Wednesday, February 24, 2021

PrinceWatercress plays Spot: The Cool Adventure - Part 1 of 3


Didn't think I'd be playing another Cool Spot game...


This game is known as McDonaldLand in Europe, with some of the worlds having different names. The license was swapped from McDonalds to 7-Up when the game made its way to the States.

You get the credits when you start the game.

You'll be able to choose between Easy and Hard when you start the game.

Use the Control Pad to move left and right across the world map, and press A to start a stage when you are on a 7-Up square.

Carbonated Forest

Stage 1

Left and Right let you move around, and A lets you jump. B lets you pick up squares and throw them, much like M.C. Kids, which the original European McDonaldLand game was based on.

Jumping forward in this game feels a tad weird, as you have to move left or right for about a second in order to get any forward momentum; otherwise, you'll only get some very narrow distance. Also, landing on platforms is a bit slippery, as Spot doesn't always stop on a dime.

Spots act like coins. Grab 100, and you'll get an extra life. If you grab enough hearts without taking any damage, you'll get an extra life while getting a little trade-off in the form of having five hearts again, but you can collect health until you get nine hearts and then get another life on the tenth.

The HUD has your current score, your current amount of time left, the current amount of spots you have, your current amount of health and your current amount of lives. 

Just like in M.C. Kids, there are also springs you can leap off of to get to higher areas. 

Enemies include snails and bees that just move back and forth.

Stage 2

Enemies include bats that fly back and forth, balls that bounce up and down, and a pinwheel enemy that bounces you back if you run into it. There are also platforms that fall once you place your weight on them.

There are platforms that float in place and can automatically be controlled by holding Left or Right while standing on them. If you need to re-position yourself on them, just jump and use the Control Pad in mid-air until you fine tune your position, then move after you've landed on the platform again.

Select lets you perform a super-high jump that can be used only one per stage. Some stages let you use it, while others do not. Sometimes, you'll get another one when an enemy hits you. This jump can be useful in some stages, including the ones that only scroll vertically, and can even save your bacon if you use it at the right time and place in certain situations.

You cannot swim, so don't jump into the water.

The "1UP" icon gives you an extra life. Thankfully, it re-spawns when you die.

The platform with the triangle pointing down will drop as soon as you land on it. Plan your jump onto it carefully to get to where you need to go.

If you get 10,000 points in a stage, you'll enter a bonus game upon clearing the stage. Here, you'll need to stand on the panels to get as many hearts behind the barrier on the ceiling before time runs out. The more hearts you have squared away, the more health you will get when time runs out. You can even luck out on an extra life here if you know what you're doing. If you get all the hearts behind the barrier, you'll get bonus points for every second on the clock you have left.

Stage 3

This stage scrolls vertically. Here, you have to go all the way to the top, then make your way to the right and drop down to the exit. You may have to use your super-high jump here. 

There is also a Super Mario Bros. 2-style jump. If you hold Down for a second, then jump, you get a slightly higher jump than normal, but nowhere near as high as the Select button jump. Of course, there's no indicator that your jump is powered-up; you'll just have to jump after crouching for a second to figure it out.

The leaf platforms fall when you land on them. The cloud platforms are more solid and move back and forth in simple patterns. As a matter of fact, there are platforms like in Stage 2, except there's more of them.

Go right when you reach the exit sign; you don't want to do this all over again.

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