In this entry, we trek into a perilous bear cave for radio transmitters, then infiltrate an RC car combat club to find out where the battery is.
Treasure of the Video
Jeweled Chalice - This one is at the top of the lighthouse. Once you get this, climb all the way to the spire at the very top of the lighthouse and Paraglide in the direction of the safe house. Once you land, run to the safe house. Despite the strict time limit, you should be able to make it.
Bearcave Bugging
You'll be playing as Sly for this one.
The wild bears in the area have been tagged with radio tracking devices, and if you can get enough of these devices, you can bug Jean Bison's cabin. You'll have to crawl into a nearby cave, get near the bears and press the Circle button when the mouths are open so you can steal all six radio transmitters.
Not only will you have to avoid putting your weight on the ice on the ground in anyway, you will also have to climb on icy walls to get to some of the bears. There is a hook on the wall near the start, but you're better off taking the long way back. If you mess this part of the job up even after you're done with it, you'll have to start all the way back at the entrance to the cave with zero transmitters and you'll have to get them all over again.
Once you're out of the cave, you'll be using the L3 button to figure out where to place the transmitters. Once you find a spot, walk up to it and you'll place the transmitter. This shouldn't take long.
RC Combat Club
You'll be playing as Murray for this one.
The Guttural Roar is used to scare enemies away. This does use special weapon energy, and while it trips the enemy alarm, enemies will run away from you rather than towards you.
There is a cabin where several off-duty guards meet and conduct an RC car combat club. Murray will have to enter in disguise and become part of the group to find out where the battery is.
When you enter the cabin, Murray will hide, and Sly will show up to knock an old moose head to the ground so that Murray can wear it. This is much like the sawmill mission, as you will have tread on some dangerous hardware and crawling underneath some sawblades to get to the old moose head. Wait for the sleeping guard to fall asleep briefly so you can avoid the flashlight. When you reach the platform, crawl underneath the tables to get to the moose head, then press Circle to knock it down.
Murray will meet with the club for an RC car duel. Use the left analog stick to street. Up is forward, down is backwards, and left and right turn. Hold X to accelerate. If you pick up ammo, press Square to fire the turret. While you're not moving, you can use the left stick to aim the turret before firing.
When you bring the opponent's gauge all the way down, you'll find out where the battery is and complete the mission.
Now that we're done with the second leg of the episode, it's time for the third leg. In order to win the Lumberjack Games, we'll have to cheat. Murray will need to lure a bear into destroying the nearby oil mains. Once that's done, the oil will ignite and create enough of a whirlwind to allow Sly to Paraglide over to an eagle's nest and get a Canadian eagle egg. As for the battery, it will have to be modified to be used as a hiding place. Grapple lines will have to latched onto the battery from local boats, then the gang will have to break into the lighthouse and break the power flow to the battery so it cannot recharge.
Controls
D-Pad/Left Analog Stick: move
Right Analog Stick: move camera
X: jump and double jump
Square: Horizontal Attack
- horizontal attack (as Sly)
- slam enemies launched into the air from behind (as Sly)
- hook punches (as Murray)
- Thunderflop (as Murray; in mid-air only)
- crossbow swipe (as Bentley)
Triangle: Vertical Attack
- vertical attack (as Sly; used to knock enemies into the air)
- downward dive (as Sly; in mid-air only)
- uppercut (as Murray)
- drop bomb (as Bentley)
Circle: Action button (near blue/green/purple sparkles and character icons)
- pickpocket (as Sly)
- stomp (as Murray; use Square to throw object/enemy)
R1: hold to run
Select: Gadget Grid
- Control Pad: highlight gadget
- X button: confirm gadget
- L1, L2, R2: assign gadget to button pressed
L1, L2, R2: use gadgets assigned to button pressed
Start: pause menu
- Control Pad: select menu choice
- X button: confirm choice
- Start: un-pause game
L3 (press the left analog stick): locate beacons for mission objectives
R3 (press the right analog stick): Enter and exit Binocucom for first-person view
- Left analog stick: look around
- Right analog stick: zoom in and out (with up and down on right stick)
R1:
- take pictures with spy camera (as Sly; when applicable)
- shoot sleep dart (as Bentley)
Hacking mini-game controls:
- Left analog stick: move
- Right analog stick: aim and fire gun
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