Friday, February 5, 2021

PrinceWatercress plays Sly 2: Band of Thieves - Part 33 of 49


In this entry, the plan to derail Jean Bison's plans gets underway. We start by taking pictures of three blueprints split between the three cabins in the area.


I forgot to mention the bear traps in the last area. They're more prominent here, so I'll mention them now. It should be obvious not to jump into them. They hurt. There, I said it.

Treasure Of The Video

Alabaster Chalice - This one is near a log cabin. Thankfully, the train tracks make it a bit simpler to get to the safe house before this thing explodes. Be ready to run...you only have 45 seconds!

Cabin Crimes


For the first job in the episode, you'll need to go to Jean Bison's cabin and photograph the maps of the train routes.

The game tells you how to use the handholds on the rock. Just grab on with Circle, then hold the direction opposite the one Sly is facing to rear back. From there, jump and press Circle to get to the next handhold if necessary. 

As for Jean Bison, hide underneath the tables so Jean Bison doesn't see you. There will be crates in a corner; jump up them to get to the steel beams and take pictures of all three maps from here. Also, enjoy the speakerphone discussion between Jean Bison and Arpeggio.

Once you get the photos, go up to the fish, press Circle, and get the plans. From here, get out without getting spotted.

You're not done yet, though. You'll have to head to the two remaining cabins and go up to the fireplace mantle fish in those cabins much like you did the first one for more blueprints. Thankfully, there is usually something to climb up in a corner to get to the metal ceiling frames.

In one of the cabins, Sly may or may not jump towards the hook, if he does, be ready to press Circle immediately. Also, one of the cabins has the Vault, which contains the music box. It acts just like the Alarm Clock, but it puts any enemies it gets the attention of to sleep once they get close.

Once you get all the plans, head to the of the mountain and get to the satellite dish. From there, press Circle at the console to get total access to the trains' GPS system.

Now for the second leg of the episode. To get two Clockwerk Lungs and the Clockwerk Stomach, they will have to be ripped from the trains that the parts allow to run endlessly. Unfortunately, the trains are locked down, and the locks need to go.

Spice gas will need to be collected from the balloons above town and used to blow up the locks. From there, Bentley will suit up and get into one of the trains to get one of the Clockwerk Lungs.

Controls

D-Pad/Left Analog Stick: move
Right Analog Stick: move camera
X: jump and double jump
Square: Horizontal Attack
  • horizontal attack (as Sly)
  • slam enemies launched into the air from behind (as Sly)
  • hook punches (as Murray)
  • Thunderflop (as Murray; in mid-air only)
  • crossbow swipe (as Bentley)
Triangle: Vertical Attack
  • vertical attack (as Sly; used to knock enemies into the air)
  • downward dive (as Sly; in mid-air only)
  • uppercut (as Murray)
  • drop bomb (as Bentley)
Circle: Action button (near blue/green/purple sparkles and character icons)
  • pickpocket (as Sly)
  • stomp (as Murray; use Square to throw object/enemy)
R1: hold to run

Select: Gadget Grid
  • Control Pad: highlight gadget
  • X button: confirm gadget
  • L1, L2, R2: assign gadget to button pressed

L1, L2, R2: use gadgets assigned to button pressed

Start: pause menu
  • Control Pad: select menu choice
  • X button: confirm choice
  • Start: un-pause game

L3 (press the left analog stick): locate beacons for mission objectives

R3 (press the right analog stick): Enter and exit Binocucom for first-person view
  • Left analog stick: look around
  • Right analog stick: zoom in and out (with up and down on right stick)
R1: 
    • take pictures with spy camera (as Sly; when applicable)
    • shoot sleep dart (as Bentley)

Hacking mini-game controls:
  • Left analog stick: move
  • Right analog stick: aim and fire gun

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