Wednesday, February 3, 2021

PrinceWatercress plays Gunstar Heroes (Normal) - Part 5 of 7


From here on out, we're on rails...and this stage is pretty long.


This long stage is split into four parts, and I only split it into four parts based on soldier color: red, then blue, then yellow, then green. It's the same hovering enemy/soldier combo from the ruins.

Believe it or not, double Chaser is a very good weapon; it's easier to target multiple enemies with it than with Lightning + Chaser, as powerful as the latter weapon combo is.

The boxes get in the way, and sliding into them with Down+C gets rid of them quickly; some of them will give you power-ups and health, thankfully. The oil drums explode after you shoot them enough.

There will be enemies on hover platforms that throw bombs which will fly towards you. I didn't know this at first, but you can get on the platforms and throw the guys on them off (thanks FusionVolt).

The mini-bosses who give you health will now have orbs that rotate around them.

The "green soldier" stretch has soldiers on mech, but you can easily shoot them down, especially with double Chaser.

The boss here is the Final Great Soldier, who...just dances. Smash Daisaku shows up immediately to despose of him and fights much like he has in earlier stages. Wall jump over him when his jetpack exhaust turns blue, and stay on the move while aiming upwards to deal with the bombs. He will have a second form after this. Wall jump (or stand in that sweet spot) to avoid the double helix fireball. As for the fireballt hat homes in on you, jump early, then get under it to avoid being hit by it. Don't get too close, or else he will jump up and kick you.

Once you beat Smash Daisaku, you'll meet the General of the Empire. We are forced to exchange the gems for Yellow's life, then the General escapes while the villagers of the ancient runs overpowers Smash Daisaku.

No comments:

Post a Comment