It's time for the final episode. Before we can stop Clockwerk from being resurrected, we have thirty more clue bottles to get.
Episode 8: Anatomy For Disaster
The battery has been by Arpeggio. As a boy, Arpeggio was an exceptional student, but could not keep up with the other boys physically, and he could not fly. He focused on finding a cure through the works of the Renaissance masters, and this led to the Klaww Gang hiring him as chief inventor. Now Arpeggio has all the Clockwerk Parts in another effort to become able to fly, and all he has to do is put them together...
The enemies seem to be a little smarter than in the other episodes and can seemingly see you from a good distance away, though maybe it's just me. The jetpacks on the enemies can be dangerous; if they're in the air, don't touch the flames that come from the jetpacks, as they will burn you.
The level design here is pretty symmetrical, and I ended up not having much of a problem remembering where the clue bottles were. I managed to luck out on where Bottle 29 was as it was the hardest to remember.
The Feral Pounce is a super jump for Sly Cooper, which lets him jump over vast distances when the assigned button is pressed. I use this to get Bottle 9.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30
Controls
D-Pad/Left Analog Stick: move
Right Analog Stick: move camera
X: jump and double jump
Square: Horizontal Attack
- horizontal attack (as Sly)
- slam enemies launched into the air from behind (as Sly)
- hook punches (as Murray)
- Thunderflop (as Murray; in mid-air only)
- crossbow swipe (as Bentley)
Triangle: Vertical Attack
- vertical attack (as Sly; used to knock enemies into the air)
- downward dive (as Sly; in mid-air only)
- uppercut (as Murray)
- drop bomb (as Bentley)
Circle: Action button (near blue/green/purple sparkles and character icons)
- pickpocket (as Sly)
- stomp (as Murray; use Square to throw object/enemy)
R1: hold to run
Select: Gadget Grid
- Control Pad: highlight gadget
- X button: confirm gadget
- L1, L2, R2: assign gadget to button pressed
L1, L2, R2: use gadgets assigned to button pressed
Start: pause menu
- Control Pad: select menu choice
- X button: confirm choice
- Start: un-pause game
L3 (press the left analog stick): locate beacons for mission objectives
R3 (press the right analog stick): Enter and exit Binocucom for first-person view
- Left analog stick: look around
- Right analog stick: zoom in and out (with up and down on right stick)
R1:
- take pictures with spy camera (as Sly; when applicable)
- shoot sleep dart (as Bentley)
Hacking mini-game controls:
- Left analog stick: move
- Right analog stick: aim and fire gun
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