In this entry, the Cooper Gang goes for the Clockwerk Talons at last, but they get more than they bargained for in the attempt.
Operation: Canada Games
You'll need to play as Bentley. Just walk down the ramp leading to the safehouse and you'll start the mission. Jean Bison will not be far away; just walk up to him and the games will start.
For the log chopping contest, you'll need to hit X on the gauge at the top of the screen when the green line moving back and forth is in the middle. If you're not accurate enough, you'll have to try again. You'll then see Jean Bison step up to the challenge. Here, you'll be playing as Bentley. Avoid being hit by the eagles as you make your way to the platforms floating around in the icy waters. This can be a little difficult, as all you can do is walk; you can't even jump or run with the egg in your hand. At least the game gives you the ability to walk onto every platform, assuming your timing is good. You also have a limited amount of time, as shown in the lower-right hand corner. Once you reach Jean Bison, you'll win...or so you think, thanks to Jean Bison's skills at judge intimidation.
For the next step, you'll be playing as Sly. Swing one from one hook to another within the time limit. If you see any hooks with a red panel around them, time your jumps and grabs so that you don't get shocked. If you know what you're doing, you can get to the top quickly and easily. When Jean Bison steps up, you'll be playing as Murray. Man a grappling hook and aim it at Jean Bison; if the rope latches on, you've done it right. Do this with all three grappling hooks. I made this look a bit easier than it usually as, as it usually takes me a few tries to pull it off. Once again, however, Jean Bison intimidates the judges into giving him perfect scores.
The final competition is the spinning log competition. You'll be playing as Bentley here. Jump from one log to another as you avoid falling into the water, and pay attention to the logs so you don't get dunked. The logs usually bob forward before going under briefly. Use single jumps to go from one log to another unless you really mess up; in that case, you'll want to double jump. Also, stay on the center log for as much as possible for the best view of where to go.
In order to keep from losing, Sly cooks up a plan at the last second to get rid of the judges and replace them. If you don't have the Alarm Clock equipped, equip it now, then throw it on the middle platform of the three near the judges. When you attract one of them, get away, then throw one on the first platform. From there, get further away, throw one close to the cave, then get far enough away so you can't be seen. That way, they'll go in, get beaten up and be replaced by a member of the Cooper Gang. Once you get rid of all three judges, Jean Bison will get so angry with the Cooper Gang that he will throw his wooden staff, complete with the Clockwerk Talons at them and knocks them out in a fit of rage for wanting the Talons so badly.
When the gang comes to, they will be trapped in the sawmill control room. Only Bentley will be able to escape, and when he does, he is instantly met by Jean Bison, who reveals that he has taken all the Clockwerk Parts that the gang had and sold them to Arpeggio before insulting Bentley's intelligence. This starts a boss battle.
From here, you'll need to stay from Jean Bison at all times. You'll need to lure Jean Bison into the machinery in order to deal damage to him, and you'll also need to use the face buttons on the controller to call out to Sly which traps need activating. Use Square for the flame vents, Triangle for the saws on the floor and Circle for dropping the logs above. Also, don't be near the traps, as they can hurt you, too.
After dealing enough damage, Jean Bison will send minions after you, and he will also try to hit you with a ram attack if you're close enough to him. He will also be faster. Stay as far away as possible and keep hitting him with the traps without getting hit yourself. When he's nearly done, he will throw lit dynamite at you to the point that there will always be one cluster of dynamite out at all times, and you'll have to avoid that along with the enemies as well as Jean Bison. Jean Bison will also speed up even more. If you can keep your distance and keep hitting Bison indirectly with the traps, Jean Bison will go down and the escape plan will be in effect after Jean Bison is arrested. Thankfully, you can easily run to the battery if you have Adrenaline Rush equipped. The only problem is, Arpeggio has all the Clockwerk parts. Also, the van floats away on an iceberg and you won't be seeing it again until the middle of the third game.
Controls
D-Pad/Left Analog Stick: move
Right Analog Stick: move camera
X: jump and double jump
Square: Horizontal Attack
- horizontal attack (as Sly)
- slam enemies launched into the air from behind (as Sly)
- hook punches (as Murray)
- Thunderflop (as Murray; in mid-air only)
- crossbow swipe (as Bentley)
Triangle: Vertical Attack
- vertical attack (as Sly; used to knock enemies into the air)
- downward dive (as Sly; in mid-air only)
- uppercut (as Murray)
- drop bomb (as Bentley)
Circle: Action button (near blue/green/purple sparkles and character icons)
- pickpocket (as Sly)
- stomp (as Murray; use Square to throw object/enemy)
R1: hold to run
Select: Gadget Grid
- Control Pad: highlight gadget
- X button: confirm gadget
- L1, L2, R2: assign gadget to button pressed
L1, L2, R2: use gadgets assigned to button pressed
Start: pause menu
- Control Pad: select menu choice
- X button: confirm choice
- Start: un-pause game
L3 (press the left analog stick): locate beacons for mission objectives
R3 (press the right analog stick): Enter and exit Binocucom for first-person view
- Left analog stick: look around
- Right analog stick: zoom in and out (with up and down on right stick)
R1:
- take pictures with spy camera (as Sly; when applicable)
- shoot sleep dart (as Bentley)
Hacking mini-game controls:
- Left analog stick: move
- Right analog stick: aim and fire gun
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