square to throw object/enemy)
R1: hold to run

Select: Gadget Grid
  • Control Pad: highlight gadget
  • X button: confirm gadget
  • L1, L2, R2: assign gadget to button pressed

L1, L2, R2: use gadgets assigned to button pressed

Start: pause menu
  • Control Pad: select menu choice
  • X button: confirm choice
  • Start: un-pause game

L3 (press the left analog stick): locate beacons for mission objectives

R3 (press the right analog stick): Enter and exit Binocucom for first-person view
  • Left analog stick: look around
  • Right analog stick: zoom in and out (with up and down on right stick)
R1: 
    • take pictures with spy camera (as Sly; when applicable)
    • shoot sleep dart (as Bentley)

Hacking mini-game controls:
  • Left analog stick: move
  • Right analog stick: aim and fire gun

No comments:

Post a Comment